-
Hand beating hopes it can help you. Let's start with the Commandery. None of the three drawbacks you mentioned, the Commander is a high-output mobile mage tank.
Really strong, to be honest, R's lifestealing output, imprisoning and slowing down, in fact, this is not a strong place, his e can add to his subsequent attacks, absolutely tons of output. Main E amplitude Q level 1 WThe line must be added to the E Q, and generally a set of 6 levels plus ignition will be taken away.
Stone people are often forbidden in the tablet.,It's because his R control is too strong.,Generally don't support semi-AP.,Because it's team strength.,It's enough for your team to have an AP ADC output.,Not out of AP a set you can also play half-blood.。 In addition, I don't think he's the meatiest, the meatiest ones are Mengduo and Bullhead. In addition, the great Aimondo is about the same meat as the head of the cow, but the output is incomparable to 5 heads of the cow.
The small method is in the middle and late stages, and there is no skill, so it is necessary to e and then wIt's easy to play a group, put an ew, don't care if it's skin or meat inside, pay attention to e to protect yourself. Find the skin QR and die, and then hide behind the meat and wait for the CD to go up to the group.
The difficulty of the card is medium, and it is best not to play for novices, and it is also forbidden to rank, because R's gank is very strong, and it will explode when you catch a few times up and down, and the key is that the card should be cut well. 1800 points floated by.
-
The strategist commander is actually okay, although it is relatively unpopular The weakness in the late stage is nonsense The output is more fierce in the ranking, and the big controller of the team battle controls the battle situation Lava seems to be out of the armor, and it should be possible if the meat is up, and the order of the small law's combos is (in the case of the law is strong) E circle w smash directly a big one, almost OK q is just a good skill to make up for the strength of the law, as long as you have patience, the team battle must assist your teammates, so that you can win The card is AP and AD flow A hero who is more fierce I tried AP AD's cards are okay I have limited skills to play the cards into auxiliary A game down 9 dead 11 assists 34 I can't rob my teammates So it can only be like this The cards have actually been cut a lot, especially Q used to be strong, and a Q can beat other people's small half of the blood, and now a few squares are strong You can try the new hero now Compare the test operation.
-
Do you play ADC or APC?
-
Heads-up output is more bullish.,This mage belongs to the kind of mage who consumes energy and resists.,You can play a kite.,Q is continuous damage acceleration and deceleration.,Skills are continuous damage.,W must be put well.,Qer is for continuous damage.,Special need for blue.,Especially after level 6 to open big.。
In team battles, it's the kind of mage who can stand, and if there is blue, he will laugh to the end. With the support of R, there is a range of continuous damage and blood sucking, as long as it is not set on fire, in the case of amplification and blue, the team battle is very sharp, and it is normal to have two-thirds of the blood after the basic team battle.
-
I once bought a crow, and at that time I regretted getting home; However, after a long period of practice, I found that this product is really a bunker, and has become my main hero, the important feature of this product is to ensure survival while being able to output tons of damage, and the dependence on equipment is not very high, often a little behind the technical crow equipment can still kill the output;
In terms of heads-up, the crow ranking is at the upper level, except for some heroes who are almost invincible in heads-up, the crow is basically not afraid of anyone;
In terms of team battles, there are two control skills of the crow, and there are rare large-scale group bondage skills, team battles are powerful, and at the same time, due to the continuous output of ultimate, killing people in team battles is still very sharp, believe me, this hero is worth the money.
-
I'm a professional strategist.
After you come out of the vampire book, you generally can't die (as long as you don't get set on fire), and after your w learns to predict the accuser, you can learn to be a general strategist.
Afraid of ignition when you go heads-up When you read the game progress, look at the summoner skill match on the opposite side and see a hero with a bit of a skill It's best not to go heads-up because ignition will make your r lifesteal effect decrease.
To sum up, team battles generally can't die, and you can win without being ignited (except for those great gods who have been raised).
-
There are no bad heroes, the key depends on how you operate, I've seen 1v3, experience it yourself.
-
This hero is very powerful when he wins about 300 games, and when he reaches 700 games, he will be powerless because no one will give you a chance If you have 1000 games, you can almost occupy your foot, and the operation requirements are not too high, and the violent one is blue, and if you want him to be particularly violent, you have to go out of the Holy Grail, and at the point of violence, you have to play the ice rod and resurrection armor! I'm in Demacia, if we can play together, I can teach you
-
Fatan, when you rush in during the team battle, it's best to make an hourglass and contribute a lot to the team.
-
w is a team battle magic skill mainly relying on grinding blood mixed in the single disgusting death opposite 6j is not afraid of near height explosion after 6j main point qe a little w rely on large output time hat ice staff is a hero who is difficult to die.
-
The operation requirements are not high, E and Q are directional skills, and after the deceleration of Q, it is not difficult to W to people, and it will be practiced a little
But if you want to go straight to people, you still need a certain amount of technology
The crow is a law that wants to play violence, forget it
Raven is playing the feeling of teamfight, going up, being beaten, opening an hourglass, and then full of blood!!
-
The crow is a half-meat method T, the skill is controlled and output, and there is a big move, which can be said to be extremely resilient. The only bad thing is that it's too lacking in blue.,There's a blue buff on the body.,Blue isn't enough....
-
The difficulty of the operation is medium, not very high, and the violence is not there, is it? Stygian Fire Ice Fight Big Grimace Hat (Central Asia).
e Cast the fire over wq open r lit it to see if he broke out Someone actually said that the strategist didn't break out...
-
When Fatan's fight starts, it doesn't cost much blood.
-
Svein is a hero I like very much.,He's the same as a vampire.,It's a flesh-based mage.,The difficulty of operation is not high.,The damage of the combo is also considerable.,Passive skills to replenish the troops back to the blue.,So as long as you make up for the troops in the early stage.,Suppression is in place.,It's almost impossible to go home.,I think it's not too safe for Svein to come out of the hat first in the early stage.,So,If the landlord is not familiar with him.,Then you can go out of the time battle first.,Or the Abyss Scepter.,And then you can come out of the ancient will or hat.,Shoes still don't need to say much., Law wearing, in the late stage, if Svein has an advantage, then he can go head-to-head with anyone, the combo is very painful, and he can also recover blood, he is also very brilliant in team battles, he can catch the opposite side of the move mistakes, and then imprison the opponent in the first hand, because W is an AOE, so it can consume the opponent. I think he's a good hero and I hope mine can satisfy the landlord.
-
The operation requirements are not low, passively kill units (including towers and heroes) return to blue, Q stability control is unstable output but the output is very high; Large-scale AOE constraints need to be predicted; eStable and high damage output; R small AOE continuous output + blood return. Skills need continuous practice to master the essence, and the line mending knife must be good, so as to ensure super battery life, and blue does not have to worry; EQ grinds blood, timely W with jungler gank, very sharp, but it needs to be well predicted, it is recommended that W after Q hits, the hit rate is significantly improved.
Outfit is not pure law injury, time must come out, and the later abyss scepter + ice staff ensures survival and kite flying, and standing still is the king.
-
Time sticks first, the rest of the hats, ice sticks are fine!
-
It's awesome. Ask for an operation. Very violent.
-
I have to explain,Play strategist,Outfit has to look at the opposite lineup,The output of the strategist can be said to be invincible1v1,Generally, my outfit first buys a Lanton ring,Back to blue,There are more than two hundred blue,Skills are generally to learn E skills first,The next Q,W to learn a level is enough,First fill up EQ,See people first E and then Q,Q is deceleration,In W binding,Control to the close open r,If it's not t, it's basically a second ......If you can take a blood, your money is basically enough to get a pair of mage shoes with 20 magic strength, continue to lead soldiers to fight money, and after level 6, you can harass the enemy on other roads, now you have to see which enemy has less blood in the three roads, and if you are lucky, you can pick two heads, and the worst can mix some experience, and money, after you have money, you will first put the archangel out, and if you don't have money, you can buy the small parts of the void first, as long as one of these two equipment comes out first, you can save it immediately.
-
At present, the national costume crow plays well. Just 2. One is an AP duck and the other is a meat duck. ~
See what you like.!!
-
Now that you've got your eye on the crow, look at the video. Raven is also one of my favorite heroes, although it needs the support of the blue buff quite a lot, but after the hourglass, you are invincible in team battles!
The crow's QE is all continuous damage Q with a slow effect w needs to be predicted a fixed skill (the damage is also considerable) e is mainly to increase the damage of the crow's other skills (including ignition) The big one is to transform into a crow At the same time, 3 small crows fly out at the same time, randomly attack up to 3 enemies around (priority attack heroes), and restore health and reduce some damage at the same time.
Playing with Crows is a must-have! Outfit: It's best to have a goddess's tears in the early stage, and then time to wear shoes and hourglass.
When you kill someone, if you can predict it accurately, you should do it first. Then the req ignites. In the early stage, it's as simple as 1 head.
-
If you hit a hero, there is only one crow attack, if it is 3, you can distinguish 3 crow attacks, and secondly, this move is not about damage, but about his vampire ability, because this hero is a French tank.
-
The ultimate, commanded by the strategist, is a random attack, not a hero who will fight after the skill crow releases the skill, but the strategist's big is still quite good, with vampire and a pitiful cooldown.
-
The crow attacks the hero first, and if there is a hero around, it will hit one, and if there are many, it will be random.
-
The Raven is the closest target to attack him
-
Q Slows Enemies and Deals Damage AP Bonus W Immobilizes the opponent for 2 seconds and deals damage AP Bonus E Deals damage to enemies over time for 4 seconds and during this time his attacks deal an extra percentage of damage to enemies r Transforms into a Raven Deals damage to three targets at once and converts the damage into his own health regeneration.
-
I think in the equipment, you can produce a Demon Sect Blade, so there will be more MP, and the hero of the strategist is still relatively lacking in blue. If the skill is released, the pursuit of the highest output is EWQ or EQW.,But considering that the attack distance of the Strategist Lord is not very long.,It's better to use W or Q as the starting skill.,Good technology first W and then EQ.,If the skill is poor, first Q slow down and then EW.。
The strategist commander is very short of blue, but at the same time it is also very scary, it is best to use ordinary attacks to make up for the knife in the early stage, so that the heroes who are opposite to you do not dare to come and bully you, if you use skills to make up the knife, the other hero will see that you are no blue, press over, and you can only go back to the city. In addition, I think mercury shoes are more suitable for the strategist to lead than the magic shoes (summoner skills with a purification, with a dash or flash), because the hero of the strategist moves very slowly, if the opponent has a slow-down or immobilized or stunned hero (such as Aishe, such as the Radiant Girl, such as the big mouth, such as the great inventor, etc.) next to the arrangement of a hero who can quickly (stealth) close (such as Zhao Xin, cards, werewolves, widow makers, etc.), the strategist is likely to explain, and purify +Mercury Shoes then sprinting or flashing can have a good chance of surviving (unless the opponent is a hero with no control ability, although this seems to be rare).
It's better to be a policewoman. Of course, in terms of output, VN is more tiger in the later stage. But after all, if you just play AD, it is not recommended to play VN in the first place. >>>More
1. First of all, understand the restraint of heroes on the road, level suppression, understand the opponent's hero skills and CD, and consider whether to cross the line. >>>More
Matches are originally randomly assigned, the strength of both sides is different, and winning or losing can only depend on luck, unless you are very strong enough to bring 3 ways. >>>More
Physics should be counted as VN.,Magic should be regarded as Cassadine (when the 10-layer buff),Physical defense and magic defense can't be subdivided.,Tank has to come out.,If the attack speed is just the fastest outbreak for a while, plus the equipment should be Ruwes.,The attack distance is, of course, Ezreal.,The difficulty of getting started personally thinks ice birds and Leflan it....But I don't think this can be counted like this, there are no heroes in the most, only the most players. Rookie opinion, the great god sprayed by mistake.
EZ hitting people is very painful.,You may be out of the wrong outfit.,And in the late stage, EZ killing is a variety of kites.,Don't jump to the front in team battles.,Just hit in the back.,Consciousness needs to be quite demanding.。