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That's it, you said that you usually play 212, and there are generally junglers in the ranking, if there is a jungler on the opposite side, pay attention to the eyes, if you don't have eyes, don't press the line, otherwise it's easy to die, especially in the middle of the moon, there is no control except for an e, and some people can't run by an e.
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You'll be good, Prince Anne is a good scorer. The best is Annie, just Anne is good, develop well online, mend the knife, kill if you can, press and fight, if you can't fight, just push the line to wander and bring down the rhythm, do a good job of your own vision, and go up and down if you have a chance or if your teammates are under too much pressure, you can help gank. Anne can still defy the sky.
By the way, the top 10 rankings after 30j are more important, you have to play well, it's a positioning match, if the 10 win rate is high, you can go straight **, and the low win rate may be bronze. Remember not to quarrel, don't spray people, and encourage more.
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I guess you'd better hit it with Annie. Cringe a little and play steadily, because the early play is basically up to the individual. In the fact that you are a hero team control can give your teammates a certain amount of output space.
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It's best to just play not solo and find someone who can play with you. There's nothing special to pay attention to, just don't be nervous, don't train heroes.
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The landlord is going to play the ranks, congratulations, but I feel that the ranks are playing by themselves, and I have gained a lot. I don't know how your technical consciousness is. So I'll just tell you two words, these two words are the necessary mentality for playing ranking.
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In the ranks, the most common ones are Banishing Blade, Vampire, Hand of Noxus, Ad Kenan, Shen, War Ranged AP, Kenan, Rambo, Vampire, these are the top singles heroes in the mainstream rank.
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Ranking requires 5 heroes to have their own positioning, 1 top single. 2 Zhonglan (generally AP is served, AP means pure mage).There is also a reason why the AP is given in the middle, mages to 6 are generally stronger than other heroes to burst, and they are also the most priority to level 6 in the middle lane.
It was also the closest to help GK get on and off the road. 3 wild. Junglers need to have the right runes and efficiency to clear the wild with speed and GK ability.
In particular, the blue class is needed to start with 3 wolves in 1 minute and 40 seconds. Then use the punishment to hit the blue buffThen F4 followed by Stone Man.
At this point, the punishment red buff is then gkThe lower road is generally made up of pure auxiliaries and ADCsAuxiliary responsible eye.
Don't grab money. ADC Economic Department crimping. Wait for gk
Ranked eyes are important. A lot of wins and losses are in sight. There are posts on the Internet that specifically say where the eye is inserted, which you can refer to.
Very useful.
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In fact, there are only a few that are really used, and you will be familiar with it after a few hits.
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Matching is the process of practice, and ranking is the time to really test a player's strength.
The ranking requirements are only to be able to win, don't care about the number of kills, you are super god alone, and the other two lines have collapsed, and you still can't win.
I played more than 200 rounds in qualifying, and I just climbed to 1400, so there are a few points that I need to pay attention to when I first started to play qualifying.
1.In the early stage, you should do a good job of eyesight. 1 eye for 75 yuan, you can replenish the army with peace of mind, it is worth it. If you are gank once in the early stage, not to mention the loss of several waves of soldiers, and let the opposite side develop faster, it will be more difficult to fight later.
2.Replenishment. It is very important to replenish troops in the early stage, usually do not miss too many soldiers in the first 10 minutes, so as to ensure development and lay the foundation for mid-term team battles.
3.Pay attention to the minimap to help sidelines gank and cue teammates in time. It's not the King of Fighters.,It's a game that requires a sense of teamwork.。
4.The field of vision is dark and chasing people. Don't see the remnants of blood for the sake of the human head and don't care about anything, maybe the grass will pop out of the person and you will be dumbfounded in an instant.
5.The tower could not hold and retreated decisively. Many players saw that their online tower was about to fall, so they rushed forward regardless of life or death, but the tower was not defended and the head was given.
6.Don't fight against the wind. Headwinds don't have to lose, and infighting can't be won. If the wind is headwinded, do enough eye positions, catch a few orders, extinguish the regiment a few times, push a few towers, and the disadvantages will all come back.
7.Don't be scared downwind. It's downwind.,The meat is not meat.,APC,ADC waves are not good.,The residual blood is still biao.,I was caught a few times by the opposite side.,Let the opposite side develop and be overturned.,Aggrieved.。
8.Learn to gear up. On the other side, AP is so fat that it flows oil, and you still have a pile of armor, and you have a wisdom magic blade or something.
Hand begging.
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First of all, you must be clear about your strength, if your strength is higher than the average strength of this score segment, try to play the top single or middle single so that you can drive the rhythm of the position, on the contrary, if your strength is lower than the average strength of this score segment, you can play more assists, and if you are not impulsive, you can play ADC. In addition, the jungler position is very dependent on teammates, and at the same time it requires a good view of the overall situation, so it is not recommended to use the jungler when scoring alone.
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