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I'm also a quail dra, sw leather armor is also considered a graduate, the stake is generally 2500-2600 looks, the specific is also to look at the face, the highest stake has been 2800, that is almost angry shot out of the eclipse of the situation, usually not touched.
The fat is only around 3000, the highest is 3200, and the blood demon is generally above 3500, and the highest is 3700. You can refer to the following.
I think it's no problem with this equipment to beat the cloth fat 2300, and the 2500 is very difficult. The main thing is that the speed is not enough, and if you can make up 200, you can hit 2500
The exact damage depends on your RP and your team's overall DPS. My team used to have to beat the fat in 3 and a half minutes, and my DPS kept hovering around 2800, and then I changed the meeting, and the battle was solved in 2 and a half minutes, and it immediately exceeded 3000, which is quite a big difference.
The owner's equipment level is quite high, but there are a few pieces that are **outfits, which affect the overall DPS,** It would be much better if you could change the dog fight or the big torrent. Of course, Japanese moxibustion with black books is the best.
Shoes too, yes, if you read it right, you should use HS's ** shoes, try to change T6, no, ZAM's crazy foot pads are also good.
There is also the cursed bone ring is not as good as the natural mercy brooch, the magic injury is almost a little faster, or the free magic.
Your cloak is probably the cloak of the ancient ritual sacrifice or the decisive battle, go and brush ZC for the cloak of honor, that is very good and powerful, I still use it.
And you didn't understand the first sp.,What is it?,I've never used it-.。 -
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It's useless to hit the stake, and the stake test is very different from the normal boss.
Many aspects lead to it, so you still test a few more times when you fight the boss.
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Top LS. If you hit a stake and can't reflect the damage of PVE, the team FB will put all kinds of buffs on your body.
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I'm only 2000 to hit the stake 2500+ I can't figure out what is the use of hitting the stake...
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Deepening the balance talent is enough, and the required talents are as follows:
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The version is actually very brainless, that is, to keep the double dot, out of the lunar eclipse to hit the starfire, plus starfall. Out of the eclipse to fight the anger, the tree man cd will be put when it arrives, and it is best to replenish the moon fire and insect swarm to reduce dps waste in the move, and make up the dot immediately when you are bloodthirsty, and then brainless spark. It's too brainless to talk about it.
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Raise the elven fire in your hand, the moon fire, and use the starfire to trigger anger, and it's OK to cycle it.
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Agree upstairs, just put the four skills there, fools know how to fight.
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Keep the moon fire, yang fire technique, and the sun and moon energy on the side of the highlight of the series of skills, and the stars will be opened,。。 I can't go into detail if I don't open the game.
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Bird D output is the simplest brainless and look at RP.。。
Rage + Starfire + Moonfire is 3 skills.
Compared with the current eclipse of the built-in cd greatly shortened optimistic about the eclipse with skills I used to play bird d for a long time Personally, I think it is still the highest return on magic damage Critical hit, followed by bird d seriously hit in this version of dps can enter the first legion of the landlord come on!
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The attributes of 2T9 are still very good.
Moonfire is maintained throughout the whole process, and the damage is generally 14%-16% of the total amount, and the swarm also has to be added to the cycle Without destroying the output, the stamina maintains the output technique, and that's all for the rest The rest is very simple: Start with the elf fire, the eclipse starfire, the eclipse rage, the moonfire, the whole process, the swarm stamina is maintained, the lunar eclipse state can not make up the swarm, and the star falls depending on the situation.
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There will be different attribute trade-offs for different boss battles.
The critical hit of the reading bar skill can extend the corresponding dot2s, and the dot crit triggers the star surge instantly; The main benefits of haste are the extra hops on dot and the readbar during the Transcendent Alliance.
As a simple example, the mushroom No. 5 can - usually requires 4+4, my bird is basically impossible to hit the 3rd wave of the ball if it is not in the lunar eclipse and does not read the bar under the 485 load, but in the case of hanging a double dot trigger for the boss and reserving the star surge, it can handle 5 waves independently without thinking about whether it is in the eclipse or not. For the same battle, such as Emperor No. 6, keep the dot on the two kings throughout the whole process to hang the current eclipse dot on the mobs, and you can do the whole process of starry surge. This is how critical hits increase dps.
In the same way, there is also the infield of 3 kings).
However, for most single-objective boss fights, critical hits are not so stable (which is especially difficult in single-objective battles where you need to move). For example, the 1 king of fear, the 2 kings, and the king of Yongchun, etc. In these battles, the inability to trigger multiple dots makes critical hits less beneficial than haste (mostly read bars instead of dots).
The question is, can Bird's single-objective battle be able to beat a class other than the Discipline Shepherd?
The conclusion from this is that you don't have to reforge every boss you fight (is there anyone like that?). ),Subject to the rapid arrival of the first breakpoint (normal is 5273,4t14 is 3706),Go to the brainless heap of critical hits.,Critical damage will be a multiple of non-critical damage.,Critical hits are currently our most powerful secondary attribute.。
Gemstone recommendation: Red - 160 intelligence; Yellow - 320 Critical Hit; Blue - 80 Intelligence 160 Spirit.
PS: Actually, the reason why Haste has to pile up to the breakpoint is to trigger the Starsurge for one more jump instead of the damage of that jump.
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PvP words, master heap crit, then mastery. The higher the critical hit, the higher the chance of triggering an instantaneous skill. Proficient in directly adding damage to the eclipse and eclipse, with the 4-piece set effect of S12, you can adjust the eclipse and lunar eclipse status in the movement during Pvp, and PvP basically doesn't use the reading skill much.
It depends on 2 instantaneous skills, and the triggered big damage instantaneous skill PK. Unless immunity is triggered, the bar is interrupted by silence. and warrior PK, if you are silenced, the probability of winning is basically lower.
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Any spell is a hit and a quick support before there is a burst of critical hits! In short, hit and haste are necessary, but he has a reasonable value, which is the most reasonable threshold that can be obtained with existing equipment, and these can be answered in some posts. When the value here is enough,You can choose the trade-off between critical hit and mastery.,You can find the next post to see the benefits of no attributes.,The benefits of these two are based on RP.,So how to choose.,Research and study by yourself.,You can see it for a long time!
Hope you understand!
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I play Mage, and I don't play anymore, but in the WLK era, my DPS has not lost to the same class on the WMO list at that time. You think it's right, and I don't understand Bird's technique, so I remind you, if you're sure that your technique is right, you should consider whether you're ordering a lot of waste talents, waste carvings, and you don't point out key talents and key carvings, which affects at least 20% of the total DPS
If the above is useless, you should consider whether your equipment attributes are stacked correctly, a body of 371 is useless, if the attributes of a body of 371 are not matched correctly, it is likely to be inferior to a body of 359 but the attributes are stacked beautifully. If the talent and technique are inconsistent with the equipment attribute stacking strategy, it will inevitably be impossible to exert the maximum damage of that set of talents and techniques. So you'll have to research your gear builds, including gems, enchantment options, and reforge options.
After the hit is guaranteed, the main attribute must be able to play to your natural advantage. A lot of people don't understand this, so no matter how much they imitate it, they can't beat the dps
Then there's the details. For example, the opening time of the jewelry and the control of the blue, it is clear that it is the most cost-effective to do the maximum output when the heroic is turned on, and the head of the regiment must decisively point up the jewelry and big skills when he shouts "open the heroic state of the young man"; Another example is the opening, you must open a big skill to ensure that you suppress other people's DPS at the beginning, and you should leave the second place far behind at the beginning. Generally speaking, if you can't keep your DPS stable within 30 seconds of the opening game, you won't have the top 3 in the team.
About Zheng Zao's damage statistics plugin,I recommend that you open it immediately before you hit the boss.,If you can't see the current status of DPS, it will inevitably make people lose their level.,See the current status of DPS and boss blood at any time.,The following needs to be arranged without blue control.。
I think my brother upstairs, that's not right.
The game is a kind of spirit, and the landlord has sincerely said that there is no money, so there is no need to laugh at him, to prove that you seem to be very high-end. >>>More
Before opening the boss, hit the energy bar to the eclipse difference of 30 50, start to pre-read the star surge, open the star pendant to read an angry into the lunar eclipse to make up 2dot, the star pendant and so on the previous one is gone, and then pick up, in the energy 40 (depending on their own rapid determination) open jn (nature and incarnation), hit the lunar eclipse to open the extraordinary, hit the lunar eclipse and then pick up the star pendant, and then the routine.