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Jace teamfights are just attrition. If you really have a hard group, there is no praying mantis to give power. Introducing EQ double consumption, praying mantis upgrade W can also be consumed.
And the praying mantis can be harvested. Killing can be e q skill has a short cooldown, and the damage is high when encountering an isolated target. Zach: All I can say is a stone.
Team battles are controlled by ultimate. Single-line consumption by Q, consume residual blood and then take away a set. When encountering a high outburst, the only thing is to stare dryly.
Two or three other skills are high damage. And Zach Q hurt okay, w early really can be ignored. e cooling really long.
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The praying mantis kills alone, the group is powerful, Jace can't kill alone, the main thing is poke before the group, Zack is the first in the team battle, the group is quite strong, it's meat, and it's not good to kill alone,
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The praying mantis is downwind, and it is not good to kill the group and harvest against the wind.
Zach is good at playing the group.
Jace Poke is a strong drain.
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Jace, he's the one with the most attrition and explosion among the three, and he's more effective in teamfights.
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Playing a group, there is no doubt, Zach is the first to make a big move, and often makes the opposite side collapse. Single kill, high output of praying mantis, nightmare of apcadc. Compared to Jace, who belongs to the advancement category of heroes, the tailwind is generally very strong, and as a headwind, it is very soy sauce, otherwise it is good to rush into the team battle to absorb damage.
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Praying Mantis partial harvest remote consumption··· Zack's Regiment War Artifact Jace General Poke...
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Zack. Praying Mantis and Jesse . A person who has strong ability on the line is often very stressful with him.
The praying mantis is now weakened w has no passive effect, and it can't be cast when it flies. Rarely play after weakening. Zach, the first to start the group.
Directly large to the opposite important output position, with its own spring brother. There is also an output of an ice rod or something.
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There are few single kills that are more than the mantis and the damage is tons of output, and the team battle can only be consumed by w, and the residual blood on the opposite side is e.
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This has its own effect, not to mention the single kill, it mainly depends on the operation and equipment. Playing a group, the praying mantis is mainly cutting the back row of seconds AP and ADC, Zack has control, and Jace can consume before the group. That's a matter of your own hobbies.
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Before the revision, the praying mantis was absolutely harvesting the stream, and Jace was also more nb Zach was a meat starter at best.
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The Blind Man The Blind Man has always been at the top of the jungler. The blind man has good mobility, and gank ability, and has strong anti-opposition ability, the overlord of the wild area, and is also a high-explosive and high-resistance hero.
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Praying mantis, Zack and White Bear are not strong, mantis is still big, and this version is stronger Werewolf, Prince, Pan Seng and the like.
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As far as the current version is concerned, the jungler with its own reply is more popular. Because now the jungler can only bring two reds when he goes out.
Zack's meat is thicker and has a high recovery, but the output is not high.
The bear's output is much higher, and passive health regeneration can often cost you a lifetime.
The praying mantis has always been a popular hero in the jungle, with high damage and a recovery, it is a little brittle.
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Jace is a poke half-meat hero (except for playing in the wild, you can play all 3 ways) Zack is a half-meat spoiler hero (can only play in the jungle and play support).
Let's talk about Jace first, Jace, who has used so many shots on the bullet, personally feels that Jace's ability to poke on the line is quite strong.
When you use the long-range form to replenish the troops, a person is quite cool When the long-range set of skills is finished beating the enemy, immediately switch the hammer form, and the chase is quite painful, and there is no pit in the bullet for the time being; When using QE to consume enemies before starting a group, you can have a good income Generally, you can seize the opportunity to poke to live in the adc or ap when you open a group, everything is dead (of course, Jace can also be in the middle of the road, but relatively speaking, it is weaker) Poke is basically a small teardrop Black cut Vampire hook Of course, it also depends on who is on the right line Sometimes it's also good to have a small drinking magic knife on the line AP.
Zack's words have personally used the upper bullet auxiliary (a little bad if the auxiliary is a little bad) I feel that the ability to line is also okay The main point w q point level uses q to consume the opponent when starting the group Jump over with skills to hit the adc ap practice directly open the big let w stir up the game is very good In terms of outfit, I personally think that the sun is invigorating The big mask and the ice staff are good But the headwind depends on the form.
To sum up, Jace is suitable for positioning, and it is not very good to use remote output to find the right time to start a group.
Zach is suitable for using a certain sense of movement to start a group and disrupt the game.
Of course, the most important thing to choose a hero depends on LZ's consciousness and hobbies, there is no best hero, only the most suitable for yourself.
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The positioning is different, one is for remote consumption, and the other is for protruding from the back row, just like asking which is better, a bicycle or a TV.
If these two are on the line, it must be Jace who is strong and has a long-range form that can easily consume Zack's blood, but if you want to talk about team battles, it's hard to say It depends on the lineup If your teammates are heroes who are strong in the group, then Zack is good Because Jace has no chance to consume If your teammates are all heroes who are long-range consumption, it must be that Jace is very strong Before starting the team, you can beat the opponent disabled.
Zach needs equipment support to develop more online, and if you are a jungler, you need to gank as much as possible, otherwise you will be seconds when you start a group.
Heroes like Jace need to be strong online After taking the advantage, they will cooperate with their teammates to consume remotely before the opposite side starts a group It will be consumed very badly But if Jace is inferior online, it will be difficult to get If the equipment is not as good as the opponent, first, it doesn't hurt for you to hit people, and secondly, people won't give you a chance to consume Directly come up and fight because you are inferior online, and it is a consumption lineup, so it is difficult to win if you are forced to open a group.
There's no such thing as a good game, it's about playing to the hero's strengths and matching with your teammates.
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Jace is a jack-of-all-trades, top laner, mid lane, lower lane is a little weaker, Zach's position is obvious, and it's basically a jungler, because the gank ability is very good. The consumption of Jace EQ blood grinding line is still good. It's just that it's too Fei Lan after the revision, but it's very good to open a group eq w and then r to go in, eq is very good, and Zach also provides the first hand to open a group, jump in, open big, catch people, and keep people.
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Brothers. I sue you, believe me, I was just depressed about which of these two to buy, and I ended up buying Zack. Damn, I regretted it after I bought it, it's just a meat shield, and the output is average.
Later, Jace bought it at half price, and it was so cool that the bubble stream killed the other party. Of course, it's just a personal opinion, and some people use Zach very violently. Isn't Zach free now, the landlord will use it first
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Jace Remote Consumption QE is good to connect to the line is very strong Zack Consumption Flow E Rush Escape can control a large group control After the outfit is meat and output Although on the All-Star, South Korea's Jace beat Podd's Zack But relatively speaking, Zack's operation is simple and easy to use Jace There are very few that South Korea has done.
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It's not the same type of hero.,If it's these two heroes in the lane, Jace will have a long-range form that will be more advantageous.,But if it's a team fight, Zack has the function of a-stirring stick, and it's good to destroy the opponent's formation.。
Jace relies on the long-range consumption of the EQ second company is very fierce, and the burst is high, and it is easy to cut the back row in seconds.
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Zack, just pile up the meat. If Jace doesn't develop well, it's useless to play a group. But Jace is now a relatively strong hero online, and Zack's team control is powerful.
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It depends on what hero you play, Jace plays well, consumes a few times, takes away a set, and is more deterrent than Zack, and Zack is simple and practical, and the team battle ultimate destroys the plastic surgery, I personally think that Zack is better to use it as a jungler, because the output is not as violent as Jace, and Jace can use it to play the single and mid laner.
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Definitely Zack is really strong in S2 Jace has been cut miserably Although he has the ability to consume, his MP is used too fast And Zack doesn't have this problem He has a strong supply ability when he is on the line, and his role in team battles is much greater than Jace's and ......it is several times better than Jace's meat
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Jess. Zach is not as big as the bugs.
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Zack is meatier and has a good ultimate gank while Jay is stronger in the lane and is easier to consume enemies.
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Jace good. The dual form of going out is a rare feature in lol, and the switch between the two forms can allow Jace to deal with different enemies.
Powerful explosive ability. With certain combo skills in the early and late stages, you can burst out Cheng Ke's damage in a short period of time.
Powerful range acceleration capabilities. It can be combined with a number of other skills that can help escape during the laning period, so that it has a strong anti-gank ability; It can also give the team a lot of mobility in the mid-to-late game.
The hammer form has a lot of extra bonuses. W's passive skill, the ultimate's own double resistance bonus, and extra damage.
Outfit analysis: The core of the early stage is brutality (Tears of the Goddess is also a good growth prop), and the core of the middle stage is to drink blood. Hope.
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1, Jace is stable on the list, it can be said that it is obvious to all in the previous S2 games 2, I personally think that Jace still surpasses the praying mantis in terms of team contribution, Jace group acceleration and remote consumption ability, and the mantis cuts the back row? Seconds crispy? It's better to play with lions.
3,If the assassin-type hero hits the late stage,,It's basically useless.,The opposite ADC will generally be reborn.,And you basically die on the other side in seconds.。
The 4e nerf is basically not felt in the game, so you don't have to worry about that.
5 and before there is not much change, the tailwind kills everything, the headwind team accelerates, the remote consumption capacity, and the ADC is protected.
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Handsome guy, Kazik is positioned as a jungler, and his skills and passives are suitable for junglers and gank rather than top laners. If you insist on using him to make an order, you will only be pressed by Jace and dare not make up the knife, of course, under the premise that the other party can play.
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Jace's operation is too high and not fun, and I personally recommend praying mantis.
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Now it's the praying mantis Jace who has been slashed.
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Definitely Jasra, Jace can't beat the team fight, and he can still EQ the opponent in a second row, and the mantis doesn't have stealth like a lion, and it can't cut the back ADC, so the team battle is basically useless.
Zack's heads-up ability is not very strong, although it feels good to be passive, but Zack's strength is to rely on the line and resist pressure, Zack's positioning is still in the ability to break through the back row of team battles, and it is better to use new heroes if you are heads-up.
Void Marauder Kazik.
Invisible threat [ passive ]. >>>More
Not anymore.
The R skill has been removed, and the previous R invisibility interval was 1 second. >>>More
The highest burst is definitely Tyrone, with an e-dash, and an additional 15% damage bonus for forbidden demons, and WQR is an instantaneous high burst output.
Okay, it's perfectly fine if it's downwind.