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Dizzy, first time I saw you managed to do so with a keyboard.
Why not set it to "j k l ; Or "j k u i".
That's not very convenient.
There are basically the following kinds of tricks:
1 down front and down front + punch or kick, relatively simple, such as grass.
2 back and forth + punches or kicks, e.g. eight.
3 back front + punch or kick, e.g. Ralph.
4 Forward and back (back down and front) 2 times + punch or kick, such as Daimin (Red Pill) 5 Back front and back + punch or kick, such as Ma Gong.
That's all there is to it.
Whether it will be a trick is a trivial matter, the main thing is to be able to know how to crack others. Recruit.
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There are several strokes for ground standing: a regular semicircle (most can be simplified to a lower front + punch or kick) + fist or kick, an inverse semicircle + a fist or a foot (most can be simplified to a lower back + punch or kick), a front down front + punch or kick, a back down + a punch or a kick, a back (press for a while) a front + punch or kick, a front + a light fist or a light kick.
Air: All of the above strokes are possible to make moves, press + foot in the air.
Special moves: forward and reverse semicircle + punch or kick (most can be simplified to lower front and back + punch or kick); Reversed, positive semicircle + fist or foot (most can be simplified to lower back front + fist or kick); Double positive semicircle + fist or foot (most can be simplified to lower front and lower front + fist or foot); double reverse semicircle + fist or foot (most can be simplified to lower back and lower back + punch or kick); The air kill is also so large that it is used in the air with the above strokes (e.g., Athena Asamiya two kills:
Double positive semicircle + fist in the air, positive and negative semicircle + fist in the air); The close-range throwing system is the close-quarters of the above strokes (such as the two must-kills of the gate: close-quarters double positive semicircle + feet, close-range double reverse semicircle + fist).
Command throwing: Everyone knows that pressing forward or backward + heavy punches or heavy feet is a throwing technique, but in KOF97, command throwing is preferred over general throwing skills. The general drawing method is a close body positive semicircle + fist or foot, close body reverse half circle + fist or foot, close body reverse half circle + fist or foot.
Dodge: Generally known as rolling (front or back + light fist + light foot).
Super Heavy Strike: Direct knockdown (heavy punch + heavy kick).
Burst: (light punch + light foot + heavy punch).
Note: The names of each key in the game settings: Light Fist A, Light Foot B, Heavy Fist C, Heavy Foot D.
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Nikaido Red Pill.
Rotate the knee drop outside c or d
Jack's Knife Kick +b
Flying Skills (Jumping) +d
Lei Ren Fist A or C
Aerial Thunder Fist (Jumping) A or C
Vacuum sheet foal A or C
Super Lightning Kick B or D
Juheju b or d
Reactionary trichotomy b or d
Red Pill Cast (Close-up) A or C
Thunder Light Fist A or C
Large generator (close-up) A or C
Return to the table of contents of the move
Goro Daimon. Jade Collapse +a
Brush +c on your head
Mine Shock A or C
Superreceptor B or D
Izumo cast a
Cut the plant back to C
Heaven and Earth Return (Close) A or C
Extra-large external circumcision (close-up) b or d
Root return b or d
Litto B or D
Hell Blissfall (close-quarters) A or C
Arashi-no-Yama (close-up) b or d
Continued: Cut the plant and return to the mountain of Lan B or D
Root Pull Lip Tou (normal state) Continue, cut the plant and return to the center B or D Continue, Heaven and Earth return (maximum energy state) Continue, cut the plant to return to the center B or D return to the table of contents
Hungry Wolf Legends:
Andy. Upper crocodile +b
Above +a Slash Fist ·a or C
I played the lucky slash after hitting a or c
Flying Punch A or C
Shenglong Fist A or C
Empty Burst Bullet B or D
Hit the arm back of the water palm (close-quartered) A or C
Phantom Shiranui (Jumping) b or d
Phantom Shiranui (lower jaw) Phantom Shiranui Landing in the middle of a or C Phantom Shiranui (upper jaw) Phantom Shiranui landing in the middle of B or D Super Crack Burst Bullet B or D
Flying Star Punch A or C
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