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Isn't it to be simplified?
Jump into Lake of Death: (Airdrop) +C or D other than that
Broken Kick: +b
Cannon punch: A or C combo.
Napalm: A or C
Swivel cradle: A or C
Franconian must shoot: B or D
Super Argentine Obstructioner: (close-quarters) b or d
Fire Flash Elbow: (Command hits) A or C
Finish Argentine attack: (close-quarters) A or C
Rush Throw: B or D
Simple enough, right?
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Jump into Lake of Death: (Airdrop) +C or D other than that
Broken Kick: +b
Cannon punch: A or C combo.
Napalm: A or C
Swivel cradle: A or C
Franconian must shoot: B or D
Super Argentine Obstructioner: (close-quarters) b or d
Fire Flash Elbow: (Command hits) A or C
Finish Argentine attack: (close-quarters) A or C
Rush Throw: B or D
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1. Jump into Lake of Death: (Airdrop) +C or D
2. Broken kick: +b
3. Machine gun punch: A or C consecutive fight.
4. Napalm: A or C
5. Rotating cradle: A or C
6. Franconia.
Must Throw: B or D
7. Super Argentina.
Obstructionist: (close-up) b or d
8. Fire Flash Elbow: (Command Shot) A or C
9. Finish Argentine attack: (close-quarters) A or C
10. Rush throwing: B or D
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The King of Fighters 97 Clark out of the chart.
Jump into the Lake of Death beyond C or D
Broken Kick: +b
Cannon punch: A or C combo.
Napalm (dropped) A or C
Rotate the cradle (throw) c
Super Arabian Rally Blocker (throw) a
Franconian must shoot (throw) B or D
Super Argentine Blocker (Throw) (Close Quarters) B or D
Fire Flash Elbow: (Command hits) A or C
Finish Argentine attack: (close-quarters) A or C
Rush Throw: B or D
The last two are his ultimaries.
1. Finish the Argentine attack (close to others) forward and back + light or heavy punch.
2. Rush throwing back down front and back down front + light leg or heavy leg.
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Straw, two front halves pressed feet, two hind halves pressed hands (close).
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Clark jumps into Lake of Death: (airdrop) +C or D outside
Broken Kick: +b
Cannon punch: A or C combo.
Napalm: A or C
Swivel cradle: A or C
Franconian must shoot: B or D
Super Argentine Blocker: (close-quarters) B or D Flame Flash Elbow: (Command shot) A or C
Finish Argentine attack: (close-quarters) A or C * Rush throw: B or D
If you don't understand anything, you can continue to ask questions.
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It's OK to be angry first and then press the upstairs method.
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1. Jump into Lake of Death: (Airdrop) +C or D
2. Broken kick: +b
3. Machine gun punch: A or C consecutive fight.
4. Napalm: A or C
5. Rotating cradle: A or C
6. Franconian must shoot: b or d
7. Super Argentine Obstructioner: (close-quarters) B or D
8. Fire Flash Elbow: (Command Shot) A or C
9. Finish Argentine attack: (close-quarters) A or C
10. Rush throwing: B or D
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Germany threw when close to the enemy c
Fisherman's Buster d
Jumping into the Lake of Death When jumping close to an enemy other than c d
Special Stomp Kick B
Special Move: Artillery Slam A C Keys Combo.
Napalm stretches a c
Rotating cradle a c
Franken Steiner when close to the enemy) B D Super Argentine Back Breaker When close to the enemy B D Flash Elbow in a C Super Special Move.
Extreme Argentine Back Saboteur When close to the enemy a c run 3 b d
Max Super Special Move.
Extreme Argentine Back Saboteur When close to the enemy a c run 3 b d
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clark
Pitching German Throw: When Close Enemy or C Fisherman Buster: When Close Enemy or D
Jumping into the Lake of Death: When in close proximity in the air + c or d (" Outside " means " or or or " i.e. in a direction other than " ". )
Special Stomp Kick B
Special Move: Artillery Slam: A or C Double.
Napalm stretch: a or c Rotating cradle: A or C Franken Steiner: (when close to the enemy) B or D
Super Argentine Back Breaker: B or D Flash Elbow When Close Enemies: Or Or Or Medium A or C
Super special move. Extreme Argentine Back Saboteur: When close to the enemy ( 2 + A or C Run 3: ( 2 + B or DMAX Super Special Move.
Extreme Argentine Back Saboteur: When close ( 2 + A or C Run 3: ( 2 + B or D
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Jump D + Stand C + Finish Argentine Attack (Close A or C) 2hits
Squat B, A + Super Argentine Attack (Close B or D) + Fire Flash (A or C) 2hits
Jump D + Squat A + Super Argentine Attack (Close B or D) + Fire Flash (Command Hit A or C) 4hits
Mainly based on throwing skills, Li D is used to contain the opponent, rotate the lower half of the cradle to be invincible, guess the opponent's actions during the battle, and once the opponent is knocked down, it will make him hit continuously.
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Clark jumps into Lake of Death beyond C or D
Break Kick +B Cannon Punch A or C Combo.
Napalm (dropped) A or C
Rotate the cradle (throw) c
Super Arabian Rally Blocker (Throw) A Franconian Must Throw (Throw) B or D
Super Argentine Blocker (Throw) (Close Quarters) B or D Agni Flash Elbow (Command Shot) A or C
Finish Argentine attack: (close-quarters) A or C * Rush throw: B or D
Hope it helps you.
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Special Move:
A or C, after success, A or C chases close to B or D, after success, A or C chases close to B or D, after success, A or C chases A or C (air technique), and after success, A or C chases A or C in a row.
Super Special Move: Melee A or C
b or dmax super special move:
Press A+B+C to blast (ADV mode) + one gas or Blood Red (EX mode) + full gas to use a super special move.
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The King of Fighters 97 Clark out of the chart.
Jump into the Lake of Death beyond C or D
Broken Kick: +b
Cannon punch: A or C combo.
Napalm (dropped) A or C
Rotate the cradle (throw) c
Super Arabian Rally Blocker (Throw) A Franconian Must Throw (Throw) B or D
Super Argentine Blocker (Throw) (Close Quarters) B or D Agni Flash Elbow (Command Shot) A or C
Finish Argentine attack: (close-quarters) A or C * Rush throw: B or D
The last two are his ultimaries.
1. Finish the Argentine attack (close to others) forward and back forward and back + light or heavy punch 2, run and throw back down and back and forward + light leg or heavy leg.
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Super Argentine Back Saboteur When close to the enemy, B D Flash Elbow in A C Super Special Move.
Extreme Argentine Back Saboteur When close to the enemy a c run 3 b d
Max Super Special Move.
Extreme Argentine Back Saboteur When close to the enemy a c run 3 b d
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Forward down front punch, back down front punch.
Terry: You can try Terry's light feet, which are fast and have a wide judgment, and if you use them well, you can directly kill them with light feet without injury
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