Lie down to the master! Questions about NVIDIA GeForce GT 435M

Updated on number 2024-03-19
11 answers
  1. Anonymous users2024-02-06

    There is a certain gap compared to GTX260, because although 435M is relatively new, it is a mobile series card after all, and it is not a high-end model, and it is still worse than the high-end products of the desktop series, even if it is an old model.

    The size of the bit width affects the amount of data transmission per unit of time, just like the video memory is a bucket, the video memory can be stored instantly, and the larger the image data read, but if the bit width is small, no matter how much data can be read, it cannot be written, which will also cause jamming, so the large bit width of the large amount of transmission is like a water pipe, the larger the flow.

    GT 435M is theoretically similar to GT240, GTS250, actual evaluation, StarCraft 2 is the same i7CPU (but GT 435M corresponds to the notebook i7 is also mobile level, not as good as the level desktop level, and the actual evaluation is lower than the desktop level i7 model, but for StarCraft 2 are enough, it does not affect, mainly depends on the graphics card), GT 435M is 1920x1080, ultra-high image quality average 38 frames, 240,250 uses 1680 x 1050 resolution,It's also super high image quality,240 average 42 frames,250 average 68 frames,Even if the resolution factor is taken into account,At least this game should be similar to 240,There is still a gap compared to 250,Not to mention that some other games definitely have better support for desktop level,And GTX260 is at least 15%-20% higher performance than 250 on average。

  2. Anonymous users2024-02-05

    The 260 is good, the theoretical performance is about the same, but in fact, one is mobile and the other is desktop, so the 260 game performance is much stronger...No matter how good the theoretical data is, the card will shrink when it is installed in a notebook. Huhu 260 is almost the same level as 5770, as for 435, there is no comparison, only data performance...

    Can't see the game performance. Crysis hasn't been done, but personally, I think the full special effects and the highest anti-aliasing 435 will not be completely smooth. If you do software rendering, it is better to have a card that is stable and has little power consumption.

    Hope to give points.

  3. Anonymous users2024-02-04

    No problem playing large games.,It's quite a fish a card 5650 look.,The width and height of the bit are better.。

  4. Anonymous users2024-02-03

    Specifications. The GeForce GT 540M comes with 96 CUDA cores, 128 bits of memory and 1GB of memory, and manufacturers can choose between DDR3 or GDDR5 memory chips according to their needs. In terms of frequency, the Core Shader will run at 672 1344MHz, while the default memory frequency is 900MHz (DDR3 memory equivalent to 1800MHz and GDDR5 memory equivalent to 3600MHz).

    The graphics card supports DirectX 11, CUDA, PhysX, 3D Vision, and Optimus technologies.

    DDR3 detailed parameters.

    GPU GF108 process 40nm grain size 116mm2 transistor 585m

    Raster Operating Units 4 Number of shaders 96Unified DirectX support Pixel fill rate gpixel s

    Material fill rate: GTEXEL S, bus width: 128 bit, video memory size: 1024MB, GPU, clock frequency: 672 MHz

    Memory frequency 900MHz shader 1344MHz

    Supporting technology. The first generation of NVIDIA HD PureVideo technology - the new programmable Shader architecture, the performance of the previous generation of mobile GPU Shader is doubled, DirectX 11 is supported, Windows 7 is fully supported, NVIDIA PowerMizer technology is available, and advanced power management features are TurboCache memory sharing technology.

  5. Anonymous users2024-02-02

    GPU Engine Specifications: 96CUDA Processor Core 1344 MHz Processor Frequency (MHz) Texture Fill Rate (Billion sec) Memory Specifications: 900 Memory Frequency (MHz) GDDR3 Memory Interface 128-bit Memory Interface Width Memory Bit Width (GB sec) Features Support:

    3D Vision, PhysX, CUDA supported technologies.

  6. Anonymous users2024-02-01

    GPU GF108 process 40nm grain size 116mm2 transistor 585m

    Raster Operating Units 4 Number of shaders 96Unified DirectX support Pixel fill rate gpixel s

    Material fill rate: GTEXEL S, bus width: 128 bit, video memory size: 1024MB, GPU, clock frequency: 672 MHz

    Memory frequency 900MHz shader 1344MHz

  7. Anonymous users2024-01-31

    Graphics card attributes: Graphics chip model: GeForce GTX 435M Display chip series: NVIDIA GeForce GTX 435M Video memory capacity (MB): 1024MB

    Bit width of video memory: 128-bit

    Video memory frequency (MHz): 800

    Core clock speed (MHz): 1300 MHz

    Graphics card core codename: GF100

    Interface Type: PCI-E Texture Fill Rate (1 billion seconds) Video Memory Type: DDR3 Stream Processing Unit: 96

    Video memory package: FBGA

    Number of graphics cores: 1 ramdac: 400 Maximum resolution supported: 2560 1600

    Fully supported DirectX: DirectX 11DVI: Dual 24-pin DVI-I interface.

    Heat dissipation mode: fan + heat sink.

    Doka technology: SLI (Speedy) technology.

    3d api:directx 11,shader model<>

  8. Anonymous users2024-01-30

    GeForce GT 335M: 72 stream processors, floating-point performance 233Gflops, Shader unit frequency 1210MHz, memory bit width 128-bit, up to 800MHz with GDDR2, up to 1066MHz with DDR3, no SLI support Supported features: NVIDIA PureVideo HD with NVIDIA PhysX™ Yes* NVIDIA CUDA(TM) Technology OpenCL Support HybridPower(TM) Technology Support Microsoft DirectX OpenGL Supported Buses PCI-E Windows Vista Certified PowerMIZER Power Management Supported Displays:

    Maximum digital resolution 2560x1600 Maximum VGA resolution 2048x1536 Standard monitor interface DisplayPort Dual Link DVI VGA Single Link DVI HDMI Multi-Monitor HDCP Support HDMI support.

  9. Anonymous users2024-01-29

    Graphics card aspect:

    1. Generally, this low-end notebook graphics card chip is soldered to the motherboard. Even if you use a BGA replanter to remove the chip, the solder joint pins of 330M and 420M are different, so the PCB wiring is also different and cannot be interchanged.

    2. Even if your laptop uses the MXM standard graphics card interface (for low-end graphics cards, the possibility of using the MXM interface is almost zero), the BIOS of the notebook graphics card is written together with the motherboard BIOS, and it will definitely not be possible to turn on the hardware directly, and you have to replace the VGA Code part of the motherboard BIOS.

    3. Even if both notebook graphics cards use MXM interface for independent graphics cards, because the PCB board of the notebook graphics card does not have the industrial standard length, width and height dimensions, it may also cause problems that cannot be installed.

    4. As for power consumption, the power consumption of 330m and 420m is about the same, and the voltage is the same (12V input and output), which does not mean that it can be interchanged.

    CPU-wise:

    The i5 2390T is a desktop CPU, and the CPU package of a desktop is not the same as that of a laptop CPU. The CPU base board size is different, the CPU socket on the motherboard is also different, and some low-power notebooks even solder the CPU directly to the motherboard. Therefore it is not interchangeable.

  10. Anonymous users2024-01-28

    The CPU can be replaced, and the graphics card generally cannot be changed The current independent graphics card chips of notebooks are all on the motherboard I once disassembled my Acer 4741 and looked at the CPU can be upgraded The graphics card cannot. And the performance of the 330 and 420 is not much worse than that of ordinary use. You upgrade the CPU and clean up the dust from the heatsink at the same time, add a cooling base, and it's no problem.

    Other. The 330's overclocking ability is okay My 330 has been overclocking, and the performance has improved somewhat.

  11. Anonymous users2024-01-27

    In terms of parameters, the NVIDIA GeForce GT 415M only has 48 stream processors, with a core frequency of 500MHz, a 1000MHz stream processor frequency, a texture fill rate of 3 billion times per second, and a video memory of 128-bit 800MHz 512MB GDDR3. Maximum resolution supported: 2560 1600 Fully supported DirectX:

    Fan + Heatsink Multi-SIM Technology: SLI (Speed) Technology 3D API: DirectX 11, Shader Model will be positioned on top of the cluster level mobile graphics card.

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