How do I add points to DNF summoning mage skills?

Updated on Game 2024-03-31
9 answers
  1. Anonymous users2024-02-07

    Ancient Book: Full (back to blue).

    GBL10J (front).

    Either the point is full. GBL full of J

    Although the attack is not high.

    But almost non-stop in PK.

    Rubble. Helps to interrupt the opponent's JN

    and its positioning. Black Ride.

    Either the point is full. Or don't.

    The Black Rider does not have a high attack.

    Typical meat shield.

    10j out of the top (not on the game.)

    Forget. How many j out)

    There are many praises on the Internet for black riding.

    Said that the black rider can pull monsters.

    I really don't understand what they say.

    Neither will you see where the black rider is pulling.

    There are often monsters that pull away from black riders who get stuck in flowers.

    It is recommended not to order. There is that SP is not as good.

    Point Elven King. Eldest sister.

    Full (undisputed).

    Light Elves: Regardless of whether the creature or the self-destruct system is full (unless you are not a thunder major) Dark Elves: If you cultivate the dark self-destruct system, the point is full.

    It's not just 10j).

    Ice Elf: Same as above.

    By mention, the Ancient Set + Elves are all plus.

    1J has this set and only needs the elf circle to 9J

    Super save SP can save 120

    Dot. Good boy )

    Flowers: Dotted full. That's right, it's full.

    10j out of poison and confusion.

    With the equij increase the IQ

    Good stuff. No sp

    You can do without black.

    Ride or. Wear an ancient set.

    Save 120sp

    Elf King: The main point is 3J or more.

    1J attack is not high, it is better not to point (the elf king is not as stupid as the Internet says.)

    In order to. On the contrary, the Elf King IQ is high.

    You can adjust your own attributes according to the attributes of the monster.,For example, hit the graveyard to change the light attribute.,Hit the SJ change.。

    Fire Attribute) Sacrifice: If you don't do well, click a few more times.

    Large range. A good 1j is enough)

    Thunder Self-Destruct: If you major in Lightning (a few more clicks.

    Good attack) Dark self-destruction: Same as above.

    Fire self-detonation: Same as above.

    Ice self-detonation: Same as above.

  2. Anonymous users2024-02-06

    Teach you, it's too complicated to say, just say what to add.

    First of all, the magic shield and the move of automatic blue add are full for me (required, these two moves do not need to set up a quick release button, and they can be operated directly).

    Sky Strike adds 10 dragon teeth.

    Fallen flower palm. Top up.

    Another compulsion. Ordinary swirl.

    Automatic whirlwind generation.

    If you don't have this, don't play with the power method)

    Dark attributes. Fill me up!

    Fire attributes. Fill me up!

    Don't go on the ice, because any ice attribute attack is useless.

    No effect)

    Fill me up! Lifa PK depends on it to eat)

    Straw thief. 1 (this plus 1 point is enough, don't add this don't be a mage) Also, the final level of 45 is full for me.

    Level 35 or 40 doesn't matter, just look at it.

  3. Anonymous users2024-02-05

    My method of adding points (not out of the Elf King type).

    Contract Summons. Fleet.

    Lv10 (Power OK).

    Contract Summons. Hurdle.

    Full Elf Summons.

    Yadeyan. Don't learn to summon elves.

    Ice Ness lv5

    Elven summoning. Cermytec.

    Don't learn to summon elves.

    Revos. Full Elf Summons.

    Revenant Merkel.

    Don't learn to summon elves.

    Flame Herrick.

    Don't learn to summon elves.

    Aurora Grayling.

    Full (main force, personal experience).

    Elven summoning. Stasis Aquilis.

    Full (main force, personal experience).

    Contract Summons: Jacket.

    lv10 can add poison and chaos at the card level, which is very useful).

    Magic Seal. The rest are added (very bt skills).

    Contract Summons. Sandel (not learned).

    Contract Summons. Louise.

    Full (main) replaces straw man: lv

    1 (Survival) Ancient Magic Book: Full.

    Back to Blue God Speed -) Summoned Beast Enhancement: Full.

    Thunder Eel: Lv1

    Summons a group of thunders).

  4. Anonymous users2024-02-04

    Goblin Ten, Little Dragon, Whip Black Knight Man, Median Elf Except for the Light Full, Big Sister, Spirit King, Madness, Full of Magic, Flower Points, Elf.

    Fifth, nothing else.

  5. Anonymous users2024-02-03

    Air-Shot, Armor-piercing, Expansion, Silver Bullet, Fire Bullet, Light Bullet, Ice Thunder, Shock Thunder, Blocking, Double Awakening Full, Other Front. The right one for you is the best, I hope it will help you. I don't know how to ask

  6. Anonymous users2024-02-02

    It is recommended to give up the fire dragon or choose one of the four upper positions, and only add three upper positions.

    The damage of the fire dragon has increased a lot after version 70, but the flaw is that it will fall to the ground if it is beaten, unlike the elves who do not fall to the ground and do not float in the air;

    Knights are absolutely indispensable, the provocative aura is very useful, without knights, you can easily become a target when farming the abyss or fighting bosses.

    If you give up one of the four upper positions, I personally recommend light or fire, the advantage of fire is that you can summon clones, high attack frequency, fast speed, strong fighting spirit, and the disadvantage is that there is no advantage in damage.

    The advantage of light is long-range attacks, but the speed is slow, and the attack frequency is relatively not as high.

    Summoned Beast Madness Point Level 1 is enough, this skill does not grow high, and the damage and speed increased by Level 1 are enough for your summoned beast to crush most of the map.

  7. Anonymous users2024-02-01

    The 70 version outputs the pet as the sister, the fire dragon. The fire dragon should be full.

    Knights,The main role is still to attract monsters.,Offset damage.,Add resistance.,It's better to be full if it's a little.。

    The four upper positions can abandon one, and if there are too few or too little, two will be abandoned (I believe that there will generally be no less).

    The 70 version of the upper thunder has weakened.,Level 10 skills are really not powerful.,If you can discard two, you can also abandon a fire in addition to thunder.,The fire is relatively mediocre, and the ice single output is the highest among the four.,Dark can be fogged.,It's okay.。

    Choose one each from Whip or Frenzy.

    The whip is more drawable, the SP needs to be less, and the crystals are not needed.

    The frenzy effect is better, but it's relatively wasteful.

  8. Anonymous users2024-01-31

    Give up the dragon and the knight, the upper position and the king look at the magic attack, the dragon looks at the intelligence, the enchantment attack card or the intelligence card, you can only choose one.

    Frenzy is recommended to be full.

  9. Anonymous users2024-01-30

    Fire Dragon, see if you like it. Random.

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