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1.The most important thing to pay attention to in positioning is to better kill and damage the enemy.
2.It's wise to stay close to the lane and stand behind the creeps.
Usually practice can hit the man-machine, practice how to keep a stone man without being hit by it.
3. If you are facing a fire man or a fox, be sure to run sideways actively.
4.When the movement speed is higher than the opponent's, you can walk-go-go-fight, so that you can replenish the troops or a hero of the opposing party.
5.If your movement speed is lower than that of the enemy, you must actively stay away from the enemy's attack range and have more A-soldiers.
6 Always remember that the soul of EZ is obscene, extremely obscene, especially obscene, and the opposite dragon turtle, grass and grass Lun or something, and the big mouth, small cannon or something compared to the range, and the fire man, the blind or something than the explosion, you will lose.
7.Use it when the big move is ready, and there will be unexpected gains. (One shot, five lives or something, oh, dear).
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Always remember that EZ's soul is obscene, extremely obscene, especially obscene, and the dragon turtle opposite, the grass bush Lun or something, and the big mouth, the small cannon or something compared to the range, and the fire man, the blind man or something than the explosion, you will lose.
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The position depends on who you are facing the hero in the lane, for example, if you are facing the fire man, then you should stay away from the creeps in the back row, because he often uses the fire-breathing fire on the ground to replenish the troops. And if you're on the line of a robot or a leopard girl Mo Gan or the like, you have to try to hide behind the creeps, their skills are the first target to hit in a straight line, in short, it's to dodge multi-faceted skills, and then find an opportunity to go up to make up for it, it's really not good to make up for it in the early stage, bring back a blue stick + 2 bottles of blood, make up with skills, and then once you see that the opposite hero just put the skill, you can go up and rub him with the skill to get some blood, and then the opponent's hero is missing online, be careful of the grass ambush, don't push the line too forward, In the early stage, you can collect troops under your own tower, and don't always want to kill people.
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The purpose of the move is not to let the opponent's skills hit you The more familiar with some heroes, you can avoid it by knowing how far their skills are released In short, the move is to avoid the opponent's skills.
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I would like to say. If you want to learn ez I am Zuan's ID: Happiness is what is needed.
You can form a team, but the following record is not good, I can only say.
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Dolan, Attack Speed Shoes, Lanterns, 3 items, there are 2 tanks that whisper directly, otherwise drink blood or black cut. EZ style of play pays attention to an obscenity.,The enemy advances and I retreat.,The enemy retreats and I advance.,Keep consuming the opponent's blood.,Pay attention to cooperating with teammates throughout the game.,Single ability is really average.,With the same equipment, you can suppress others.,But it's hard to kill others.,That's how I understand EZ.。
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EZ is generally only a matter of technique and positioning. The style of play is secondary.
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EZ doesn't have a quick recipe, some people use it well, every plate is a god, EZ can save the world, recognized. If you don't use it well, you want to retreat, and the key is the accuracy of Q. In single-player mode, turn on smart spellcasting or change the trajectory, first Q one pawn, then Q one of the two pawns, then 3 pawns, and so on.
EZ is a hero of the consumption line, you can be in the line when Q in the other person A again, others will be empty, repeatedly come a few times, others will not dare to replenish the troops, or if the opportunity is good, directly E over, Q, A once, pick up the ignition and take away others. EZ is more flexible, and in team battles, R can create a kill opportunity or take someone away if the opportunity is good. The equipment is generally 5 red cloth armor when you go out, and when you go home, the lantern (headwind) and the dazzling light (downwind), and then you run to three, and the opposite armor is thick (2 t or the average armor on the opposite side is more than 90) and whispers directly, on the contrary, drink blood.
The team battle stands in the thick platoon of the whole group, and the form is good to go up, if you are pressed or someone wants to kill you, you will go backwards, and there will generally be no problem, unless, your teammates can't bear it.
If you have any questions, please feel free to ask.
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AD can go out of Dolan.,Shoes 3 blood can also be.,And then out of the attack speed shoes.,If you have more money, you can buy a lantern first.,And then dazzle.,Although it's AD.,But dazzle is also very needed.,Then drink blood.,Black cut.,And then just go out.。
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You simply don't know anything about EZ.
EZ is one of the most comprehensive heroes of all ADCs.
Let's start with the non-existent shortcomings you mentioned.
1. Can't push the line? There are a few heroes in the EZ ADC who have ultra-long-range clearance, and the R skill has a minimum offline guarantee, and the ability to cooperate with teammates to quickly clear troops and push towers is ranked in the forefront of the entire ADC. Even in the case of a two-player line advantage, with the rapid refresh of the R skill, it can well suppress the opponent's development under the tower, causing great pressure on the defense tower.
2.Can't be consumed? EZ is the most consumable ADC of all ADCs, and there is no one, too lazy to say.
3.Can't run a tour? It can only be said that you don't understand the positioning of EZ at all, EZ can not only open a group, but also the benefits of opening a group are incomparable to many ADCs.
One of the ways to open a group is to treat yourself as an assassin, ambush the opponent's C position, the outbreak of EZ in the middle is very high, as long as you are not stupid, you can kill almost any C position in seconds, and then flash to escape and let your teammates drag the group, and finally quickly return to the group.
4. Can't snowball? The snowball way of EZ is not to use yourself, but to use support. Choosing EZ itself has great survivability, and the lower lane can be able to drag the opponent for a long time 1v2, which can make the auxiliary vacant, can do a lot of things, and even cooperate with the jungler to effectively kill the three positions of the opposite upper and middle field, and maximize the team's snowball.
EZE's output in the early stage can only be regarded as average, but in the middle stage, it has a very high burst, as long as you cooperate with your teammates to effectively push the tower and get the head, you can easily suppress the opponent, and the combat effectiveness of the team battle is not weaker than any AD.
If you feel that EZ has not exploded, it can only be said that you have a problem with your own comprehension ability, and it is not suitable for playing mid-to-high-end AD, and you can only play some brainless flat AD
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As the son of Riot, each version of EZ can be taken out to match the AD Worlds every year, and EZ, Clockwork and Ruiz will be unveiled.
As the earliest AD of League of Legends, EZ is still difficult to get started, and for ordinary players, the output of playing in a group is low. But in the professional arena, it is the earliest poke stream AD.
The Chinese players are smiling, and almost every professional player in the Korean region has always been the strongest user of EZ.
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EZ is very expensive to fight, and it is difficult to deal with the troop line. So when you play EZ, if the opposite side has a strong ability to clear the line, it is best for your side to have a strong support for clearing the line. Then let the middle lane or your lower lane push off a tower earlier, end the alignment period as soon as possible, go to the middle lane to join the group, consume more blood when starting the group, don't start the group to the end all at once, and pull it.
Foreword: EZ is a flexible and elegant ADC that is the main physical output of the team. Relying on the flexible movement of the E skill to constantly kite the opponent, and using the passive to cooperate with the skill damage and flat A, you can play a high output. EZ is not a stake-type AD in the traditional sense >>>More
No, it's used when necessary, because AD is generally the main Q, W level is very low, and the blue consumption is also high, so you don't need W to harass, and the enemy can't hit the troops, and Q's cooldown is enough to harass. >>>More
The output of this hero is okay, right?,The output of this version in the early stage may be a little weak.,But if you let EZ pile up the Demon Sect's blades into a magic cut.,And ice boxing.,The output ability is very strong.,There is an output and you can also kite.,A Q hit on the crispy face.,It's estimated that there will be one-third less blood.。 EZE's Q cooldown is very fast and can also reduce the cooldown of other skills.,You can use Q to suppress the opposite AD in the early line.,You can also use Q to kite the enemy in the middle and late stages of ice boxing.,E's E is a good displacement skill.,You can also cross the wall.,But pay attention to the timing of E.。 If you can try it when you are free, you can buy it again if you feel it. >>>More
Go out, a shoe on the single 3 red, down the road someone to protect Dolan, first lantern, then three-phase, the opposite side of the armor is high on the first whisper, the armor is not high, you can try the black cut, generally whispering, drinking blood, control more, easy to be charged, it is best to have a mercury ribbon, attack speed shoes.
Q Skill: Arcane Shooting. Ezreal fires an energy projectile that reduces the cooldown of all of Ezreal's abilities by 1 second if he hits an enemy unit.