-
Go out, a shoe on the single 3 red, down the road someone to protect Dolan, first lantern, then three-phase, the opposite side of the armor is high on the first whisper, the armor is not high, you can try the black cut, generally whispering, drinking blood, control more, easy to be charged, it is best to have a mercury ribbon, attack speed shoes.
-
Three, drink blood, armor-piercing bow, and then ice hammer, or endless, I usually have attack speed shoes, three, drink blood, ice hammer, if you can still come out, then continue to drink blood.
-
There is an assist when you go out, and Dolan does not assist 1 shoe and 3 blood Guarantee 2 Dolan out of the early stage to see the right line Opposite hero Generally the lower road is ADC to play ADC Fight endurance is very important The lantern is generally the first piece Plus armor Plus attack power Smooth mending knife A free eye every 3 minutes Vampire weakens the point The impact is not big There is a point Personally, I think that the lantern is only out in the balance of power The tailwind is directly 3 phases or drinks blood Headwind for 3 Dolan Although the attributes of the lantern are good, but do not add blood headwind, your mending space will not be too much And it will be more Gank 3 phases after the lantern Because EZ is a half-skill and half-flat A ADC 3 phase is a must The time to get out to the 3 phases is basically the time to play the group Go to the group This time is your ** time After the group, you should know what you are going to do Fleshy and bloody first Whisper first DPS Violent Drink blood first Then make up for the 3 major pieces of the opposite firepower output It is time to focus on you Next, a defensive outfit Do you think you can rely on the position not to die Mercury If the DPS is too fierce It is useless to control it, just Chun Gejia One piece is enough You are dps out too much and it is useless Immortality without dps is also a fee, and in the end, sell Dolan Endless and drink blood.
ez is a very smart hero the use of e is very critical in the early stage, if you can't let the opposite side die, don't e go over there is no pressure on the line, you can qe to the point without rising w if the pressure is high, the point level w can give you a little space to make up the knife team battle can't find a position, so the remote skill consumes the opponent to pk details q a w aa q a r a q aa make good use of passive maximize output.
Rune Red Attack Yellow Armor Blue Grow Back to Blue Essence Armor Piercing Talent 21 0 9 Be careful not to suck 3 points of lifesteal Switch to plus damage output Universal point back to blue This set of runes with ez is empowered to ensure that you don't have a blue buff in the early middle and early stages, and there is also a good continuous output The blue buff in the later stage is as much different as possible for you to take.
-
Here's a personal habit:
AD:Dolan shoes 3 red,Double Dolan attack speed shoes,Three phases,Drinking blood,Endless,Whispering,Defense class only out of mercury,Bring a purification yourself,It's basically enough,Q is physical damage,AD bonus is also high,AD route is the main Q is inevitable,AD's words depend on the opposite AD to determine whether to point out W,W for AD,The damage is a little low and at the same time it is very blue,In addition, pay attention to Q can reduce the CD of all EZ skills。
-
Shoe. 3 red out of the house. Dolan. Attack speed shoes. Lantern. Three items. (Shine first) endlessly. Armor-piercing bow (black cut). Drink blood. (0 veil).
-
These are not clear here, go to PLU or play more to find them, there are details.
The output of this hero is okay, right?,The output of this version in the early stage may be a little weak.,But if you let EZ pile up the Demon Sect's blades into a magic cut.,And ice boxing.,The output ability is very strong.,There is an output and you can also kite.,A Q hit on the crispy face.,It's estimated that there will be one-third less blood.。 EZE's Q cooldown is very fast and can also reduce the cooldown of other skills.,You can use Q to suppress the opposite AD in the early line.,You can also use Q to kite the enemy in the middle and late stages of ice boxing.,E's E is a good displacement skill.,You can also cross the wall.,But pay attention to the timing of E.。 If you can try it when you are free, you can buy it again if you feel it. >>>More
Q Skill: Arcane Shooting. Ezreal fires an energy projectile that reduces the cooldown of all of Ezreal's abilities by 1 second if he hits an enemy unit.
Scott's Story.
On June 17, 1912, Scott and four of his companions stood sadly and dejectedly on the Antarctic continent. They had been walking for 80 days in extremely harsh climates, just to find the tent that Amundsen had left behind a month earlier. It contained a letter addressed to the King of Norway, and Scott had promised Amundsen that he would bring the letter back. >>>More
Xu Xiake (November 27, Wanli 14th year - Chongzhen 14th year of the first month 27th, January 5, 1587 - March 8, 1641), born in Jiangyin, Jiangsu, Ma Town, South Yangqi, named Hongzu, the word Zhenzhi, the number Xiake, was a famous geographer and traveler in the Ming Dynasty. >>>More
Foreword: EZ is a flexible and elegant ADC that is the main physical output of the team. Relying on the flexible movement of the E skill to constantly kite the opponent, and using the passive to cooperate with the skill damage and flat A, you can play a high output. EZ is not a stake-type AD in the traditional sense >>>More