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In the past year, the Chinese national team has won two golds and one silver in the e-sports event of the Asian Games, and the Chinese League of Legends team has won all the international championships. The excellent results have attracted more people's attention to the special sport of e-sports.
China's esports industry is booming at an astonishing rate, and "e-sports" is not synonymous with playthings, but represents a vast market with great prospects. When it comes to the development of the industry, we have to say that it is the development of the market. The esports industry itself has a fairly large global market.
In 2018, at least 100 million people around the world had an esports event, and the annual revenue reached 100 million US dollars. Among them, the proportion of Chinese users is steadily rising, and is expected to reach 15. The popularity of mobile games such as "Honor of Kings" and "Peace Elite" has made games a social channel and greatly enriched the audience of e-sports itself.
At the same time, affected by the victory of the 2018 League of Legends World Championship and the Asian Games e-sports event, the recognition of e-sports in Chinese society is also improving, and more people have an understanding of e-sports and are interested.
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The prospects for the development of the esports profession are broad. At present, the e-sports industry is still in the early stage of development, the scale of labor demand continues to expand, according to the analysis report on the employment situation of e-sports players, it can be seen that there is a great demand for e-sports talents in the next few years, and e-sports, which was once considered to be "mistaken children", has developed into a new profession with high income and good prospects. Therefore, as people abandon the prejudice against esports majors, students can master professional knowledge in school, and the employment prospects after graduation are still very impressive.
As a new industry in China in recent years, e-sports has become a competitive sport with the strong support of the state. In 2018, China's game users have reached 100 million, and games have a great role in promoting the development of e-sports, and the state has also issued relevant policies to promote the e-sports industry, which is enough to prove that e-sports is gradually being accepted by people. And e-sports is not just a game in the eyes of parents, but also e-sports commentary, e-sports coaching, e-sports event planning, e-sports coaching, e-sports game designer, and other related professions, not everyone can be a professional player, but you can also become an e-sports related practitioner through your own efforts, which is also a job you like, and you can find many like-minded people, so if you want to learn, it is very helpful for you in the future, but you have to discuss with your parents, Explain to them why you want to study this major and what you can do in the future, and explain it to them.
Finally, it is recommended that you go to some technical schools to study e-sports-related majors, because they will tailor your own career plan for you, see if you are suitable for e-sports players or other e-sports-related careers, and will be very humane with different teacher training with you, so it's up to you! And last but not least, you must think carefully about it yourself, or go on your own field trip before choosing a school.
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1) If you are very talented, and your awareness and hand speed are completely up to standard, then you can become a professional player.
2) If you are proficient in design and the details of the scene are cleverly conceived, then you can consider the work of interface design, such as online game art, online game animation design, online game concept storyline design, online game 3D design, online game character design, online game environment design, mobile game planning, mobile game development, mobile game art, etc.
3) If you are good at management and invincible in team combat, then you can try to run a club and build your own team.
4) If you are familiar with the market and have a good chance of making a public interest plan, then you can do the work of operating the retreat.
5) If you have strong expression skills and are not surprised to deal with changes calmly, then you can become an event anchor.
In recent years, China's e-sports has developed rapidly, and employment is also very good, however, many parents believe that e-sports is to play games, is to play, and do not agree with their children to learn e-sports majors, in fact, e-sports is not to play, if parents are not at ease, you can communicate with your children and learn more about the e-sports industry.
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Electronic sports is a sport in which video games reach the "competitive" level. E-sports is a competition between people that combines intelligence and physical strength using electronic devices as sports equipment. Through e-sports, participants can exercise and improve their thinking ability, reaction ability, limb coordination and willpower, cultivate team spirit, and professional e-sports also have high physical requirements.
E-sports is also a profession, similar to non-electronic game competitions such as chess, and on November 18, 2003, the General Administration of Sports of the People's Republic of China officially approved e-sports as the 99th official sports competition. In 2008, the General Administration of Sports of the People's Republic of China approved e-sports as the No. 78 official sports competition. The 18th Asian Games in Jakarta in 2018 included esports as an exhibition sport.
On December 16, 2020, the Olympic Council of Asia announced that e-sports will become an official event of the Asian Games and participate in the 2022 Hangzhou Asian Games.
From the above understanding, let's elaborate on the concept of e-sports: e-sports is based on e-sports games, information technology as the core of software and hardware equipment as equipment, in the virtual environment created by information technology, in a unified competition rules, and fair adversarial e-sports games under the protection of rules, e-sports is becoming a new kind of sports.
The idea that online games = esports is wrong. With the development of the game industry and the continuous replacement of e-sports projects, e-sports is no longer a stand-alone game limited to IP direct connection or local area network. Although online games are very different in terms of distribution, operation, payment methods, and game platform construction, this does not affect the addition of some highly balanced and confrontational online games to e-sports projects.
Regardless of whether it is a single-player game or an online game (multiplayer), as long as it meets the two characteristics of "electronic" and "competitive", then they can be called e-sports in a broad sense.
The main differences are:
First, the basic attributes are different, online games are entertainment games, e-sports belong to sports, online games are mainly simulation and role-playing in the virtual world for the purpose of pursuing feelings, and e-sports is an organized intellectual confrontation between people in the virtual environment created by information technology;
Second, e-sports has clear and unified competition rules, and the biggest feature is strict time and round restrictions, while online games lack clear and unified competition rules, and there is no time and round limit, which is easy to make people addicted;
Third, e-sports competitions are competitions between athletes in the spirit of fair and equitable sportsmanship, and the winners are determined through intellectual and physical confrontation between people, while online games are mainly communication and interaction between humans and machines or between people, and do not necessarily need confrontation between people to judge the results.
Fourth, e-sports focuses on thinking ability, reaction ability, heart-eye-limb coordination, overall situation, willpower, and team spirit, and some online games can gain advantages by simply recharging, which is also the main difference between e-sports and online games.
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Hello, e-sports is no longer simply based on game professional players, it has developed into an industrial chain, and future employment is also based on derivative industries, such as **, commentary, event planning, etc. E-sports is currently an emerging industry, with a large talent gap and easy employment, making it a good major.
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The outlook is not good, the gaming industry is regulated now, and the industry does not have the potential for long-term development, so the prospects for the esports profession are not very good.
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As a high-end version of the game, e-sports has developed explosively in the new form of "Internet + sports" under the impetus of the transformation of mainstream entertainment concepts and methods, the integration of mainstream online games and emerging technologies, and has formed a unique cultural phenomenon - e-sports fever. Driven by factors such as policy fever, event fever, and investment fever, China's e-sports industry chain has expanded rapidly and been continuously improved, the market scale has expanded rapidly, and the future development is good. With the development of the industry, relevant practitioners, including e-sports operators and e-sports players, have also been renamed, and compound talents with professional quality in the entire e-sports industry chain are a major gap in the market.
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First of all, there is a big difference between esports and what we usually call "playing games". On November 18, 2003, e-sports was listed as the 99th official sport by the General Administration of Sports of China. E-sports itself is a complete industry, in addition to the professional players we are most familiar with, it also includes event operations, event planning, referees, coaches, etc., and the employment opportunities are quite abundant.
Secondly, the salary and treatment of e-sports-related positions themselves are quite generous. The esports industry itself has huge vacancies, and it will always be in short supply of talent in the short term. According to incomplete statistics, the current talent gap has reached 260,000, which greatly limits the development of the e-sports industry.
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Nowadays, esports has been officially classified as a sport, and it is generally believed that anyone who signs a contract with an esports club and has this as their main profession can be called a professional esports player. It is understood that the current number of such players in the country is about 1,000 people, and their income mainly has two parts, one is the fixed salary paid by the club every month: the other part is the competition bonus.
The total monthly income of ordinary players is between 20,000 and 30,000 yuan, and some players also have live broadcast contracts as income**, and the annual income is as high as six or even seven figures.
As e-sports is a new type of industry, there is a big shortage of e-sports talents, and with the subdivision of e-sports industry positions, the requirements for the quality of practitioners are getting higher and higher. At present, the positions in the e-sports industry mainly include: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, event organizers, venue operation and maintenance, hosts and anchors, e-sports business, test engineers, etc.
At present, the e-sports industry is a new industry opened by many schools, involving a wide range of employment directions, such as referees, players, anchors, and publicity in e-sports. The e-sports industry is in the early stage of development, but the development potential is huge, and the rapid development needs the support of a sufficient number of talents, so the development prospects of the e-sports industry are broad. If you find a good school to learn the e-sports industry, you can learn practical skills, and you have the knowledge of e-sports, and you will have a good space for future development.
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In terms of employment, many students dream of becoming professional e-sports players and show their charm to hundreds of millions of netizens under the spotlight, but it is very rare to study e-sports for a few years to become qualified or even excellent e-sports athletes. An e-sports industry person pointed out that in terms of age, the professional age of e-sports players is 15 to 20 years old, and higher vocational graduates can no longer meet the requirements from the age threshold.
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The prospects of e-sports majors are not very optimistic at present, because on the one hand, e-sports majors are actually relatively mixed, and there is no unified regulatory system, and on the other hand, due to the current situation of e-sports, many people do not accept that they are simply playthings and lose their minds to play games.
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The employment directions of e-sports majors are mainly as follows: This major is divided into 6 directions. The first is the direction of e-sports technology, including the cultivation of talents in positions such as data analysts and coaches; the second is the direction of refereeing, which specializes in cultivating professional referee talents; the third is the direction of event activities, cultivating talents in event organization, management, operation and other aspects;
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The future of the esports profession is good, and in fact, the future trend of esports management is very good.
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After all, are the professional prospects good? The prospect of e-sports should be a good prospect, so now is the information age, so the prospect of the profession is also good.
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It's not good, e-sports eats youth and talent, but minors are not allowed to play games for a long time.
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Those who are talented can develop into professional players and go to clubs to play games after graduation, while those who are not talented can be engaged in e-sports professional club managers, coaches, data analysts, team leaders, etc. after graduation; E-sports anchors, commentators, agents, etc. in the e-sports entertainment industry; Event operation, planning, refereeing, etc. in the e-sports industry.
Talent in game production is the scarcest in China, and the reason for this is the influence of the educational environment. Esports majors are one of the few majors that can have an in-depth understanding of games, and these people are naturally much better at working as game designers.
The second is the game commentary. With the development of China's game industry, from Beijing and Shanghai to third-tier cities, more and more game competitions are being held across the country, and many wonderful moments are easy to overlook without game commentary.
Again, it's career coaching. E-sports majors study games more thoroughly, a game will be analyzed at multiple levels and dimensions, and the analysis concept will be taught to students. After mastering the core idea and honing it, it is not difficult to be an ordinary game coach.
You can also be a game streamer. The anchor industry has always been very good, and it is also a professional counterpart to e-sports. As long as the live content is healthy and can attract traffic, it is a feasible path.
Finally, there are the esports pros.
Of course, girls can study esports. Although there are currently few female professional e-sports players, there are many development directions in China's e-sports industry chain centered on events, and e-sports is not only for professional players. In addition, there are a variety of development directions for e-sports majors, including e-sports professional players, e-sports game development, e-sports digital animation design, e-sports club operation and management, and e-sports event planning.
In fact, the employment direction of e-sports majors is very clear and extensive, and at present, in the talent market, there is still a great demand for related positions. To put it simply, the employment direction of e-sports majors can be divided into the following 6 categories: the first is the e-sports technology direction, including the cultivation of talents in professional players, data analysts, coaches and other positions; the second is the direction of referees, which specializes in cultivating professional referees; the third is the direction of event activities, cultivating talents in event organization, management, operation and other aspects; The fourth is the direction of sports medicine, including e-sports**, physiotherapy, psychological counseling, etc.; The fifth is the ** direction, including game video production, program editing and planning, etc.; Sixth, the direction of e-sports, the direction of marketing.
Girls can learn e-sports, but in the long run, the competitive game industry will not last too long, eat a young meal, and you have to play e-sports to have a certain operating company, absorb you, whether you can find a job, it is difficult to say, it is better to learn a technology, you can learn a pastry, do cakes, bread, pastries and other handicrafts, good employment, high salary, good treatment. In the future, you can open a dessert shop or a cake shop.
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