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In fact, the employment direction of e-sports majors is very clear and extensive, and at present, in the talent market, there is still a great demand for related positions. To put it simply, the employment direction of e-sports majors can be divided into the following 6 categories: the first is the e-sports technology direction, including the cultivation of talents in professional players, data analysts, coaches and other positions; the second is the direction of referees, which specializes in cultivating professional referees; the third is the direction of event activities, cultivating talents in event organization, management, operation and other aspects; The fourth is the direction of sports medicine, including e-sports**, physiotherapy, psychological counseling, etc.; The fifth is the ** direction, including game video production, program editing and planning, etc.; Sixth, the direction of e-sports, the direction of marketing.
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The core courses of e-sports major mainly include introduction to e-sports industry, e-sports games and techniques, e-sports culture, e-sports sports psychology, e-sports sports psychology, e-sports tactical design, e-sports data multi-technology, e-sports competition observation and analysis, e-sports data analysis, e-sports event holding and planning, etc.
It can be seen that learning e-sports is not just a simple game, it requires students to learn from little by little, from theory to practice, layer by layer, during the learning period, not only let students experience the joy of e-sports in operation, but also invisibly let children build a mature value system about e-sports, at the same time, cultivate students' sense of teamwork and language communication skills in team operations, and invisibly improve students' interpersonal skills. At present, China has surpassed the United States to become the world's largest game market, but what is incompatible with this is that there is a huge talent gap in the e-sports industry. According to the data of the 2017 Gamma Survey Report, the compound annual growth rate of the e-sports industry has reached 46%, and the talent gap in the e-sports industry has reached 260,000, and the demand gap is as high as 83%.
The scarcity of talent is one of the bottlenecks faced by the emerging industry of esports. In addition to being a professional player, you can do behind-the-scenes work in event operation and event planning and anchor commentary, as well as game modeling, creation and planning of game characters, and many jobs, so you don't have to worry about employment.
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When it comes to e-sports majors, there will be a doubt, is the e-sports major just playing games? In fact, the full name of the e-sports major is the e-sports sports and management major, and the core courses of the e-sports sports and management major include: e-sports technology, introduction to e-sports, e-sports refereeing, event organization and planning, data analysis and tactical design, etc.
The goal of the e-sports major is to cultivate skilled sports talents who have all-round development of morality, intellect and physique, master the basic theories, basic knowledge and basic skills of e-sports, master the rules of e-sports work, have strong practical ability, and can be competent for competitions, coaches, referees, event (activity) organization and management of e-sports-related enterprises or sports departments. Studying this major can be engaged in e-sports data analysis and intelligent services, e-sports event planning and operation, e-sports event analysis and commentary, etc., not learning to play games and cultivate professional players.
Universities that offer e-sports majors are mainly junior colleges, and graduates can obtain a college diploma. For example, Xilin Gol Vocational School, Sichuan University of Media and Communication, Sichuan Vocational College of Science and Technology, Tianjin University of Physical Education, Harbin Vocational College of Science and Technology, Peking University Jade Bird and other schools have opened this major.
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I seem to have heard it before.,If it's FPS, it's to practice marksmanship.,It's similar to the game of aim hero.,In the aim practice all the time.,MOBA type is to keep mending the knife to the line and other operations.,In addition to the development direction of professional players,There are also commentary and other types of practitioners in the game industry.,It's not just about becoming a player.,But to be honest.,If you want to play professionally,,This kind of major is still a bit weird.,Most people just fake love., If you really let you go to boring practice every day, few people can stick to it, and those who really stick to it have already gone to play professionally when they were 14-16 years old, and by the time you go to college, you have basically missed the first period of your career, and if you really want to be a player, you can just have fun, and I feel that it is better to study this major or choose other practitioners in the game industry.
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Esports is the event where video game competitions reach a competitive level. Graduates can be engaged in game interface design, e-sports-related network operations, event planning and operation, e-sports hosting, professional players and other aspects of comprehensive talents.
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Basically, it is theory plus practical operation, with practical operation as the main operation and theory as the supplement.
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Hello, to a large extent, it is the main way of actual combat, all kinds of combos without mistakes and how to operate the team to victory, these aspects, I hope to help you.
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The courses for the e-sports major are:
E-sports computer room maintenance and management, e-sports network marketing, e-sports report writing skills and applications, e-sports event planning application and practice, proficient in office automation, photoshop graphic design, Mandarin voice, e-sports hosting and commentary, e-sports commentary basic theoretical skills, e-sports industry ecology, MOBA e-sports tactical design, etc.
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Learn the game with the routines every day, and how to be a game commentator.
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The e-sports major mainly learns game techniques, event planning, club management, e-sports coaching, anchoring, commentary, game operation and other courses.
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Main learning: E-sports technology, introduction to e-sports, e-sports refereeing, event organization and planning, data analysis and tactical design, etc.
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The e-sports major mainly learns e-sports technology, introduction, refereeing, event organization and planning, etc. In terms of theoretical courses for e-sports majors, in addition to compulsory university courses such as ideology and politics, English, and computer science, students in the field of digital entertainment will also study professional courses such as "Introduction to E-sports Games", as well as basic courses related to planning.
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It should be a popular game, and there are many types of commentary.
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The e-sports industry is in the early stage of development, but the development potential is huge, and the rapid development needs the support of a sufficient number of talents, so the development prospects of the e-sports profession are broad. For example, professional players, coaches, esports data analysts, team leaders, etc.; E-sports anchors, commentators, agents, etc. in the e-sports entertainment industry; Event operation, planning, refereeing, etc. in the e-sports industry. "
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In terms of the current popularity of the e-sports industry, I personally think its prospects are still relatively optimistic.
First of all, e-sports should understand a misunderstanding, the e-sports major is not to train e-sports players, but to train service personnel around e-sports, of course, if individuals have that strength and talent, they can also develop in the direction of e-sports players.
Personally, I think that students majoring in esports can develop their careers in the following directions:
1. Commentary. Nowadays, there is a dearth of professional esports commentators. This year's LOL World Finals has 200 million followers around the world, and this is just a game, if you cover all the games such as Glory of Kings, Chicken, Fortnite, etc., then this data will be further expanded. However, the commentary we see is still the same as the one from several years ago, and there are not many new faces.
We need to have an in-depth understanding of the game and be able to explain the game accurately and in-depth professional commentary.
2. Professional analyst.
Nowadays, there are more and more clubs, more and more professional, this industry needs professional data analysts, so that the team has a detailed understanding of their own and the opponent's data, and can analyze the team's own shortcomings and opponents' weaknesses, so that they can train or play games in a more targeted manner, it can be said that analysts are indispensable for a team.
3. Game planning.
How to make a game more playable, let players willingly spend more effort for the game, and how to make the game run healthily are all inseparable from game planning.
4. Professional coaching.
Nowadays, many team coaches are professional players, and they have hardly learned how to manage a team and how to run a team.
5. Miscellaneous. In addition, other areas of e-sports also need more service personnel, such as team leaders, psychological counselors, club business operators, professional managers, or can also engage in some e-sports-related professions, including the current self-**, 360 lines of champions, the future of e-sports is full of hope.
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Esports refers to sports that use video games to compete. With the growing influence of games on the economy and society, e-sports has officially become a type of sports competition.
Esports is the event where video game competitions reach a competitive level. E-sports is a sport that uses electronic devices (computers, game consoles, arcades) as sports equipment, but the operation emphasizes the intellectual and reflexes between people.
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At present, China's e-sports is mainly centered on the event, and e-sports schools naturally carry out courses around the content of e-sports events. For example, the University of Electronic Science and Technology of China's Dream Future E-sports E-sports major is divided into e-sports professional players, e-sports game development, e-sports digital animation design, e-sports club operation and management, and e-sports event planning.
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Yes, esports mainly specializes in game operation, game commentary, game training, and becoming a professional player.
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Learning esports education is more than just being able to play games. It is also suitable for various high-end positions, such as data analysts, event commentators, host anchors, event planners, etc., making it easy to find employment and generous treatment. It is estimated that in 2018, China's e-sports users will exceed 200 million, and the market size will exceed 75 billion, an increase of .
The e-sports major is not a game of discussing games and abandoning studies; E-sports education is not a general popularization of knowledge, but focuses on event organization and management, online self-marketing, commentary technology, content production, coaching, and data analysis.
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Introduction: Explain the organization of the event.
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The full name of the e-sports major is Keiko Athletics and Management, which trains not professional players, but behind-the-scenes practitioners in the e-sports industry. The professional courses of e-sports are mainly the history and data analysis of e-sports, professional courses of shooting and card games, as well as courses for referees, coaches and team leaders. The course consists of 12 core courses, including e-sports game analysis, competitive operations research, e-sports psychology, competitive team tactical design and optimization, e-sports program management and operation, etc.
From the direction of professional trembling, it is roughly big data, game plan planning, team strategy analysis, professional commentary of the event, etc. The employment planning of graduates includes e-sports data analysis and intelligent services, e-sports event planning and operation, and e-sports event analysis and commentary.
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Those who are talented can develop into professional players and go to clubs to play games after graduation, while those who are not talented can be engaged in e-sports professional club managers, coaches, data analysts, team leaders, etc. after graduation; E-sports anchors, commentators, agents, etc. in the e-sports entertainment industry; Event operation, planning, refereeing, etc. in the e-sports industry.
Talent in game production is the scarcest in China, and the reason for this is the influence of the educational environment. Esports majors are one of the few majors that can have an in-depth understanding of games, and these people are naturally much better at working as game designers.
The second is the game commentary. With the development of China's game industry, from Beijing and Shanghai to third-tier cities, more and more game competitions are being held across the country, and many wonderful moments are easy to overlook without game commentary.
Again, it's career coaching. E-sports majors study games more thoroughly, a game will be analyzed at multiple levels and dimensions, and the analysis concept will be taught to students. After mastering the core idea and honing it, it is not difficult to be an ordinary game coach.
You can also be a game streamer. The anchor industry has always been very good, and it is also a professional counterpart to e-sports. As long as the live content is healthy and can attract traffic, it is a feasible path.
Finally, there are the esports pros.
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The core courses of e-sports major include Introduction to E-sports Industry, E-sports Games and Techniques, E-sports Culture, E-sports, and Sports Psychology. Tactical design of e-sports competitions, e-sports data, multi-technology, observation and analysis of e-sports competitions, analysis of e-sports data, organization and planning of e-sports events, etc.
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The e-sports major is mainly to learn e-sports methods, e-sports theory, and practical exercises.
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Mainly learn e-sports technology, introduction, refereeing, event organization and planning, etc.
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The things that e-sports majors learn are all related to e-sports, such as live broadcasting, for example, how to replenish troops in the game, how to set up, these things need to be learned, and you need to learn more game ideas.
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Learn what you like and do what you like.
Not necessarily, in fact, many colleges and universities have newly established e-sports majors in recent years, and these majors do not have a good development plan, so if anyone chooses an e-sports major now, it is likely that they will not be able to find a job when they graduate, and even if they have a job, it is not necessarily to play games, because people who play games never go to specialized colleges, and they have been selected as team members at a very young age. >>>More