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If you want someone to use the ferry terminal, I will tell you a good way, and it can also eliminate pollution.
1.Find a map that is divided by the sea, build an industrial area on one side and a residential area on the other, (want to go to work?) Take a boat, hehe), and, nirvana:
Get a bus stop next to the wharf, and if there is a subway, add a subway station, and the use of the station and the wharf will easily exceed 10,000 in the later stage.
2.Find two small maps across the sea, in the nearest coastline, both build docks, of course, one side of the dock must be an industrial area, the other side of the dock must be a residential area, the total sink has a bunch of stunned green people all the way to work abroad.
If you need it, leave an email to send you a file for your own reference.
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SimCity is also relatively detailed.
Let's say you have a job in the city.
And you have to take a car and a boat away from where you go to work.
Spend a few hours Would you like to go to work?
Naturally, I didn't want to.
If you work more than 12 hours... One day is enough time to make a round trip.
But there will still be cargo transportation. Think about it.
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There is no need for the citizens of the two cities to communicate, it may be that you only have one city, and the industry is from the Sim country.
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The passenger terminal is connected to two roads, and only one for freight transport.
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Just think about it, who would pick a place to work across the coast? Besides, it's not very fast, and I think you can use citizen mode to drive the boat yourself.
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Use the home button to turn the building. Turn red to land and blue to ocean.
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Have the dock half in the water and half on land, then move it back and forth a few times, just turn blue and you're ready to go.
However, there are many requirements for building a wharf, the ground should be flat, the altitude should not be too high, and the water should have a certain depth.
It is estimated that the conditions of the coast do not meet the construction requirements, you can lower the height of the ground, let the ground change from green to light yellow, and then level the ground should be about the same.
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Both international terminals and passenger terminals have one thing in common: half in the water and half on land.
First of all, let me give you a concept: the continental shelf is a complete slope, half in the water and half on the land.
1.The slope of the continental shelf should be low enough for the dock requirement.
2.In God Mode, or Mayor Mode (forgot), there's a terrain tool that you can use to practice how to use it and how to adapt to the docks.
3.The dock can only be built horizontally or vertically, so the continental shelf you make must be close to horizontal or vertical, which you can understand as the waterline (the line of contact between the water and the continent) should be straight, either vertically or horizontally.
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If it's flat land, it's not crooked!
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Place it on the coast, as long as there is a place where the sea meets the land.
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The industrial terminal only needs to pass by the road, and the construction next to the industrial area can increase the utilization rate. However, if the use of road freight in the industrial zone is relatively convenient, the utilization rate of the terminal will be reduced. The RoRo terminal is connected to the other roads by two roads, and electricity is required, so when it is used as a cross-river bank traffic, the usage rate will be high when there is no bridge, but if there is road traffic, the general terminal usage rate will be relatively low.
When used as a city-facing transportation, if the number of local population is greater than the number of jobs, the surplus labor force can easily be transferred to the city through the wharf. It is recommended that the Ro-Ro terminal be connected to other modes of transportation, such as the construction of a subway next to the terminal, which can facilitate transfers. The passenger terminal is built directly next to the road, and it is best to connect it to other means such as buses or subways, or to build a parking lot next to the terminal.
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When the wharf is built, there will be a direction indication The arrow section should be towards the road, and the general passenger and freight wharf can be built, and after the wharf is placed, there will be two roads in the wharf, and the road will be led out from the top and connected to other roads.
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In order for the dock to have a utilization rate.
You can build an industrial area on the left side of the riverbank, a residential area on the right, and no bridge, so that people can go to work by boat.
But the people in your city will be very tragic, 0 0 can only take a boat to and from work every day, and you will be abused half to death.
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The railway track is not directly connected to the port, a freight railway station can be set up next to the port, the track is laid to the freight station, and the goods will be automatically collected from the freight station to the port... If the industrial area is not large, the road can also be connected to the port... It's cheaper...
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1. The ferry port and wharf are actually very simple, as long as you slowly use the street to level the land, you can easily get the terrain required by the ferry and wharf, remember that the street is one grid at a time, and cannot be connected.
2, should be the ferry and other roads in the city are not connected, residents can not reach the reason, specifically because I can not see your screenshot, so I can not be accurate, if you want to come to simulate the city Chinese network, **.
It's best to go to the information room and ask for stickers.
3. Of course, the surrounding area is to simulate the city Chinese network, maps, new building plug-ins, etc., everything, be sure to come.
There is something you don't understand that you can add.
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I'm also playing SimCity 4 and I've often built a lot of transportation facilities, and as a result, the usage rate is low or even non-existent. Not long ago, I found out that the railway was closed to traffic because the track could not turn 90 degrees.
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There is that sign, it should not be connected to the road.
It is recommended to play the tutorial map that comes with the game first, and it is very clear.
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Yes, there must be a ferry stop on every map you pass by, otherwise you will be cut off. If you look at it in the area map mode, you will see the route of the ferry.
If it's across a city map, and there are no ferry stops on this map, then no
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