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Cloak 35 ways to wear the head can be injured in winter But my head is the expeditionary force's toughness 25 resistance (how much forgot) prestige worship head colorful resistance to stun reduction blue hole 10 toughness 15 resistance Or 10 hits 13 penetration Red hole I am 12 magic injuries 10 toughness can also be other options Clothes enchantment I am 20 tenacity can also be 10 attributes Yellow hole I am also inserted 10 tenacity 15 resistant Rapid parts plus a 128 battle master is almost 600 haste If you rush to 500 decisively change the battle master of 150 magic injuries ** Enchantment 63 magic damage Glove enchantment 28 magic damage can also be 20 hits Bracer enchantment 40 resistance Shoes enchanted walrus man's vitality Belt get a belt buckle and insert an extra gem Shoulder honor enchantment 30 resistance 15 toughness **Also change to the rapid suit spirit set leg enchantment is 40 tenacity 28 resistance Go to the auction house to buy a leg armor piece Deputy I am for 79 penetration Add a cloak 35 In addition to 2 gems 10 hits 13 penetrated Add up to just 140 Hit me to 98 It feels like there are still fewer misses But it's better to pile it up But the pile of hits will affect other attributes I see if you personally like it Ring Enchantment 30 Resistance That's all I have in this set It's very resistant But the law injury is almost 3100 without heart fire I** is 277 Rapid 500 If you want a high law injury rapid ring 23 magic injury red 23 magic injury yellow rapid lz can consider it yourself.
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Level 80 Precepts Gem:Brilliant Emerald of the Forest: +8 Intelligence and 4 mana regeneration every 5 seconds.
Charged Emerald of the Forest: +8 Haste Level and regenerates 4 mana every 5 seconds.
Broken Emerald of the Forest: +8 Critical Strike Level and 4 mana regeneration every 5 seconds.
Emerald of the Prophet's Forest: +8 Intelligence and +8 Spirit.
Radiant Sky Sapphire: Regenerates 8 mana every 5 seconds.
Jagged Emerald of the Forest: +8 Critical Strike Level and +12 Stamina.
Emerald of the Mist Forest: +8 Critical Strike Level and +8 Spirit.
Emerald of the Eternal Forest: +8 Intelligence and +12 Stamina.
Intricate Emerald of the Forest: +8 Acceleration Level and +8 Spirit.
Colorful slots. Ember's Celestial Diamond: +25 Spell Energy and +2% Intelligence.
Tireless Celestial Diamond: +25 Spell Energy and slightly increases running speed.
Dazzling Earth Siege Diamond: +21 Critical Strike Level and 2% Mana.
Razor-Sharp Earth Siege Diamond: +25 Spell Energy and Shroud Reduces Stun Time by 10%.
Celestial Diamond of Destruction: +25 Crit Level and 1% Spell Reflection.
Energizing Earth Lead Siege Diamond: +25 Spell Energy and 2% Threat Reduction.
Celestial Diamond of Chaos: 21 Critical Strike Level and 3% Critical Damage.
Insight's Earth Siege Diamond Murmur: +21 Intelligence and a chance to regenerate mana when casting spells.
Senseless Skyburn Diamond: +21 Critical Strike Level and 10% Fear Duration.
Living Celestial Diamond: Restores 11 mana and 3% Extreme Potency every 5 seconds.
Mystic Celestial Diamond: +21 Critical Strike Level and 10% Slow Speed Reduction and Immobilization.
Red and yellow slots.
Reckless King Topaz: +9 Spell Energy +8 Haste Level.
Glow-in-the-dark Monarch Topaz: +9 Spell Energy and +8 Intelligence.
Smooth Oophobite: +16 Crit Level.
Rune's Blood Ruby: +19 Spell Energy.
Efficient Monarch Topaz: +9 Spell Energy and +8 Critical Strike Level.
Red and blue slots.
Pure Twilight Opal: +9 Spell Energy and +8 Spirit.
Royal Twilight Opal: +9 Spell Energy and 4 mana regeneration every 5 seconds.
Glowing Twilight Opal: +9 Spell Energy and +12 Stamina.
Yellow slots. Bright Oomphite: +16 Intelligence.
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The bare number of the grade comes with 70% toughness, and the basic toughness of the military uniform is 80%, and the strength depends on the military uniform.
Hawkers, just hit 3% first, it's useless to have more. This is followed by Mastery, which increases the amount of damage absorbed by the shield, and again Critical Hits.
3.How can the spirit be more than 10,000 barred, gems can be inserted without toughness of stones, you can engage in endurance (non-mainstream precept pastoral, with the combat master, characterized by anti-beating, very difficult to fight, strong life), you can also use FB stones, pile spirits, hurry or something, do this can play a dozen random books, although it is said to be a military uniform, but the basic attributes are enough, can be used.
It is recommended to engage in a staff, because of high endurance, simple and practical, and then spend a little g to buy a jade spirit, milk** are all fm this, other breastplates are best to engage in attributes, shoulder to buy a fm with spirit and crit, wrist and gloves are proficient, cheap and practical.
5.Mix the rating control field every week, you can get 2200 conquest points a week, first change the accessories, then change the **, then the suit, and finally the parts.
6.Remember to fight the Eternal Isle Gods every week, there is a chance to drop high-level equipment, both PVP and PVE.
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Personally, I think that the Precept Pastoral is a perfect fit for PvP. High critical hits are good for triggering shields. In the battlefield, if you can add to the sky blue and not be destroyed by the fire, then I can only say that you are too strong or the opposite side is too weak.
Don't feel that it's not enough to go back to blue in pvp and change your spirit, and don't go to find a reply or sing without blue.
This is especially true in the arena, where a battle doesn't last long, it just needs to break out. Dry consumption? In the end, I will leave you with a milk rider, and I don't think the milk rider will pile up strength because he wants to change the situation.
What's more, for the perfect profession of the Precept Shepherd, which focuses both offense and defense, what else is there to consider if you don't hurry up and benefit from critical hits?
You may need to change your approach. Instead of subverting this tradition that has been recognized by countless great gods.
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Gems: Colorful: Earth Invasion Diamond of Insight: +21 Intelligence, a chance to return to blue after cast, requires at least 1 Red, 1 Yellow and 1 Blue.
Ember Skyflame Diamond: +25 mana, +2% intelligence, requires at least 3 red.
You can use this after you've got it equipped, so that the ** output will be higher, provided you're blue enough.
Red: [Luminous Ametrine] 12 spells damage 10 intelligence.
Yellow: [Bright King Amber] 20 Intelligence.
Blue: [Eye of the Prophet of Zur] 10 Intelligence, 10 Spirit.
Enchantment: Head: Dragon's Sleep Worship Reputation Reward [Blessing** Elixir].
Shoulder: Inscriptions are dedicated to the inscription [Master Cliff Inscription] not an inscription professional with the Son of Hodir Prestige Worship Reward [Powerful Cliff Inscription].
Clothes: 10 attributes.
Cloak: The tailor embroiders with a black light for the exclusive use of the tailor, not the one that the tailor reduces with 23 haste or 10 mental hatred.
Bracers: 16 Intelligence.
Gloves: 28 spell wounds.
Pants: The tailor can sew it for himself, not the tailor asks the tailor to buy [Sky Blue Magic Thread].
Shoes: 18 Spirits or 15 Resistance movement speed increased slightly.
Belt: Ask forging to buy [Eternal Belt Buckle] to make a hole, you can insert more gems (except colorful) casually
Rings: Enchantment majors can enchant themselves with 19 magic injuries per ring, and those that are not enchanted are not enchanted.
**: One-handed: 63 magic injuries.
Staff: 81 magic wounds.
If you have any additional questions that you don't understand?
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Red Plug 23 Spell Strength (Rune Red Tip Stone), Yellow Plug 10 Intelligence 12 Spell Strength (Glow Ametrine Crystal), Blue Plug 10 Spirit 12 Spell Strength (Pure Dread Stone). **, strong protective attachment, chest with 10 attributes, head with Kenrito's enchantment, shoulder with the storm inscription of the son of Hodir, legs to buy a brilliant magic line.
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Red Hole: 160 Intelligence, 80 Intelligence + 160 Haste.
Yellow Hole: 80 Intelligence + 160 Acceleration Critical Strike Mastery 320 Acceleration
Blue hole: 80 Intelligence and 160 Spirit 160 Accuracy 160 Haste + 160 Spirit 160 Accuracy
Prism: Burning Suho's source diamond.
216 Intelligence 432 Spirit and Critical Strike Effect increased by 3%.
Of course, you have the Black Prince's orange gem, that's the best.
For Darkherd, we can choose from enchantments that are: (Contains professional-specific enchantments).
Shoulder this defeat: Powerful Crane Wing Inscription [ Crane Wing Inscription Secret Effect Crane Wing Inscription (Inscription)
200 INT and +100 Critical Strike Level, +120 Intelligence and +80 Critical Strike Level, +520 Intelligence and +100 Critical Strike Level.
Cloak: Enchantment: Super Intelligence Light Pattern Embroidery (Tailor).
180 Intelligence Chance to increase 2000 Intelligence upon cast, holding it for 10 seconds.
Chest: Enchantment: Glorious attribute.
80 full attributes.
Wrist: Enchantment: Mastery Enchantment: Super Intelligence Fur lining (leather) Slot Bracer (forged).
170 Proficient +170 Intelligence +500 Intelligence An additional jewel.
Hand: Enchantment: Potent Acceleration Enchantment: Potent Mastery Slot Gauntlet.
170 Speed Up +170 Mastery An additional jewel is set.
Waist: Activated steel belt buckle.
An additional piece of Senkai jewelry.
Legs: Powerful Sky Blue Spell Silk Powerful Pearly Spell Silk Sky Blue Spell Silk Pearly Spell Silk.
285 Intelligence and +165 Critical Strike Level +285 Intelligence and +165 Spirit +170 Intelligence and +100 Critical Strike Level +170 Intelligence and +100 Spirit.
Feet: Enchantment: Powerful Acceleration Enchantment: Powerful Precision Enchantment: Pandaren's Pace.
175 Acceleration +175 Hit Level +140 Mastery and Movement Speed increased slightly.
Finger: Enchantment: Powerful Intelligence (Enchantment).
160 intelligence.
Off-Hand: Enchantment: Extreme Intelligence.
165 intelligence.
**: Wind Song and Jade Soul.
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The spirit of 1000 or so is enough, and the other proficient "crit" "omnipotence" "rapid" splash, I am a priest, if you have anything else to ask, please come to me (3).
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The red slots are basically agility, the blue slots need purple agility stamina stones, and the yellow slots are tough.
Enchantments are dominated by agility, followed by toughness.
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Red Slot: 40 Agility (Delicate Netherstone).
Yellow Groove: 20 agility and 20 critical hits (Deadly Ember Topaz).
Blue Slot: 50 Spell Penetration (Storm Ocean XX) Hunter's Traps are all spells, all spell penetration is necessary.
Colorful: 54 Agility +3% Critical Damage (Dexterity Shadow Soul Diamond) Enchantment: Head: Savage Agility Elixir (Honor Enchantment).
Shoulder: Powerful Brute Agility Inscription (Honor Enchantment).
Cloak: Powerful Spell Piercing (70 Spell Piercing).
Breastplate: Extreme Tenacity (40 Tenacity).
Wrist: Dexterity (50 Dexterity).
Gloves: Potent Mastery (65 Mastery).
Belt: Black steel belt buckle (one more slot).
Pants: Dragon's scale leg armor.
Shoes: Assassin Pace (25 Agility + Movement Speed).
**: Burning steel** chain.
Bow: Dirt Rat Sight.
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The Lord hastened and made a personal suggestion
You can understand the secondary law injury.
For example, 10 haste
5 Rapid 6 Laws
6 injuries and 7 resistances
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Got a mistake upstairs, right?
PvP wants what to hit! There's no need to hit at all! lz
Don't be fooled!
How exactly is this
It depends on the equipment you have and the PK you choose
Route, now mainstream PK
The attributes required by the talents Ice and Ao are completely different!
As for enchantments, they should all be regular FM! Gemstones are for special matching! Let's deal with the specific situation on a case-by-case basis!
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As for how to fm and insert gems, the requirements are different according to different professions, but you can insert stones with stamina or toughness, and FM is the same.
Hello, all FM is based on magic damage and magic explosion or haste, what is your talent, and try to add some spell penetration. Because it's pvp, it's okay to add a point r, survival first.
How about your equipment, what about the operation, if both are good, it is recommended that you go to the fire washing method, it is very violent. Yesterday I saw a QS, turned into a sheep, rubbed a big fireball, dragon breath, shockwave, fire storm, his blood was only 200+, ready to make up for an ice gun, but he was burned to death by the dot of my spell before it was sent... 10000+ blood QS...
The fire method kills people very quickly, and those fast food QS can't react at all. By the time he reacted, he was almost hanging.
Milk rings and archangels, this depends on personal preference, ** technique. I think the archangels are better, open the sermon when it is full or open the CD that monitors the sermon when you need to break out. Equipment problem,Personally, I think that the precept of the shepherd's return to the blue does not rely on the spirit,The vast majority of them rely on full attention to the blue,Multiple sets of shields, especially **melee occupation,Keep the shield in,Of course, the attributes of the precept herd are given priority to intelligence,Followed by critical hits and mastery,Haste and spirit are slightly,**The precepts are carried out in the case of racing against time,So the haste is far inferior to the crit,Crit is frequent,Your divine protection is also more frequent。 >>>More
Energy Infusion and Pain Suppression are not only PvP talents, but also useful in PVE, so I recommend that you point out Energy Infusion, which is not covered by 20% cast speed, and is activated when you need to save money. >>>More
The set is complete. **What's it?,Jewelry.。 These are all important. And. For AM. Haste 2150 is a hurdle. After 2150, your DPS will go up a notch
To be honest, your combination is not easy to fight against the double kitchen knife team, not only the two you mentioned, but especially the lethal profession is even more difficult to deal with. >>>More
It's okay, it's very simple for 5 people now. However, if you need to fight for a large copy, it is still recommended to use the divine herd, and the shield of the precept is not currently in the calculation of the output, so the output of the precept is relatively low. >>>More