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The set is complete. **What's it?,Jewelry.。 These are all important. And. For AM. Haste 2150 is a hurdle. After 2150, your DPS will go up a notch
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Let's take a look at the hero list, which server, what is the name, I don't know your race, I don't know the enchanted gems and specialties in your body, it's hard to judge how much damage you should be able to do, and the equipment level can't even fool yourself now, and it's not as good as gs.
It is also a 365 level, and the bracer enchantment has a candidate of 50 intelligence, and a candidate of 50 spirit.
Someone enchants a torrent of energy, someone enchants a hurricane. The cuirass is enchanted by someone with 20 attributes, and by someone with 15 attributes.
Someone tailors a cloak embroidered with bright lines, and someone who is not a tailor can only enchant 50 intelligence.
Some people enchant the glove belt, and some people can only enchant the enchanter.
There are enchanters with 2 rings enchanted with 40 intelligence, and there are people who are not enchanters and can only watch.
Good gems for jewelry, extra jacks for forging, haste for picking potions, crit for peeling...
In general, the higher the PVE damage, the more selected tailoring and engineering, jewelry secondary, alchemy, forging, leathermaking, inscription again, and other life skills.
Suppose you don't have a side hustle and someone else has 2 side hustles that are not very subordinate, they will have at least 160 more intelligence than you.
Cut off the head of the sage, +90 intelligence and stamina, and the food must not be less.
Dragon Wisdom Refining Mixture, +300 Intelligence, is very important.
Volcano Potion, +1200 Intelligence, 20 seconds, drink a bottle before the battle, and a bottle during the battle.
The equipment level is the same:
A troll or goblin, engineering and enchantment side hustle, a person who eats food every time he fights, takes a total of 2 potions. Best enchantment for all equipment, best reforged.
An undead or blood elf, mining and skinning side hustle, does not eat food, only eats potions once, is equipped with some enchantments that are not good, and many that can be reforged are not reforged.
The gap is actually huge. And your full-body reforge doesn't necessarily make sense.
Based on the data you provided, now I can only recommend:
1. Hit overflow, drop the hit, just get there, no need to pursue full hits.
2, the Shadow Demon starts to open, and the card CD releases the Shadow Demon.
3. In the case of no 4T12, try to ensure that 2T11 is on the body, unless there is a better choice.
4. I haven't seen you mention it before, this is a very important skill.
5, if you have money, turn a goblin or a troll, and the pve is very powerful.
6,359 main and deputy, can't hit the damage, if you want to improve, it is recommended to start with equipment.
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I'll be verbose about the pvp of the dark herd. Loadouts, a 3% critical damage multicolored gem on the head is indispensable. It's important to grab people's heads. Don't use silk covers, use moon cloth covers.
The effect of the moon cloth cover is to have a small freedom of 4s when you shield yourself.
All professions require strong survivability to run. The following is all based on being able to run. This running position is mainly to run to places with a lot of people and places with **.
Important attention in ZC, ** is always the light, he will not run with you, only when you are around him can benefit, and ZC is a game where many people fight few people, masters abuse novices, and it is very important to follow the right people.
When AM escapes, dissipation can remove all movement restrictions, once in 1 minute and 15 seconds, reducing damage by 90%, and is generally used to escape. Try not to take the back and forth blue.
Using the Fade Technique can remove all movement restrictions except for the Blasphemy and Earthbound Totems, which means that if it is a Blasphemy and Earthbound Totem, don't use the Fade to lift it, otherwise it will be a waste of skills.
Add 15 little freedoms each time, and put on yourself a shield, a set of restoration, and a prayer of healing (very important).
At the same time, the vampire's embrace can absorb some blood, thus maintaining strong survivability.
Pay attention to 2 points when outputting human heads, one is to master the order of killing skills, spikes + spikes + spikes + (mind detonation + dark word extinguishment), if the shadow demon CD is good, you can use it together to increase the chance of getting the head.
The second is to master the timing of the kill, the purpose of using spikes when gathering fire is to accumulate critical hit chance, after 3 spikes, it is a 100% critical hit of the heart blast. Be sure to press 25% of your HP before using combos. The damage can reach as little as 4w.
At this time, mental arithmetic is required to be relatively fast, and if there are multiple people hitting one person at the same time, it is important to roughly estimate everyone's damage, and then card their public CD to make the final kill.
The rest depends on your PK's heads-up skills, each profession is different, and there is no end to it.
Gem priority intelligence, hurry, see if your hit is enough, penetrate enough, normally 4% hit is enough, penetration is 280, the main mage is 85 original resistance + 195 dark resistance, up to 280 resistance.
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Dark Herd PvP gems prioritize intelligence, haste.
Look at the positioning of your team, the 1st floor is very clear, 23 skills before the first 2 levels must be pointed, generally I am used to level 1 to learn 2 skills, a few more seconds not to die, run to the tower can be a big jar to live, 1 skill is less than level 3 absolute garbage, recommended 23111, if you are a normal passerby bureau, so that you yourself can also be the main gank, you can kill all kinds of things, equipment suitable for dps route, depending on the situation prosthetic leg ashes push stick or something, large pieces can be selected according to the opposite configuration to press or asters, headwind is a small piece, Ashes bracers or something. >>>More
Opening loop. vt ->dp ->sw:p ->mf (until Shadow Orb appears) -mb >>>More
The starting point is. Flogging 5 layers. Cast the Shadow Fiend. >>>More
Cut, there's no need for dark herds.
Last time, a big guild called me to come over. >>>More
= It depends on what is going on,
AM is generally a secondary position. >>>More