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To be honest, your combination is not easy to fight against the double kitchen knife team, not only the two you mentioned, but especially the lethal profession is even more difficult to deal with.
Let's talk about how your two teams deal with each other.
Thief law,Come up must be a thief to come up stuffy fs,Start to sneak attack you,The thief shows up and lets the fs emblem untie the stuffy stick,The thief blinds the fs,And then let the fs hand over the first refrigerator,If you can't bear it for a while,Then the thief starts with you.,Look at the amount of blood to open and suppress.。。。 If the FS is being watched by the sheep and you help him solve it, if the mage succeeds in getting out of the accused situation, let him sheep the thief, force the thief to hand over the badge, and the sheep falls to the mage, you quickly raise blood in this free time, or think about killing the thief first, because it is too threatening to you. If you encounter the battle thief and the arcane, as long as the other party is conscious or double undead, there is no solution...
Thief ride, this one is relatively good, but it's not good. Because the other party is two melees, if your ice method is high-end, you can successfully amputate it, and the two people must be you when they start their hands, remember, you have to use pain to suppress them together, otherwise you will lie down directly (so the glyph is suppressed with pain). Open the pain suppression,As long as you can use fear,Your winning rate can be bigger.,If the thief is an undead.,After you solve it, it will definitely come and continue to press you.,The knight will definitely hand over the emblem if he is scared out.,That's the point.,The mage immediately sheep off the knight.,This is the formation of 2v1.,It's good to deal with thieves.,Especially the ice method.,The thief can barely move.,If the knight opens the invincible.,It's going to be dispersed immediately.,Let the mage control the death.,Otherwise the battle will end.。。
To put it bluntly, encountering these teams is all a test of your team's ice skills, as long as he can effectively prevent the opponent from gathering fire on you, your winning rate will not be so low.
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If the thief rider rushes you, there is really no solution, so you can only find a way to stack up the armor.
The thief will tell the truth, and you can beat any of you. Now it's basically not strong, and the anti-mage arcane system has been sheep him, but if your mage arcane system is anti-you and you are suppressed, you will basically lose. In addition, the ice ring, what is the deep knot to the thief, if the mage's arcane (anti-flash) sheep is decreasing again, it can be given to the mage, and the priest runs in the direction of the mage to prepare for fear.
If you mages don't want to oppose Fang Bing's system, then there's no way, if the other party has countermeasures, if your mage turns into a sheep and is reversed, you basically can't do anything during the countermeasure, the badge is the first sheep, and the refrigerator is the second sheep? Ok, if you hand over the refrigerator thief method, you can immediately rush the fire mage. A mage who doesn't have a refrigerator is keenly thief and one post is enough for him, not to mention multiple mages.
And after being suppressed for a round, I'm afraid that your badge has already untied a deep knot or kidney, and the mage alone can't run away.
Speaking of hands, if the thief rides the other party directly, the mage disappears to prevent being bored. And stand next to the priest and wait for the time of the smothery stick aoe thief. However, the mage disappeared, and the voice judged the position to hit the knight into battle.
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The team with the thief will definitely kill the priest The priest in 22 is only the team of thieves can easily rush.
The solution depends on your mage, and the way to prevent them from gathering fire is not only control, but also damage suppression.
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To tell the truth, it is difficult for the thief to rush off a 500 tenacity ms, you can consider piling up this kind of equipment, piling up to about 14,000 blood, generally rush you when you call your mage to blow the wind and ice ring sheep, it's okay, you will definitely not die.
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If you can't fight, you will be told clearly that Famu is going to fight for an outbreak in consumption. This version can't withstand the outburst of knights and mages. You're consuming too much.
The thief law can still be beaten, anyway, it's a little. Let them beat you, and you have to resist. As soon as they hit your mage, your mage blue will quickly run out, and as soon as it is empty, you will be over.
Not to mention being directly seconded. If you are disgusted by thieves, it means that you are not used to it. MS wants to do JJC well, first of all, he has to pass the thief level.
More pk it. It's basically a shield to support the kidneys, and there is no shield badge solution. The pain doesn't stop, the hot doesn't stop, he opens the skill you use to disarm, and the fear depends on the timing.
Deceive and interrupt, suppress the good. In terms of coordination, you have to learn to destroy the sheep, Doka mage vision, pay attention to the timing of drawing blue, the timing of drinking water, and when to stop the pain.
I'm just fighting against thieves.
When you can resist the thief and still help your mage, when will it be OK.
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The main thing is to control and counter-control, and then to avoid being countered or kicked, which requires you to go around the pillar yourself.
Thief Law - Arcane + Any Thief: If you read the note and are countered or kicked, which will be followed by the other party's fire, you will generally lie down, which requires your partner's help to control it. The first is to force the dz's cloak out, if you can continue to be afraid of a bite, let the fs's sheep decline time pass, then immediately set fire to the opponent's fs, you just pay attention to the big drive.
The battle thief generally kills you directly when the arcane is strong, which requires you to pay attention to the ultimate move to protect yourself).
Thief Q - generally a battle thief + punishment Q: It is generally to control your partner and start killing you in seconds. Come up and let the FS water element ice ring control it, and then immediately wait for him to solve it, and then sheep.
If DZ doesn't come out, the ice method will directly explode in seconds QS, just pay attention to reading the big drive. Even if you don't die in seconds, it will be impossible to press you anymore. You just pay attention to the fear of going up, and the provincial FS is suppressed by DZ.
If the QS is directly invincible and wants to solve you, it is basically impossible. After all, the invincibility damage is halved, anyway, the stun in front of the kill is solved, and then the ultimate move is used to protect itself.
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Priest. It's a** varied.
Occupation. It is the only double **.
Talent. of the profession.
National uniform. version, because it uses a level 80 talent, but it is still stuck at level 70, so the talent points are not enough for the talent, and you must face a choice. I can only make a few suggestions on this issue.
This version of the priest's ** is still very strong, and the group brush and single brush are very fierce The pastor's ** technique is consciousness and reaction, and it is enough to understand what the effect of the skill is, it depends on your reaction Fast reaction is good technique, slow reaction is poor technique Make full use of your skills First of all.
Say it. Divine Divine Talent is the Most Headache There are many tricks I'll give you an example, you can choose for yourself The first category [13 Precepts 48 Sacred] This talent is based on high back blue.
Ring Pasture. This talent fits.
Guild. Wasteland period, equipment.
Bad times.
Choose. Main**Technique, Fast**, **Ring, Recovery, Potency**, **Prayer.
Healing prayers. Shield Quickly**After the good luck effect is stacked by 30%, you can use Strong**and**Prayer, and the casting speed is very fast) You can modify this talent according to your own ideas, but this talent is based on the dual effects of [Meditation] in the Precepts and [Divine Concentration in the Disturbance] to ensure the high consumption of Huanmu This is the characteristic of this talent The second type of [54 Divine 7 Precepts] This talent is relatively more suitable for large-scale equipment after it is equipped.
Copy. Because the current version of the battle is very short except for special bosses, and the general battle time is very short After the priest is equipped, the return to the blue is very fierce, plus there is.
Devil Baby. So the priest is not very lacking in blue This talent is roughly the same as the previous talent, but it is obviously higher than the previous one**The recovery ability of this talent is slightly worse, if you like to use recovery to sell cheats, then you can change it, but it is not a good choice But the **ability to recover is not too bad Note: The key trade-off of the divine is in [Good Luck] [Restoration and Efficiency] [Xinbu Sanyang Trial].
Three. trade-offs.
However, after opening 80, this problem does not exist
It can't be all helped.
Strong. Talent, it depends on personal trade-offs Now let's talk about the precepts I'm very good at this I'm a s4 graduate pastor Let you see my talent This talent is a talent that I use in pvp Very good If you have any questions you don't understand, you can ask me and I will answer them for you again
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Don't expose yourself to your shortcomings, it's not enough to quarrel with him. If you really want to play, go to the nga forum and see the tutorial. JJC mainly depends on coordination.
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If he likes you, even if he doesn't know that you like him, he'll take you anywhere, so why are you here to ask? So even if that nerd knows you like him, what can he do? Sometimes it's better not to know than to know, so as to save people ...... laughing stock and adding to their troubles
PS: Leave World of Warcraft, kid, the continent of Azeroth doesn't belong to you in the first place, as if he doesn't belong to you......
It's all ice attributes, as stated in the skill description. Except for the ice tornado, all other skills have ** attributes, which I saw when I went to the tree spirit and grass.