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Humans make Blizzard's design too ugly, perceived to be suitable for melee, everyone for themselves, and this effect shares a cooldown with other similar effects.
Human Spirits: Lots of good skills for priests.
Undead. Immune to Seduction, Fear, and Hypnosis when activated, and can also be used after Fear, Seduction, or Hypnosis has already been applied.
Ghoul - Action Skill.
Devour corpses to increase health regeneration by 200% for 15 seconds Cooldown for 3 minutes Breathe underwater - Passive ability.
Gain the ability to breathe underwater, which takes 3 times longer than other races.
Shadow Resistance - Passive ability.
Increases resistance to shadow spells by 10.
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It's all good, there are many tribesmen, the equipment is expensive, and the joint is cheap, but on the contrary, no,
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If you want to play FS, blood elves, undead, it's all very good, and the racial talent is also very good, and the racial talent of humans does not have the will of the undead
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Depending on your FWQ, the look you want, there is not much difference in other things.
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There are more necromancers.
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O undead....The spellcasting action is super cool, and whoever uses the will of the undead knows!
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The WOW Coalition and the Horde each have their own strengths and weaknesses.
The alliance originally had many pvp players and casual players, and Blizzard has been cutting pvp to force the alliance to go, thinking that the alliance players were relatively few back then, but the wild is still the alliance, Blizzard keeps cutting pvp, reducing pvp rewards, and forcing people to play is the reason for the large loss of alliance players, and it turns out that the tribe can't save Azeroth, and it can't save Blizzard.
Hordes have more leveling tasks than Alliances. Transportation for the Horde is more convenient than for the Union. It was so 15 years ago, and it still is so in nostalgic clothes today.
A new player who doesn't have much time. Both 15 years ago and now. Levels 1 to 10 are all guided tasks, and many players will level up tasks according to the game settings.
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Most of the time, the Tribe ZC has always had an advantage after playing for many years and still haven't figured out what's going on - is it destined by God?
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Warcraft is a very balanced game.,I started playing from level 70.,I just think that some servers have different numbers on both sides.,Whether it's powerful or not depends on your own skills.。。。
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The tribes of big battlefields such as the island of Okuyama conquest have not won much, and it is generally the undead thief dwarf law that stirs up trouble in the wild, and I don't know if it is still ......I didn't play after DZ practiced to level ninety.,After taking a flying saucer, it's afk.,Until now, the ** shown on the hero list is still the tooth of the dragon father.。
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When you play LM to fight the battlefield, you will feel that BL is fierce, and your teammates are all scum; When you play BL, you will feel that LM is strong, and your teammates are not strong, and people are like that.
However, judging from the PvP race expertise alone, LM humans have a slight advantage, and many masters who pursue perfection play humans.
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1. Composition: Alliance: Human Dwarf Dark Night Draenei.
Horde: Blood Elves (this is best) Orcs Undead (hate this the most) Trolls.
2. If you are facing the enemy on both sides, you will receive the task of going to the opposing camp when you do the task, and if you choose PVP, the players on both sides cannot cooperate.
3. Alliance and tribe, race is different, for example, if you are quite a human race, you can only go to the alliance, and when you are a minotaur, you can go to the tribe, and different races bring different talents. At the same time, alliance players and horde players cannot communicate, and they cannot send messages.
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1. Different gameplay: League of Legends is a real-time strategy online game, in which players will play a hero, adopt coordinated tactics, form an alliance with eleven other players, and play their heroes to the extreme in the team pretending, and win the victory. Clash of Clans, on the other hand, is a card game in which players need to choose hero cards, combine them into a powerful army, and then fight other players in the game to win loot.
2. Different styles: League of Legends adopts a sci-fi style, in which players can fight with different heroes, and the game screen is very visually impactful. Clash of Clans, on the other hand, is more traditional and ancient, and players can choose different hero cards to form a powerful army, and the game graphics are more quaint and simple.
3. The number of players is different: League of Legends is a game that requires players to cooperate and cooperate, with 12 players participating in each game, and players can divide labor and cooperate to complete the game together. Clash of Clans, on the other hand, is more self-contained, with only two players per game, and players can use their skills to win the match.
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League of Legends and Clash of Clans are two different types of games that are very different from each other.
First of all, League of Legends is a MOBA-type game where players need to assemble a five-acre team of travelers, compete in multiplayer on the map, and win through teamwork, strategy, and technology. Each character has different attributes and skills, and players need to choose the right one according to their preferences and game needs.
Clash of Clans, on the other hand, is a tower defense strategy game where players need to build their own castle, train soldiers, defend their territory, and attack and plunder other players' resources. Players need to spend time accumulating resources to upgrade facilities such as city walls, turrets, barracks, etc., to improve their strength.
In addition to the difference in game genres, there are also big differences in how the two games operate, what they do, and how they pace the game. League of Legends is a game that requires delicate manipulation and quick reflexes, while Clash of Clans focuses more on patience and strategy. Players need to choose the game that suits them according to their preferences and game needs.
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League of Legends (LOL) is a popular multiplayer** competitive game, developed by Riot Games, a well-known American game development company. In the game, players need to choose a hero and fight their opponents in a team, gaining victory and in-game rewards by constantly defeating their opponents.
Clash of Clans is a popular strategy mobile game developed by Finnish game company Supercell. In the game, players need to build a military camp and raise their own troops to attack or defend. The main gameplay in the game is to form alliances with other players in the Clan and attack other Clans to gain resources and in-game honor points.
The gameplay and setting of the two games are very different. League of Legends is a multiplayer** battle game with characters dressed up and funny in turn, and you need to fight to obtain in-game rewards; Clash of Clans, on the other hand, is a strategy game that focuses on the player's tactical and strategic abilities to compete against other players.
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League of Legends and Clash of Clans are two different multiplayer games, and there is a big difference between them. League of Legends is a competitive game where players can interact in a friendly and efficient way and fight against enemies in a competitive way, such as arenas, ranked matches, etc. Clash of Clans is a strategy-based game, in which players have to command their troops according to their own strategy, carry out level attacks, and finally defeat the enemy army and win the victory.
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I think it has something to do with the psychology of society seeking change.
In fact, when WOW first came out, the tribe was not as much as LM, because at the beginning, many of the introductions to WOW came from foreigners. There is a preconceived advantage for the alliance.
To put it simply, it is actually a type of online personality, some people's online temperament and hobbies are the same as reality, some people wear masks in reality and show their true temperament when they go to the Internet, and some people like to play the role they want to be on the Internet.
The tribe is rough in style, but also more liberal; On the other hand, in the alliance, some players may feel a sense of restraint due to styling and other reasons.
Thereupon; Everyone feels that under the cover of the rough appearance of the tribe, they can express their wishes and emotions more relaxed and even unbridled.
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There are many reasons, such as at the beginning, LM was biased towards PVE, BL was biased towards PVP, PVE suits were basically LM, everyone likes PK, and there are more people who choose BL, and it is because of the undead control, and then the blood elves are also one of the reasons, and what I said upstairs also makes sense.
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Relatively speaking, foreign players pay more attention to the game plot, while Blizzard is obviously biased towards the historical plot development of the alliance, so there are more foreign players who play the alliance. And many of the national F players have not paid attention to these. Before playing the game. Relatively speaking, it is more inclined to the appearance of the character.
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The tribe belongs to the boldness, and the alliance is the rule... Horde, I haven't played Alliance yet. Two different cultures, the choice is yours.
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It is a matter of personal preference, the professions of the Alliance and the Horde are the same but the race is different, wild and orthodox, take a look at the encyclopedia of World of Warcraft for yourself, first understand Warcraft, and then make a choice.
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Join us after playing the tribe for five years.
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If you don't want to be bullied, just play BL and kill all LMs in seconds
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It's all the same, the most important thing is to look at the ratio of both sides of your server, which side is stronger** which side, it's best to understand it first, or choose the weak side, it will be very painful to level up in the wild.
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It depends on which look you like, LM is more beautiful, BL is more talented.
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The tribe I decided is better, although the tribe is not very beautiful and there are few people who play, but the people who play will definitely not fall well. In fact, the tribes and the alliance are almost the same as the mission map, it depends on what you like that, and it is pure boasting that it is a personal preference for my personal tribe, and they all look very cute and personal!
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This question is asked ... Do you want to ask who is on the side of justice, or do you want to ask which one is more fun and strong?
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The differences between Confederate and Horde are as follows:
1.The Alliance and Horde of Warcraft are 2 different factions, one Alliance faction and the other is the Clan faction.
2.The Union is different from the Tribe, the race, one is the Union race, the other is the Tribal race.
3.Alliance players and clan players cannot communicate with each other, and they cannot send messages. Because it's in a different area, I can't send a message.
4.Alliance tribes, different quest lines, different mounts, different equipment, each server may be an alliance, or the tribe may be strong.
World of Warcraft is the first online game produced by the famous game company Blizzard Entertainment, and is a massively multiplayer** role-playing game.
The game is based on the plot of the company's real-time strategy game "Warcraft" as the historical background, relying on the historical events and heroes of Warcraft, World of Warcraft has a complete historical background timeline. Players go on adventures in World of Warcraft, complete quests, new adventures, explore unknown worlds, conquer monsters, and more.
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You can understand it by listening to the name. In terms of the plot of the game.
The alliance symbolizes justice. The tribe symbolizes darkness.
Putting it into practice... The role of the Horde is slightly stronger than that of the Alliance.
Because different characters have different senses. Human warriors and cattle wars stand together. Who do you regret? Cow people.
Let's talk about the undead eating corpses. Natural blood supplement.
Plus the tribal maps are beautiful. Most players cultivate tribes...
It can be seen on the battlefield. Tribes are often twice as large as confederations ...
But the official can't be too tribal. So you can't say who's good and who's bad.
Play games. Just find your own happiness.
If I come to suggest. It's better to practice the alliance.
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The difference lies in the different models, for example, the undead of the tribe are cooler;
Different places of residence, tribes such as Orgrimmar, Alliance Stormwind, etc.;
There are also differences in racial talents, such as the war trampling of the bull head and the self-reliance of human beings, but in comparison, the racial talent of the tribe is more dominant;
Nothing else is different.
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The two camps, different races, have differences in racial specialties, and then there are certain differences in related regions and missions. Nothing else. It's just a different experience.
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It's just two different camps, and the two are opposites
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In the beginning, the Azeroth Alliance was stronger (because there were no tribes. After all, it's an indigenous tribe that rushed over from the dark gate later, and at that time, the alliance was a little stronger, and when the shaman was the chief, the tribe had a living space, and then gradually balanced (wow, the plot was basically balanced) According to my personal understanding, the tribe should be a little weaker in the later stage of the mop After all, the dead chief is brainless but there is the protagonist of the world.
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Of course, the former is more cohesive.
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