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Throws a mysterious magic arrow at the target, causing a random stun and damage for a certain amount of time.
Cast Cost: 140 mana.
Cast Range: 500
Rank 1: Deals 1-200 damage and stuns for 1-2 seconds.
Rank 2: Deals 50-225 damage and stuns for 1-3 seconds.
Rank 3: Deals 75-250 damage and stuns for 1-4 seconds.
Rank 4: Deals 100-275 damage and stuns for 2-4 seconds.
Concentrate. Damage Type: Magical Damage.
Displays stun time and damage values on the target's head, visible to everyone.
Projectile Speed: 1000. Cast on an enemy unit. Moves you and all your illusions to that enemy unit, teleports to a point in your lane with that unit, and increases the damage of Chaos Knight's next attack.
Cast Cost: 70 mana.
Rank 1: Deal 25 bonus damage. Cooldown 24 seconds, cast range 550.
Rank 2: Deal 50 bonus damage. Cooldown 18 seconds, cast range 600.
Rank 3: Deal 75 bonus damage. Cooldown of 12 seconds and cast range of 650.
Rank 4: Deal 100 bonus damage. Cooldown 6 seconds, cast range 700.
Concentrate. Teleport to a random 30% to 80% distance from Chaos Knight on both lines.
Illusions of self controlled by Chaos Knight within a radius of 1400 will also be teleported.
After casting, Chaos Knight will come face to face with the target, and will automatically attack the target (including illusions).
Bonus damage lasts for seconds. Has a 10% chance to deal additional damage.
Rank 1: Deals double damage.
Rank 2: Deals 2x damage.
Rank 3: Deals double damage.
Rank 4: Deals 3x damage. Create a few illusions of the Chaos Knights. The illusion has all of its main attack power, but takes 200% damage.
Level 1: Creates 1 illusion. Consumes 125 mana.
Level 2: Creates 2 illusions. Consumes 200 mana.
Level 3: Creates 3 illusions. Consumes 275 mana.
Concentrate. Clear the status of the Chaos Knight.
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Skill Name: Shortcut: Use the effect, Skill Level, Arrow of Chaos, c, to throw a mysterious energy arrow at the target unit. Inflicts a random time stun and a random amount of damage. , Damage Type: Magic Damage, calculates the damage of magic resistance, and the magic immunity unit is completely blocked.
Mana cost: 140 points.
Cast Range: 500 Rank 1: Inflicts a random 1-2 second stun and 1-200 damage.
Rank 2: Randomly deals 1-3 seconds of stun and 50-225 damage.
Rank 3: Inflicts a random stun for 1-4 seconds and 75-250 damage.
Rank 4: Inflicts a random 2-4 second stun and 100-275 damage. Reality Rift e teleports you and all of your illusions and target units to a random location of 20% to 80% of the distance between the two of you are connected.
Your next attack has extra damage, forcing the target to face the Chaos Knight when it is successfully cast.
Mana cost: 50.
Rank 4: Deal 120 bonus damage to the next attack in seconds. Chaos Strike rChaos Knight's magic gives him a chance to deal extra damage, after triggering the passive skill, reduce his armor by 5 before the attack hits the target for 8 seconds, and the illusion also inherits the armor reduction effect but only refreshes the duration when it is triggered multiple times on the same target, and the armor reduction effect does not stack Lv 1:
There is a 10% chance to deal 125% critical damage.
Rank 2: Has a 10% chance to deal 175% critical damage.
Rank 3: Has a 10% chance to deal 225% critical damage.
Rank 4: Has a 10% chance to deal 275% critical damage. Illusion tSummons several Chaos Knights' illusions from another dimension that deal full damage, but take 200% damage.
There is a 50% chance to add an additional illusion upon cast.
Mana cost: 125 200 275 HP.
Rank 2: Chaos Knight summons 2 illusions of himself. Duration: 42 seconds.
Rank 3: Chaos Knight summons 3 illusions of himself. Duration: 42 seconds. The above information is from:
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The hero of Chaos eats with his ultimate, and at the same time he is very lacking in blue. You get out of the fight, pretend to have a prosthetic leg, a war drum, a magic wand, and if you're fat, you can get an armband. In the middle and late stages, the dragon heart can improve the quality of the illusion, and the clone increases the output.
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