What are the stunts of Heroes Invincible 3 neutral monsters?

Updated on Game 2024-03-15
12 answers
  1. Anonymous users2024-02-06

    I don't answer, but I'm a man of God.

  2. Anonymous users2024-02-05

    1.Earth system: Return to the city.

    2.Intelligence: Increasing mana points is the most important;

    3.Wisdom: Can learn advanced magic;

    4.Water System: Prayer.

    5.Fire: Doomsday Judgment.

    6.Air: Flight, the gateway to another dimension.

    7.Mana multiplies magic attack power;

    8.Logistics: increase running speed;

    Game evaluation: "Heroes of Might and Magic" with the influence of PC popularity in China, many domestic players also came into contact with the "Heroes Invincible" series at this time, the details of the game map shocked many people, grasslands, rivers, castles The fineness of the castle has improved greatly compared with the previous generation, and the hero's face production also shows the art level of NWC, even if the game is played in window mode or high-resolution patches after more than ten years, the picture still does not look simple. The strong first impression led them to use the word "masterpiece" more than 10 years later to express their praise for Heroes III, which is also known as the first true glory of the Heroes series.

    Nomad Star Network Review).

    Heroes of Might and Magic because of the high configuration requirements, plus some other reasons, for a period of time many players maintained a wait-and-see attitude towards the game, but in the end, "Heroes of Might and Magic 3" has been a great success, the vast majority of players because of the three generations of works to know the heroes of Invincible, including most of the Might and Magic players are also from this generation of contact with Heroes Invincible, and because of the classic of this game, there are still a large number of players playing H3 more than ten years later, nostalgic for the days of hot seats with friends.

  3. Anonymous users2024-02-04

    Heroes of Might and Magic 3

    The eight divine skills are:

    1. Soil system: return to the city.

    2. Intelligence: The most important thing is to increase magic points;

    3. Wisdom: You can learn advanced magic;

    4. Water system: prayer;

    5. Fire system: Doomsday Judgment;

    6. Air system: flight, the door of another dimension;

    7. Magic power: Multiply the magic attack power;

    8. Logistics: increase running speed;

  4. Anonymous users2024-02-03

    1. Attack power.

    Attack increases the damage when attacking enemies.

    2. Defense.

    Defense reduces damage when attacked by enemies.

    3. Strength. The Hero's Strength increases the lethality of attack magic and increases the effect and duration of support magic.

    4. Knowledge. Knowledge affects the hero's mana cap, which is normally 1 mana for 10 mana. Intelligence skills can permanently increase the maximum mana, and the Mana Vortex and Magic Fountain can temporarily double the maximum mana.

    5. The connection between lethality and attack power:

    The monster's lethality represents base damage, each point of attack increases the lethality of creatures by 5%, and each point of defense of enemy heroes decreases the lethality of friendly creatures.

  5. Anonymous users2024-02-02

    Each point of attack of heroes increases the lethality of creatures by 5%, and each point of defense of enemy heroes decreases the lethality of friendly creatures. Knowledge increases the hero's mana. Strength increases the lethality of attack spells and the duration of status spells.

  6. Anonymous users2024-02-01

    For every 1 high attack, the damage is increased by 5%, up to a maximum of 400%.

    For every 1 defense high, damage is reduced, up to a maximum of 30%.

    The increase and loss caused by offensive skills, defensive skills, archery and specialties are calculated separately on the basis of the above, and there is no upper and lower limit.

  7. Anonymous users2024-01-31

    Logistics: No matter what hero or map, running fast is the last word, and speed is everything.

    Leader: Morale can have an extra chance to attack, allowing you to slash one more time, just think about how cheap it is.

    Wisdom: Even if you're a muscular man, you have to use magic when you fight, right? Muscle men occasionally need to be reincarnated.

    4 series, 4 series magic, the mastery of the choice, recommended high earth and high atmosphere.

    Hawkeye: It's a complete waste of wood, and I don't want this if I don't have any special hobbies.

    Luck: I looked at the hobby.

    Academic: Use General.

    Diplomacy: Generally practical.

    Learning ability: You can upgrade a little faster.

    Muscle Heroes: Must learn to attack, resist, and tactics (tactics can be closer to the enemy, and if you get closer, your muscles can scare people).

    Mage Heroes: Intelligence (double mana), mana (increases magic damage, a little more anyway).

    Pathfinding: Whether you learn or not depends on the need. If you go through the swamp, you can put a swamp soldier in the first class.

  8. Anonymous users2024-01-30

    The top 8 skills of a magic hero are:

    1. Advanced fire system.

    2. Advanced soil system.

    3. Advanced gas system.

    4. Advanced water system.

    5. Advanced wisdom.

    6. Advanced intelligence.

    7. Advanced anti-demon.

    8. Advanced magic.

    One more ghost clan: the high-level conjuring book.

    Expansion: All hero skills and effects.

  9. Anonymous users2024-01-29

    French heroes are good. For example, some wind skills, acceleration, and some blessings. Attacking fire and water it's better.

  10. Anonymous users2024-01-28

    Wisdom (a must for learning advanced magic, the most important in the shadow of death, without which the four lines of magic would not be of much sense).

    Earth-based magic (Space-Time Gate, Resurrection, Sluggishness, Body Protection, Thunder, Gathering Spirits.) I don't need to say how important it is)

    Air magic (alternate dimension, flying, chaining, accelerating, clairvoyance, light of destruction) Fire magic (Doom, blindness, madness, curses).

    Mana (increases magic damage).

    Water Magic (Healing, Summoning, Prayer, Mirroring, Holy Spirit, Amnesia, Limbo, Exorcism) Logistics (of course also important in turns).

    Intelligence (the importance of mana cannot be ignored either).

  11. Anonymous users2024-01-27

    1. The hero with the strongest vertical limbs: Tai Ze.

    2. The most powerful attack hero: Hart.

    3. The most powerful magic hero: Lao Suo.

    4. The strongest hero in each city is Sir Murak, a Terran (fortress), who has good speed and fast running, and Ronis, who is good at praying.

    5. Snow Clan (Tower) Somla is the strongest, the initial chain lightning is too strong, and there is also a good attack acceleration that is also very good, and the initial skill has a diplomatic skill.

    6. The ghost clan (cemetery) mountain is the first choice, and the initial thaumaturgy can minimize the loss of troops.

    7. The dungeon Jedt is the strongest, reincarnated and reborn.

    8. The elven clan (barrier) is the strongest with intellectual talent.

    9. Barbarian (stronghold) Kenlo-Hag is the strongest, with an offensive technique plus 4 points of attack itself, and the attack power is too high to burn the sensitive.

  12. Anonymous users2024-01-26

    In fact, skills vary from hero to hero.

    For example, the barbarian's Haag gave him a high fire.

    It's not as good as advanced tactics.

    Personally, I think. Warrior-type heroes such as specialties of a certain class, attack, defense, resistance ==.

    The best skills are:

    Offense, Defense, Tactics, Leadership, High Spirit, High Earth, Resistance, Ballistics (Wisdom has little effect, because the knowledge of this kind of hero is too low, even if you learn advanced magic, you can't use it 2 times, and it is not as useful as the acceleration of high qi and the shield, stone, and sluggishness of high earth).

    Mage-type heroes such as a specialty of magic, magic, and intelligence ==.

    The best skills are:

    Intelligence, Intelligence, 4 Series, Magic, Logistics (because mage-type heroes generally have relatively low mobility, so logistics are very needed, and magic needs to be replenished by wells or returning to the city, so logistics is more important to mages than warriors).

    Of course, any good skill is relative.

    For example, if the enemy has forbidden demons, then your mage is useless.

    If you have swampy terrain, wayfinding is more useful than logistics.

    If the opponent is a ghost clan, you need a hero who can scout.

    For tower archery is much more useful than ballistics.

    If there is a lot of sea, sailing becomes a very good skill.

    Therefore, the so-called good skills still have to be talked about in the picture.

    In addition, the controversy over the skill of magic is still quite controversial.

    Judging by the results of your current testing, the effect is not so obvious (and the same goes for the lucky skill).

    It is only known that Hawkeye is the most rubbish skill at the moment.

    Even academics are much more useful than him (because when the main hero is too far away from the city, there is an academic hero who can pass magic.

    And you can make the heroes hired outside learn a lot of magic.)

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