Diablo 2 Necromancer uses which mercenary from which world is the best?

Updated on Game 2024-03-15
4 answers
  1. Anonymous users2024-02-06

    Act 2 Spearman on Nightmare difficulty: Aura of Strength.

  2. Anonymous users2024-02-05

    With King Leorik (Dark Gold) or Heart of Oak (Runeword), the Deputy holds the Call to War and Spirit King Leorek's ** - Staff of the Tomb.

    One-Hand Damage: 10 - 22 (16 Average)Requires Level: 36

    Required strength: 25

    Durability: 15

    Base Speed: [20].

    50% damage to the undead.

    When attacking, there is a 10% chance to cast Level 2 Bone Dungeon.

    5% chance to Cast Level 10 Soul of Bone + (per character level) 1-123 Mana (depending on character level), 10% High Cast Speed.

    2 Teeth (Necromancer only).

    2 Resurrected Skeleton Mage (Necromancer only).

    3 Skeleton Mastery (Necromancer only).

    3 Skeleton Resurrection (Necromancer only).

    2 Summoning Spell Skills (Necromancer only).

    2 Toxin and Bone Spell Skills (Necromancer only) Oak Heart.

    4 grooved staff mace.

    Koe 18 + Vax 26 + Poole 21 + Shur 10 +3 for all skills.

    40% High Speed Cast Speed.

    75% damage to demons.

    100 accuracy against demons.

    3-14 Cold Damage, 3 Seconds Duration (Normal) 7% Hit Steal Mana.

    10 Agility.

    +20 to health refill

    Increases maximum mana by 15%.

    All Resistances +30-40 (variable).

    Level 4 Oak Sage (25 times).

    Level 14 Raven (60 times).

    Call to arms. 5 Grooves **.

    Amm 11 + Lahr 8 + Marr 23 + Easter 24 + Ohm 27

    1 All skills.

    40% increased attack speed.

    250-290% Enhanced Damage (variable).

    5-30 Fire Damage.

    7% Hit steals life.

    2-6 Battle Command (variable)*

    1-6 Combat Structure (variable)*

    1-4 Battle Howl (variable)*

    Prevent monsters from healing themselves.

    +12 to health refill

    30% better chance of getting magic gear.

    Spirit 4 groove shield.

    Tal 7 + Shur 10 + Oth 9 + Amm 11 Shield +2 All Skills.

    25-35% high-speed cast speed (variable).

    55% Rapid Re-Attack.

    250 Flying Defense.

    22 Stamina.

    89-112 Mana (variable).

    Hardiness +35%.

    Lightning Resistance +35%.

    Anti-Poison +35%.

    3-8 Mana Absorption (variable).

    The attacker takes damage 14

  3. Anonymous users2024-02-04

    Curses and summoning can be added more in the skills.,Passive skills of the summoning system should also be added.,The skeleton mage is dispensable.,The stone demon only needs one to be heightened (I add the one that shares the damage.,If you add a poisonous dagger.,And **There is blood sucking on it.,Then the stone devil will also be very strong.。 )。There's a skill called Poison Ring called Poison Nova in it, and that one can be topped up.

    There are many poison exemptions in the mini-bosses, but none of the three big bosses have the characteristics of poison immunity.

    Personally, I think that the skill points should not be too scattered, looking at a lot of subordinates, in fact, I can't bear it at a critical time, and the necromancer summons the little brother to ask for the corpse is really loved and hated, especially when fighting the big boss, people will make your little brother all seconds with one move. Where are you going to find the corpse...

  4. Anonymous users2024-02-03

    1. Before reaching the second act of Nightmare difficulty, the defensive spearman of the second act of normal difficulty is the best choice. He surpasses all other mercenaries in all aspects of his stats.

    2. After reaching the second scene of Nightmare difficulty, the nuclear squire defensive spearman in the second act of Nightmare is the most survivable mercenary in this game, and it is also the largest number of security system changes, so it is highly recommended to change to this here.

    3. After you and your mercenaries reach level 80 and have very powerful equipment, the Barbarian can change to an offensive spearman in the second act of Nightmare difficulty or an offensive spearman in the second act of normal difficulty, but the mage does not recommend changing it.

    4. When you have extremely powerful equipment (Rune Language Dream, you need to use 31 runes), it is possible to change to a mercenary in the fifth act.

    5. The attributes of mercenaries are only related to the type, and the mess has nothing to do with the name.

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