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Yellow Springs tremble (g).
The Necromantic Wyvern draws life from the target, reducing their attack speed and movement speed for 10 seconds, and he himself gets a corresponding boost for 15 seconds.
Huang Quan trembled. Cast Range: 600
Mana cost: 110 120 130 140.
Rank 1 - Reduces the target's attack speed and movement speed by 8% for 10 seconds; The Necro Wyvern itself increases its attack speed and movement speed by 8%.
Rank 2 - Reduces the target's attack speed and movement speed by 16% for 10 seconds; The Necro Wyvern itself is increased by 16% attack speed and movement speed.
Rank 3 - Reduces the target's attack speed and movement speed by 24% for 10 seconds; The Necro Wyvern itself is increased by 24% in attack and movement speed.
Rank 4 - Reduces the target's attack speed and movement speed by 32% for 10 seconds; The Necro Wyvern itself increases its attack speed and movement speed by 32%.
Grave Keeper's Cloak (g).
The Grave Keeper's Cloak.
The Necro Wyvern converts the damage he takes into energy, for him and allied units within a radius of 800 around him.
Level 1 - **10% damage taken.
Level 2 - **15% damage taken.
Level 3 - **20% damage taken.
Level 4 - **25% damage taken.
Soul Transcendence (t).
Soul transcendence. The death of any unit within a 625 radius around the Necro Wyvern will restore his health and increase his attack damage by 6, excluding units that are denied by the opponent, and the duration of each soul deceleration lasts for 30 seconds.
Rank 1 - Each soul restores 4 health to the Necro Wyvern, and the effect of increasing attack damage stacks up to 2 times.
Rank 2 - Each soul restores 8 health to the Wyvern, and the attack damage increase stacks up to 4 times.
Rank 3 - Each soul restores 12 health to the Wyvern, and the damage increase stacks up to 6 times.
Rank 4 - Each soul restores 16 health to the Wyvern, and the damage increase stacks up to 16 times.
Resurrection of the Wraiths (e).
Resurrection of the Wraith. Resurrects Wraiths from the corpses of allied units, which have 33% magic resistance, 33% magic resistance, and 70% magic resistance. Mana costs 50 and casts 6 seconds apart.
Rank 1 - Resurrects Wraiths from corpses with 350 health, 40 damage, and flying units.
Rank 2 - Resurrects Wraiths from corpses with 550 health, 46 damage, and flying units.
Rank 3 - Resurrects Wraiths from corpses with 800 health, 52 attack damage, and flying units.
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The output is still enough to see, Xiaolong is like crazy.
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Visage's dragon play style is actually very particular.
The focus is on how well Visage fits into the team.
Now in CW, it is generally a 3-person road, and that way breaks out In the process of cooperating with the high return to the blue, C's explosiveness is relatively high, and the CD time is relatively short, but the level of the necromantic dragon is relatively low, and the dragons at this time basically belong to the role of keeping people after the field of vision opening and team battles After the team battle, the role of keeping people generally chooses team battles to rely on dragons to play a wave of high output and then quickly leave the battlefield When it is time to harvest, sit down and then carry out the next round of output.
If it's a passerby, visage, if you play well, try to take the solo position, so that you can quickly improve your economy and level, and you can improve it relatively quickly If you have an advantage in the middle lane, you can kill it alone first, or you can go to the side to bring the rhythm 2 Wyverns quickly hit the first wave of damage because the more you fight, the weaker the attack power is, and then make up for C and make up for Huangquan by yourself, and then chase the point When you slow down, put the first dragon down, and then put the second dragon down, and then the first dragon A make up for c, this rhythm is basically a single catch and die a late game Xiaolong does more vision When the dragon tries to control it well and not to be killed during the team battle, after all, there is a lot of waste blue and a lot of money It is generally when the team battle starts The main body G is opposite the physical c The small dragon must go around the back of the back and rush in and sit down After the point, sit down in the back row Cut the battlefield Forming a situation where the opposite team battle is less and more fights.
In addition, the tip is that the necromantic dragon's small dragon sits down with volume, but it can't be passed through, and you can use this to stay away from the narrow terrain and sit on a dragon card in the front and back.
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1 skill point control deceleration is used to chase and kill the first candidate, 3 skill energy bar pay attention to a good state, release 3 skills to create high damage at the right time, 3 skills are given priority to fill up, and in the case of being suppressed, 2 skills are on point in the early stage. If the ultimate can follow your teammates gank during the time of your own farm, if it is a tailwind period, the ultimate to the person A with 1 skill slowdown and 3 skill output can easily kill the intelligence and agility heroes without endurance, and the birds recruited during the group p should not be on first, and then used to control the opposite hero after the first hand is played and then output. It is recommended to wear prosthetic legs, vanguard shield, and siwa guard, and if the team does not have the endurance of the hero, you can go out of Macon first.
The new version of the necromantic dragon's early laning ability can be said to be weakened, but the damage of the skill is increased, and it is easy to play aggressive cooperation to kill heroes, and the ultimate after level 6 can bring the team an improvement in gank ability, and the operation block awareness is good, and the ultimate can greatly strengthen the team's control, in addition, the ultimate can also be used for local vision control, in short, the positioning of the necromantic dragon has become a gank of magic output and a half-flesh shield.
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Recruit two dragons in advance, then drop one first, drop another one after a second or so, and then recruit two new ones, and the speed is to choose one of them to fall, and then drop one.
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In formation, the remnant snow sits, and it is very useful when chasing and killing, but it is necessary to practice double lines.
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It can be controlled individually and sit one by one.
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Formation control: Players who play more buildings will be proficient.
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It's good not to make more moves, what is there to hesitate about.
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If your question is about how to use the Necro Wyvern, then it looks like this.
The equipment is mainly meat and team suits, and then the mediocre beast that your ultimate finds is used as a starter, because he can be stunned when he sits down.
The formation is like this.
Necromantic Wyvern and Yong Beast formation 1 team.
Two mediocre beasts form 2 teams, if you want to select the necromantic wyvern separately, you can directly use the F1 key.
Then if you send it away, add a little passive in the early stage, and then it's up to you whether the main plus G or C is.
There will be more restrictions on the main plus G, and there will be more explosions in the main plus C, it still depends on the lineup.
Whatever the lineup lacks, you add it.
If there is a big one, increase it, and then when you encounter an enemy single kill, you will first stick it with g, and then the beast will sit down and faint, and then keep A, and the opponent is dying or running away with C, and you must know that the release distance of C can be very far.
If you're asking how to use other heroes to kill the Wyvern, that's it.
Choose a meat shield, stand and poke with him, pay attention to your position, and try not to be sat on by the mediocre beast.
Then pay attention to try to kill his mediocre beast in the early stage, because the mediocre beast is very brittle, but killing one will drop 100 pieces.
However, it should be said that the magic resistance of the mediocre beast is more than 90 percent, which means that the spell can't hurt the mediocre beast with much blood, but the effect of dizziness and slowing down is still there, so try to kill the mediocre beast as much as possible.
The Vulgar Beast loses a little bit of attack power every time it a.
The Beast is invincible when it sits down, and will regenerate health and attack damage, and after a while, it will automatically become two new Beasts.
That's probably all there is to it, pure hand-to-hand.
Purely personal opinion.
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Use the tab key more often to switch teams faster.
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Sheep knife, the same level 6 with the same equipment, and he has a gargoyle situation that it is impossible to kill alone. The scope of your problem is too large. For example, what kind of hero kills the spirit dragon, and what kind of conditions kill the spirit dragon.
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It's not difficult to play with a couple of outburst control soy sauces, and you have to be able to dual-control the birds, and play more.
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It's so simple, isn't he just two birds next to him, just don't be k, or out of bkb
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Necromantic Dragon's second skill is to collect heroes in the vicinity to cause damage to heroes, generally with high burst heroes, such as small, After he vt, you will find that the green grid above you will increase a lot of leakage, and then immediately release it will cause high damage Xiaoling, with this skill when entertaining, you can come out of the red tent to receive 2 skills seconds, I generally love to shine first, but it is not recommended, it requires high replenishment skills, generally first out of Macon, and then desolate, then heart, and then blood essence, You can also go out of the wind tent with your little bird to make your control search Wang very disgusting, that's all, this is a weakened hero, 69's unpopular....
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It's not interesting for you to study what this hero is doing.
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The biggest feature of the Necromantic Dragon is that the CD has a very short C skill, and the full energy can hit 400 damage, so the continuous output of the Necromantic Dragon's non-stop release of C is very high when the battle is fierce. At the same time, he also has a deceleration skill, which is easy to accumulate C energy with the high explosive power of the little dragon. The meat shield effect of the passive skill is also good, at least one level in the early stage, and the headwind can be increased a little more.
Give you a few ways to play.
1.Orthodox CW route.
In the game, the role of the Necro Dragon is to cooperate with teammates to kill online, and as an output point in meat shields and team battles in the middle and late stages. The equipment will choose meat outfit and team outfit to ensure their survival, and release as many Cs as possible to provide output.
Generally equipped with prosthetic legs or secret shoes, prosthetic legs are more fierce in individual fights, because there is a slowdown and a small dragon sitting on the ground, the general attack effect is still quite good. The secret method is that there is a lot of magic, which is more suitable for team combat, and if your teammates don't come out, you can consider it.
The rest of the Macon challenges the meat outfits such as the flute, vanguard, and war drums, and the later ones come out with panacea equipment such as sheep knives, ice armor, and hearts.
2.Passers-by main gank
Passers-by can also press the above, but if you have a chance to order or the early stage is very smooth, you can directly root the root. Medium-term single kill, crisp deceleration + direct kill of yourself and Xiaolong AAA + C + big root. Steady the little dragon to stun him, follow him A, and wait for the second C to cool down and then big root +c.
Or meet the big root + c, slow down + chase + second c.
If the early stage is fast, the single kill is very powerful. Later equipment is still recommended meat outfit.
The Necromantic Dragon has a range of 600, slows down and adds its own attack speed and the stun of the small dragon, the output environment is very good, and it has DPS potential. At the same time, its own high output can also accumulate C energy faster. You can consider DPS play in downwind, especially if you don't have any late stages.
Equipped with prosthetic legs, medals optional, war drums optional, and then asters. In the later stage, consider electric hammers, dragon hearts, sheep knives, ice armor, and strong attacks.
The medal provides mana restoration, which is needed by necromantic dragons without secret methods, and defense reduction is very helpful for increasing the explosive power of physical output between themselves and the dragon. The Drums of War's all-round stats and good attacks are also optional items for the Necrosaurus in any situation. Aster synthesis is smooth in the new version, and the attributes of the empty staff plus output and demon return are very suitable for the positioning of the DPS Necromantic Dragon, and the silence effect works well when killing people who have control and escape.
The electric hammer can increase the farm capacity, push the line speed, and is also good as a remote output installation. In the later stage, it is still a few old things, that is, the equipment that can be considered more about the output direction.
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There are mainly two routes, one is to assist the team, out of the Macon pipe, in the later stage to supplement the dragon core to attack the sheep knife Xiwa, etc., and the other is to output the flow, out of the glow of the thunder hammer to attack the dragon core, etc., depending on the degree of plastic surgery and adversity.
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Pioneer, prosthetic leg, flute, sheep knife, ice armor.
The slowdown is very imba The control of the gargoyle is also very good, and the main thing is that the hero is very meaty.
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Team Meat Bar Macon Flute War Drums,
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The first outfit must be a team outfit.
Redone the Corpse King, with the Tombstone skill.
The landlord should think that why the cw red man who was not a ban must be selected back then asked why he was so indifferent today In fact, the gods themselves have not changed The model was established until the dota update to the present, and the king of the gods has been the same as before, and the biggest change under the careful study is that the dota update has weakened his agility growth from 15+ to 11+ o( o haha can't be a dps !! Of course, this is a joke But the reaction is the fact that the main thing is the weakening of the IMBA and the phase of the meat suit and the challenge, and the high value of the cloak weakens its output It is difficult for Zeus to have an advantage in the early stage, and it needs more than 2 large pieces to be NB, which can be said to be a semi-farm, but it is a French system, 1 flying shoe, 1 A staff, plus 1 sheep knife or ice armor, which is much easier to use than some physical DPS. >>>More
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