When is the damage multiplier of Dota Necromancer s ultimate determined?

Updated on Game 2024-02-09
13 answers
  1. Anonymous users2024-02-05

    Effective, but it is recommended that the Red Cane only be upgraded by one level.

    NEC is generally used as the main carry in the team, the main meat, and the A staff can be seen here.

    Death Scythe shortcut: E

    Causes the target to deal damage based on the target's currently missing health (i.e. max health - current health) and stuns for seconds. (In parentheses are the values when you have the Aghanim Scepter.) Cast Range: 600

    Stun pierces magic immunity. Damage is later settled after the stun duration ends, so all damage between the start of the stun and the end of the stun will be counted.

    Cast Time: 100 (70) 85 (70) 70 (70) seconds Mana Cost: 175 340 500 HP.

    Damage is later settled after the stun duration ends, so all damage between the start of the stun and the end of the stun will be counted.

  2. Anonymous users2024-02-04

    The NEC ultimate mechanic now looks like this:

    Stage 1: Ignores the non-damage stun of the Demon Immunity, time seconds.

    Stage 2: Fei ignores the damage determination of the magic immunity: loss of health * damage multiplier.

    The second stage is actually after the first stage, so the damage you say, as long as it is inflicted in or before the first stage, will be counted in the second stage, hope!

  3. Anonymous users2024-02-03

    The ultimate has a fixed effect, and the HP is determined after this effect.

    This means that all damage received at the time of finalization will affect the final decision.

  4. Anonymous users2024-02-02

    The other party did not open BKB to take effect. NEC's ultimate damage is now determined within 1 second of your amplification.

  5. Anonymous users2024-02-01

    Yes. Determines the proportion of HP when damage is generated.

  6. Anonymous users2024-01-31

    The moment the ultimate stun ends, so the damage of the red rod is still very helpful.

  7. Anonymous users2024-01-30

    The damage dealt depends on the target's currently missing health (ie.

    Max Health - Current Health), Stun for 1 second. Level 1 ultimate coefficient is, level 2 and level 3 are, respectively, a staff can increase the ultimate damage (that is, increase the coefficient), respectively, to be specific, if the enemy hero has 2000 points of maximum health, but is in a half-blood state, that is, the current health is 1000, the enemy loses 2000 1000 1000, if the necromancer reaches level 16 and has a staff a, then the theoretical damage of the necromancer's ultimate is 2000 1000, If the enemy has magic resistance items such as challenge turbans, flutes, etc., then the ultimate damage has to be discounted, that is, 30% of the magic resistance is removed, and the actual damage of the ultimate is 1100 1 30% 770

  8. Anonymous users2024-01-29

    Calculate the difference between the target's maximum HP and your current HP, and then multiply this by your skill level coefficient ().

    With the higher point of the blue staff, this value is subtracted from the resistance effect of the opponent's magic resistance (a very complicated formula for calculating magic resistance), and the damage is dealt. For example, a centaur with 3000 blood, now only 1500 blood is left, if there is no blue staff, the skill is level 3, and the opponent has no magic resistance, theoretically a big opponent will die, but usually with their own magic resistance, the damage is not so high.

  9. Anonymous users2024-01-28

    Brother Min. You ask me. We specialize in necromancy.

    My style of play is to start with both arms. Macon, Phase, Lincoln, Khiva.

    Out to Khiva is basically invincible. If the funds allow, you can get another A cane, a big root or something.

    Assault Dragon Heart Sleeve is also OK.

    1v1 is not a play at all. Close-up pulse brush. Big root dots. Basic half-blood. Click twice to direct the ultimate.

    If you don't have a staff, your HP is less than 45% for seconds. If there is less than 53% of seconds.

    is a very diaphragmatic late-stage milk anti-hero Liu Bo.

  10. Anonymous users2024-01-27

    It can be used as a starting skill to suppress others, such as the time of the group, the other party has such a strong control as a cow, you can use the big to take the lead, and the big control is to ignore the magic avoidance.

    Level 3 big people can be used to grab people's heads after they are beaten to half blood, and this is also a second kill, which is very similar to the big one of the Axe King, but it is better than his to hit people.

    Very strong people.

  11. Anonymous users2024-01-26

    Set: The target's maximum HP is A, the target's HP is B, the target's current Magic Bend Resistance is C, and the Necromancer's current ultimate damage coefficient is m.

    then use the Great Stare move to deal damage to the target as YAB

    mc Also, don't you understand the skill explanation???

  12. Anonymous users2024-01-25

    Death pulse (d).

    The Necromancer unleashes a death pulse that deals damage to enemy units and heals allied units. Radius: 400 450 475 500

    Rank 1 - Deals 75 damage to enemy units and restores 50 health to allied units.

    Rank 2 - Deals 125 damage to enemy units and restores 75 health to allied units.

    Rank 3 - Deals 200 damage to enemy units and restores 100 health to allied units.

    Rank 4 - Deals 275 damage to enemy units and restores 130 health to allied units.

    Rank 1: Mana cost of 125, 8 seconds between casts.

    Rank 2: Mana cost of 145 with 7 second cast intervals.

    Rank 3: Mana cost of 165 with 6 second cast intervals.

    Rank 4: Mana cost of 185 with 5 second cast intervals.

    Aura of Dedication (f).

    The Necromancer's aura of death causes the hearts of nearby enemy units to gradually stop beating, taking a percentage of their maximum health per second. Pierces magic resistance, but has no effect on magic immunity units.

    Rank 1 - Reduces max health per second and has a radius of 1000.

    Rank 2 - Reduces maximum health per second and has an area of effect of 1000.

    Rank 3 - Reduces maximum health per second with a radius of 1000.

    Lv 4 - Reduces max health by 1% per second, with a radius of 1000

    Abusive (i).

    Revel in spreading death and pain, and the Necromancer restores some magic for every 1 unit killed.

    Rank 1 - Restore 12 mana for every unit killed.

    Rank 2 - Restores 24 mana per unit killed.

    Rank 3 - Restores 36 mana per unit killed.

    Rank 4 - Restores 48 mana per 1 unit killed.

    Death Scythe (R).

    Gives the target a true understanding of the fact that the person is going to die, and the damage dealt depends on the target's currently missing health (i.e. max health - current health), and stuns for seconds. (In parentheses are the values when you have the Aghanim Scepter.) Cast Range:

    600 Stun Pierces Magic Immunity, Spell Attack, Magic Damage.

    Level 1 - The damage multiplier is.

    Level 2 - The damage multiplier is.

    Level 3 - The damage multiplier is.

    Rank 1: Mana cost of 175 with 100 (70) second cast intervals.

    Rank 2: Mana cost of 340 points, 85 (70) second cast intervals.

    Rank 3: Mana cost of 500 points, 70 (70) second cast intervals.

  13. Anonymous users2024-01-24

    DOTA: Necromancer's ultimate is the nemesis of the remnant hero.

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