The earliest version of DOTA: King of the Gods ability

Updated on Game 2024-03-14
10 answers
  1. Anonymous users2024-02-06

    The landlord should think that why the cw red man who was not a ban must be selected back then asked why he was so indifferent today In fact, the gods themselves have not changed The model was established until the dota update to the present, and the king of the gods has been the same as before, and the biggest change under the careful study is that the dota update has weakened his agility growth from 15+ to 11+ o( o haha can't be a dps !! Of course, this is a joke But the reaction is the fact that the main thing is the weakening of the IMBA and the phase of the meat suit and the challenge, and the high value of the cloak weakens its output It is difficult for Zeus to have an advantage in the early stage, and it needs more than 2 large pieces to be NB, which can be said to be a semi-farm, but it is a French system, 1 flying shoe, 1 A staff, plus 1 sheep knife or ice armor, which is much easier to use than some physical DPS.

    Finally, the last thing that hasn't changed is that his agility growth has been reduced from 15+ to 11+

  2. Anonymous users2024-02-05

    It's the same as it is now.

    This hero has not changed.

  3. Anonymous users2024-02-04

    I used to have this skill, but now the range of the electrostatic field has been increased a bit.

  4. Anonymous users2024-02-03

    That's what the Era zeus skill looks like.

    And now the range of the electrostatic field has increased.

  5. Anonymous users2024-02-02

    First of all, I'm not a master, but I want to share some of my experience with you, generally I play gods and watch others play out in the game can be 3 branches, 1 + 3 intelligence, 1 group eating trees, 2 small purifications.

    Of course, it depends on the opponent's mid-lane hero, if the opponent's suppression ability is strong, you have to bring back more blood to eat and drink, and if the opponent's suppression ability is not as good as yours, then feel free.

    The principle is not to go out with a bottle, bring some food and drink to beat the bottle, if your teammates don't have the assistance to buy chickens, you should theoretically buy chickens.

    The task of the gods in the middle stage is mainly to cooperate with teammates to catch people and support teammates from all walks of life Mainly catch each other in the late stage, the role of the gods in the later stage is relatively small, buy more eyes Try to be with teammates to fight team battles (the gods' ultimate move does not have to be used to grab people's heads or wait for the opponent's blood to run home, and in the later stage of the group, I think the effect of using it first is better than using it later, the reason is that if the opponent lies down a few early in the group, it is very beneficial to the team battle The consequences of a team annihilation in the later stage are very serious,)

    Mid-stage release of the gods Bottle Straw sandals (arcane shoes are also available) Red staff (optional) Scepter pieces.

    In the later stage, the gods should have flying shoes (best) scepter refresh (can be replaced with sheep knives) and other legal equipment, but if it really comes to the time when you can come out of the scepter refresh, it is estimated that no matter how much equipment is meaningful, because then it will be time for the real late stage duel, basically level 25 At that time, the gods will be killed by the opponent in 3 5 seconds, At this time, you can consider some auxiliary equipment, such as the sheep knife wind staff.

    That's pretty much it.

  6. Anonymous users2024-02-01

    Go out: a large number of small purification potions and eat a few or large bottles Then casually order a little bit to support the middle stage of the branch of the attribute: you can directly hold the blood essence You can use a few power wristbands to support the blood before It is not recommended to use the secret method A pair of broken shoes, it doesn't matter.

    Late stage: Refresh the ball Blood Essence A staff is not too important + The damage is not too much, and it is not enough to say less.

    How to play: Because it is a short-handed and short-legged mage, it is generally used to make up for the knife with C Not a This is also the reason for bringing a large amount of purification potion.

    Add dots 12232423334111 yellow dots, 4 yellow dots, and countless yellow dots.

  7. Anonymous users2024-01-31

    Outfit: If you are in the single Zeus, you can buy a J when you go out, a group of 3 branches... Brush to 600, use J to transport the bottle over, and then pay attention to the position of F, and pick up F in time.

    In the early stage, there is a secret shoe.,Magic wand,One two pendants plus a little blood,TP should always be carried on the body:In the middle and late stages, a account will be released.,Refresh.,Blood essence stone.,Change to long-distance shoes.,If the physical output on the opposite side is relatively high.,Out of a nihilistic rod.。。。

    Plus points:Level 1 to the first skill,Used to replenish troops,After 2,3 points,There is a big promotion.。。。 It's a yellow dot when it's over, and finally a skill is full.

    How to play: It can be said that this hero has short legs, runs slowly, and is more likely to die, so you have to shrink a little... Don't rush to the front to resist skills.

    You use 2 and 1 skills in the back to output... By the way, if you operate well, you can use a jump knife, catch someone and run away to save your life.

  8. Anonymous users2024-01-30

    10 purification potions, buy a J, and buy some other random trees and branches, and then keep replenishing troops with C.

    In the medium term, brush money with a line to grab people's heads with W, and get out of a account.

    Late, casual, come up with what, refresh, blood essence.

  9. Anonymous users2024-01-29

    It is recommended that you go to the major ** to see the strategy, which is written in detail.

  10. Anonymous users2024-01-28

    Arc lightning (c).

    Unleashes a bolt of lightning that jumps continuously, dealing damage. The maximum jump distance is 500, and the damage does not decrease with the jump. Cast Range: 700.

    Rank 1: Deal 85 damage and jump 5 times. Cast interval seconds Cast Cost: 65 mana.

    Rank 2: Deal 100 damage and jump 7 times. Cast interval seconds Cast Cost: 72 mana.

    Rank 3: Deal 115 damage and jump 9 times. Cast interval seconds Cast Cost: 79 mana.

    Rank 4: Deal 130 damage and jump 15 times. Cast interval seconds Cast Cost: 86 mana.

    Lightning strike (g).

    Summons a bolt of lightning from the sky that deals damage to the target and stuns them for seconds.

    Rank 1: Deal 100 damage. Cast interval seconds Cast Cost: 75 mana.

    Rank 2: Deal 175 damage. Cast interval seconds Cast Cost: 95 mana.

    Rank 3: Deal 275 damage. Cast interval seconds Cast Cost: 115 mana.

    Rank 4: Deal 350 damage. Cast interval seconds Cast Cost: 135 mana.

    Cast Range: 700.

    Lightning Strike has a very brief stun effect and can be used to interrupt the opponent's channeling spells (such as returning to the city).

    This ability is blocked by Lincoln's orb.

    The target's magic resistance reduces the damage dealt by lightning strikes.

    Electrostatic field (f).

    Each time Zeus uses any of his abilities, he can reduce the current health of enemy heroes within a 900 radius by a percentage of their current health with an instantaneous electric shock.

    Rank 1: Reduces health by 5% of current health.

    Rank 2: Reduces health by 7% of current health.

    Rank 3: Reduces health by 9% of current health.

    Rank 4: Reduces health by 11% of current health.

    Wrath of Thor (w).

    Strikes all enemy heroes (excluding invisible heroes) at once with lightning. (In parentheses are the values when you have the Scepter of Aghanim).

    Rank 1: Deal 210 (335) damage. Cast Time: 120 seconds Cast Cost: 225 mana.

    Rank 2: Deal 335 (460) damage. Cast Time: 120 seconds Cast Cost: 325 mana.

    Rank 3: Deals 460 HP (570) of damage. Cast Time: 120 seconds Cast Cost: 450 mana.

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