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Guard. Personal attribute points + law.
Guardian is a support class, and the bonus points are relatively simple, and you should first choose all intelligence attribute points, and high intelligence is not only to maintain the duration of the spell, but also to increase the MP limit.
Minor additions Some people advocate that you can add some physique in the middle and late stages, so that you can withstand the attack of the red monster when you follow the elements to farm the active monster Personally, I don't think it's necessary It can be added to the jewelry.
Skill points. Guardians can choose skills according to the type of team members they often cooperate with In the early stage, skill points are relatively tight, so you need to be cautious.
3 options. Mage Support Skills: Strengthening, Intelligence, Pegasus 10, Life 10, **Spell 6
Warrior Support Skills: Strength, Agility, Efficiency, Full Pegasus, 10, Hit: 10
Comprehensive Support Skills: Strengthening, Intelligence, Efficiency, Strength: 10, Agility: 10, Health: 10, **4
In the skill, say the divine light, personal like + full, so that 9 people are more confident that the effect of adding 2 points is not much different from the effect of filling.
The attack skill in the skill is not added This flying flyer knows it.
The following skills are topped up in the 2nd turn skill.
Holy Punishment Attack Enhancement Fill This pair is a relatively bullish skill with support to play BB The skill introduction is easy to understand.
Life Blessing is full, and the main thing used to upgrade the mine is to add hp skills.
Sacred Realm This attack skill Damage to monsters of the same level is about 3000 This skill allows guardians to be upgraded alone.
It is also possible to let the guard pk element
Guardian skill point tricks.
Each skill point must be added to the even number, for example, the time to add 3 points to life is not the same as the time to add 2 points, and the time to add 2 points is 1 minute longer than the time to add 3 points.
Resurrection skill increases and levels After resurrection, the HP status of the character is different.
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Guardianship is primarily a support.
All plus intelligence. Helpful for status.
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The potential points are full of wisdom, skill points, and high efficiency, and the other turns are added as needed, and the 2 turns are filled up.
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The potential points add all the intelligence, and the body is supplemented by jewelry. If you are not at ease, you can add less body appropriately, and skill point guarding can choose skills according to the type of team member you often cooperate with, and there are 3 options.
Mage support skills.
Strengthen the body and intelligence.
Pegasus 10 life 10**.
6 Warrior Support Skills.
Strength is agile. Efficient Mantianma 10
Hit 10 combined support skills.
Full of strength and full of intelligence.
High efficiency full strength 10
Dexterity 10, health 10
**4 Attack skills are not added.
This flying flyer knows it.
The following skills are topped up in the 2nd turn skill.
Holy Punishment. Attack Boost is maxed out.
This pair plays bb with support
It's a more bullish skill.
Life is full of blessings.
The main thing used to upgrade the mine is to add hp skills.
Sacred Realm. This attack skill.
Damage monsters of the same level.
It's about 3000.
This skill allows the ward to be upgraded alone.
It is also possible to let the guard pk element
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The protection of intelligence is best leveled with the elements, so that the level will be faster. Therefore, adding skill points mainly considers how to add states to the elements (spirits).
First of all, if you want to level up quickly, you have to level up with elements that are 15 or 19 levels older than you, and the protection of full intelligence never worries about finding a leveling partner.
** Spells and Divine Light to be topped up. Because the other party's level is much higher than yours, sometimes you don't rush to add blood; If you hang up, you will lose 3% experience, and it will take a lot of time to make up for 3% experience above level 90. So the higher the level of your leveling partner, the more important these two are.
Intelligence, Attack Enhancement, Battle Anthem. Top up in this order. These three can increase the element's attack power. (High Potency, Agility, Strength, Hit, etc., have no effect on Elemental and Psychic attacks.)
The Strengthening Technique, Guardian Technique, and Holy Power Barrier are filled up in turn to increase defense. (The effect of the Fountain of Life is not very obvious, so I only added it to 4).
The above is a priority top-up.
1. Strength, agility, and efficiency are topped up in turn. These are to increase the attack power of other classes. Hit、Dodge is slowly added after the technique.。。。
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First of all, top up the following skills:
Body Strengthening Technique + Guardian Technique + ** Technique + 9 People + Attack Enhancement + Battle Song + Tianyou Cavity Horse + Life Blessing] Secondly, it depends on the object of the added state:
Mage: Intelligence, and the fountain of life, anyway, there are a lot of points, although this skill is rubbish (the maximum blood limit increases by 210 at full level).
Bow and arrow: Min this tour shortcut + high efficiency.
Blade Warrior. High efficiency + strength.
Knight: Strength + Fountain of Life, anyway, there are many points.
Violence of direct hits: high efficiency + strength.
The violence of the group of monsters: Strength Forest Grinding Technique + Fountain of Life, anyway, there are many points.
Because the high efficiency technique is not suitable for every profession, and some professions are added for nothing.
If you want to help with any profession, it is recommended to fill up intelligence, agility, efficiency, and strength, and don't add that garbage fountain of life.
By the way, Holy Fist.
It doesn't have much effect on guarding, especially at the advanced level, you don't have enough strength, so it's not suitable to fight monsters directly, and it's better to use the sacred realm.
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Strengthening, strength, sensitive hail, high efficiency, hits, guardianship, and enhanced attacks, these must be learned, and if you level up with the mage, you must also learn the intelligence, and the strength can be dissatisfied; The above are the high sails that must be full, a little bit to learn **, 9 people's skills next to the side!
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Guardian Technique Body Strengthening Technique College Technique Group Supplement Intelligence Technique **Technique Battle Song Full 9 people!
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Guardianship. Strengthening techniques.
Efficient and ingenious.
Intelligence. Strength.
Attack intensification. ** Finch key.
Group therapy. It is also full of lack of paulownia.
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Let's talk about attribute points first, the first thing to be sure of when you turn to guard is that you will be mixed with others in the future, so skills are the most important. Since the most important skill is, of course, full intelligence, the impact of intelligence on the guardian is that the MP ceiling is super high, the skill time is long, and the effect is good.
Speaking of skills, the principle of guarding skills + points after 2 turns is to ensure that the 2 turn skill attribute points are completely sufficient. 2 turn all skills are to be + full,All skills are useful,My biggest guard at the moment is 92,On the premise of ensuring that the 2 turn skills are full, wash the points only on the 1 turn skills and + points。
1 turn skills all need + full are: ** Divine Light (+ 9 people lose experience almost 0 after full) Strengthening the body The above 3 items are required + full.
1 turn skill is less important + full: high efficiency, agility, evasion, hit.
Full but dissatisfied: Fountain of Life (I personally think that it only takes +to 4 to meet the minimum needs of the Divine Light, because even if the effect of disturbing the silver after + is full, it is not very good, and it is not worth mentioning compared to the effect brought by the Strengthening Technique, which is only more than 100 HP effects) Imagination Intelligence Strength Technique.
1 turn skill is not used at all+: 4 skills in the last line, namely: Holy Light Break, Holy Fist Technique, Holy Light Earth, Divine Light Break.
2 turn skills: As I just said, the whole slow travel banquet is full. + is not full at once, so when you reach the corresponding level and think about + other times, you will find that the point is not enough. For example, when you are 60, you will put the guardian + full, and then Zhen Zheng + the Holy Power Barrier will find that the points are not enough +.
After 90, it is recommended to wash the heavy +
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There is a guard, equipped with the old King Kong, it is recommended to upgrade the full intelligence, and it is recommended that the physique is enough at 50 or full intelligence.
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There's ** in it, as for the skill of 80, the field has CD (cooldown, Huai Cong), which continues to damage 5 times, and it seems to be wide-eyed.
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