The LOL team seeks 3 coordinated lineups

Updated on Game 2024-03-01
8 answers
  1. Anonymous users2024-02-06

    First of all, you should understand that the lineup is only used for rehearsals Now the stronger lineup will be targeted at the opposite side when BP is destroyed So the choice of the scene is the most important, how to counter the opposite lineup is the key, in the current new version of S6 The strongest top laner is Frize, Captain, Bobby, you can combine the lineup around these two points. For example, the top laner captain, the mid laner ez, the jungler Rexey, the adc Obama, and the auxiliary piano girl are a set of lineups that are more consuming, have a front row, support flexibility, and are not easy to target. Then there is the flexible use of the high explosion of the current jungler gun, you can organize a lineup, the top single Lisandro, the middle single Ruiz, the jungler gun, ADC good luck, and the auxiliary hammer stone.

    This lineup is extremely explosive, and there is Lisandro's opening start, the disadvantage is that it is easy to be targeted if the cooperation is not good, but the addition of Hammerstone greatly improves the fault tolerance rate.

  2. Anonymous users2024-02-05

    One. Bottom lane: Obama Stone Man Burst High The current black online ability is more than most ADCs and the positioning and cooperation of this combination is very tacit Mid Lane Suggestion Yasuo There are many things that can be done with the Stone Man's flying.

    The line is also very strong, and the wandering is smooth Jungler: Some meat ** (the egg knife is better for the day) He is a mixed damage and high output, not to mention the early hit.

  3. Anonymous users2024-02-04

    Ah,That means the opposite side is a group control lineup.。。。

    When encountering the anti-team control lineup, it was directly beaten out of Xiang, and not only the group, but even the early line was beaten out of Xiang.

    Top laner Olaf Blade Will. Two classic half-flesh anti-control heroes. The online ability is also good, and it can also suppress the monkeys.

    Mid laner keg classic anti-control hero. The clearance and anti-gank capabilities are top-notch.

    The lower road male gun + wind female strong point lineup, Feng female shield with male gun strong suppression, the opposite side may not even dare to make up for the soldiers.

    Jungler, Blind Monk, Olaf, Nightmare......Anyone with a strong ability to invade the enemy's wild area can choose it.

    This lineup can explode in the front, middle and late stages.

    The individual combat ability of Olaf and Blade Will is definitely stronger than that of the monkey, and it can completely suppress the opposite side.

    In the middle lane, because Morgana's anti-gank ability is really strong, then just take the barrel and replenish the troops peacefully.

    Down the road, the male gun is on the shield, and the output of Ping A is very high, and the cold ice on the opposite side will definitely not dare to point to the point. In addition, in terms of damage, the male gun's Q is full of cold ice w. Especially after reaching 6, Han Bing's ability to catch people first, as well as the ability to cooperate with the jungler, is easy to be resolved by Feng Nu QR.

    On the contrary, the male gun eqr came up in seconds, and there was only a 1-second control of the piano girl on the opposite side, and it was easy to be seconds.

    Needless to say, jungler. Basically, those who can invade the wild area can suppress Amumu.

    In terms of team battles... It's just the opposite side.

    The opposite lineup didn't output at all except for the ice. And there is very little point control.

    In other words, Olaf and the female knife are all in and can cut through the ice and no one can stop it.

    On the other side, even if there are 4 group controls, it will not help, because their main output is suppressed.

    And the barrel is big, the phoenix girl is big, and they can complete the group control skills.

    In terms of equipment selection, AP can choose to go out of Central Asia. ADC and Rush Semi-Meat can choose to come out of the mercury knife.

  4. Anonymous users2024-02-03

    If you go down the road, on the opposite side is Ash + Qin Ma's double crispy consumable combination, I recommend using a male gun + gem or a double burst combination of male gun + hammer stone, which is very restrained against consumable combinations.

    Mogana in the middle lane is a brainless push-line AP

    It is recommended to use a push-line AP with an interrupting skill

    Cards: Anne, Cassadine, clockwork.

    On the opposite side of the jungle is Amumu's developmental mid-to-late jungler heroes, so we chose early heroes with strong invasion jungle areas.

    Recommended Blind Monk Zhao Xin Prince of Demacia.

    On the opposite side of the top list is a monkey As long as you have a real eye, the monkey is still very small in team battles, and as long as you suppress the monkey in the lane period, you can almost ignore the top list heroes, I recommend the desert butcher Rexton, the mechanical public enemy Rambo, the hand of Noxus, Darius.

    That's my understanding of the crack lineup.

    Hope it helps!

  5. Anonymous users2024-02-02

    There is no solution to this group! In the case of similar equipment, this kind of lineup team battle on the opposite side can be said to be invincible. As long as the opposite Mu Mu first pulls a big one, and then the monkey Mogana cuts in and increases, and there are those who are not dead, and the piano girl opens up.

    The ice only needs to stand on the stake output. I really didn't get a group. The other side can completely do 0 damage and destroy you.

  6. Anonymous users2024-02-01

    Olaf on the top laner, Jungler Prince, Crow or Cassadine on the mid laner, Wind Girl on the lower lane, policewoman or EZ can all be abused.

  7. Anonymous users2024-01-31

    Auxiliary team control meat AP output ADC invincible combination.

  8. Anonymous users2024-01-30

    The general team is configured with T, ADC, AP, and control.

    The basic role of saving AD or saving AP in the master game is not much.,It's generally AD or AP.,It's AD or AP.,It's a half-meat AD or AP.Therefore, you should be cautious when choosing uncontrolled crispy skins.

    In general, the attachment must have eyes, at least the rear escape route must be there. This involves the penetration of the eye as well as the reverse eye.

    The tailwind game is generally a straight break. Not much to say here.

    T goes up first, controls and then goes straight to the back row of the opponent to assist the assassin. The Assassin took a detour to insert the battle from behind or on both sides of the opponent. Half t chase. If you don't die, don't chase after it, just dismantle the fort. It's good to chase after half a t. The main purpose is not to hunt down, but to drive away the other party.

    In the headwind game, usually the group can't be beaten, leave 2 controlled T, or 1T1 control defense. The rest of the people pushed the line together in two ways. It doesn't matter if you die or not, the main thing is to push the tower.

    They usually don't split 2 lanes to kill you, but instead split 1 person to defend and the rest go after 1 of them. There is a great need for eyes here, the defender and one of the passers-by intercepts the single defense, 3v1 or 4v1, it will definitely attract the attention of most of the people, they will come back to catch you immediately, just let them run back and forth, they don't care about this person, then you will get 1 head, and most of the attack power is in the case, push the tower very quickly. In the other case, they rush back to the rescue, so the time to go back and forth is enough for the companions on the other road to buy more time to push the tower.

    Anyway, you can't beat the group, don't care about the head, pushing the tower fast is the king.

    The last 1 is that they don't care, only 1t1 control, they push the turret strongly, at most you lose 1 tower, we press b back for a few seconds, but they lose 2 towers, and the line has been pulled up by us in 2 ways. They must be separated and cleared. When they are separated, we hold together.

    From the left to the right, no matter how fast it is, there is no limit. Don't be afraid of changing the head, if you change it, you have 300, and the most afraid is that you don't even have the opportunity to change, just send the head is a loss.

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