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Eternal Fire Beetle].
Eternal Fire Beetle].
Eternal Fire Beetle].
Dark Grayfa].
Dark Grayfa].
Knight of the End].
Hell Highway Patrol] Need you explain? #
Zombie carriers] Solve the hand card, and the pseudo-god draws the demon
Eternal Fire Demon].
Eternal Fire Demon].
Eternal Fire Demon].
Eternal Fire Necromancer].
Eternal Fire Necromancer].
Eternal Fire Necromancer].
Illusion of Eternal Fire].
Illusion of Eternal Fire].
Eternal Fire Illusion] (can be used as an eternal artillery).
Eternal Artillery] (Eternal Fire God Card, unfortunately limited to one).
Whirlwind] stupid burial].
One-to-one].
Reinforcements] Eternal Fire Karma].
Eternal Fire Karma].
Eternal fire karmic fire] (If you have good luck, you can play 2).
God's Proclamation] (an artifact to be played in every deck).
The pot of strong desire and modesty] 2 pots. I don't need 3 pots
The pot of desire and modesty].
Reinforcements] Torrent Burial].
Eternal Fire Thunder Breaks] to prevent a wave from being able to dry up
Divine shield - reflective force -].
Naraku's Fall].
The Price of Blood].
The Price of Blood].
Eternal Fire Death Dragon].
Ice Enchantment Dragon, Light Lance Dragon].
The Dragon of the Ice Enchantment, the Trident Dragon].
Eternal Fire Death Dragon].
Hundred-Eyed Dragon].
Squirting insects].
Righteous Allies Weapons of Decisive Battle].
Knights of the Earth, Knights of Gaia].
Allies of Justice Calamity].
Double Sigma Day].
Jewel Knight Pearl].
Void Sea Dragon: Leviel].
Knights of the Earth, Knights of Gaia].
At present, this is the case, and now that the eternal artillery is limited to one, the eternal fire is not so good. But the strength is still there.,At present, this group is a permanent fire otk style of play, which is to rely on the dark Grefa to lose his hand, and the foolish pile of beetles is overspeeded and in tune with 0tk
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Khan....Eternal Fire doesn't go OTK now....You don't even have to put the illusion, the illusion card is slightly bitter, and giving up can enhance the stability. Now the eternal fire is invested in the beetle demon necromancer, and the stacking hard gang helps the phoenix slowly beat to death, and adds a cover to protect the thunder and breaking the karmic fire. If you don't understand, please ask.
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The only series of monsters used in the general standard eternal fire are eternal fire demons, necromancers, illusions, beetles and avengers, demons and necromancers must be full of no dispute, the avengers are generally 0-1, the beetles are 0,1,3 can be, and the illusions are also 0-3, and now the number of people who invest in illusions has gradually become less after the overpopularity, and the use rate of beetles is much higher, basically full of 3, and some decks will also put in a permanent fire general, but there is a certain risk.
The Magic Trap series of Eternal Fire is generally only the Undisputed Use of Eternal Fire Karmic Fire and Eternal Artillery, Eternal Fire Thunder Break can be put into 0-2, and the Eternal Fire Shield is at most 2, and generally no one will use it.
The others are some cards with better phases.,Monsters have Dark Grefa and Knight of the End.,These two add up to a total of not less than 3.,You can also put in the Hell Highway Patrol.,Occasionally, there are zombie carriers who appear.,The remaining some basic demon traps.,Moon Book、Gale、Foolish burial、Reinforcements、Death Su、Whirlwind、Naluo、Torrent burial、Tomb call、Shenxuan Divine Police Those common cards are not much to say.,There are also options such as mental operations.、A pair.。
1. Qiangqian pot and so on, depending on your card position.
Anyway, it's not difficult to build, there are few changes, and you'll understand it all by looking at a few more sample decks.
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Eternal Fire mainly has 8 star directions, 9 star directions, 89 mixed directions, and 8 star directions Eternal Fire monsters need: demons, necromancers, illusions, and avengers. Usually the configuration of , the magic trap requires:
Cannons, eternal thunder, protective shields, karmic fire. Usually: 1 (Limit card.)
Eternal Fire needs to pile graves, which is basically 1 reinforcement 2 Gray Fa 0 to 1 end 1 hand wipe.
9 stars to not put the Avengers but 3 beetles. It is also basically not put into the hood, and the karmic fire is generally 2
89 mixed with avengers and beetles, generally 1 revenge 3 beetles, 2 covers and 2 karmic fires.
The grave mounds are all about the same. There are very few pits that need to be invested in the eternal fire, and the rest of the basic demon traps are at their own discretion.
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You can refer to this set of tournament winning decks.
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There is no pressure before the spike, and the pressure is huge after that.
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If it's a pure eternal fire deck, it can't be killed instantly.
The decks you've listed have been around for a long time...... >>>More
The electronic dragon is the strongest, if you use it, you can solve the opponent in less than a round, the ancient machinery can also be used, the heroes of destiny can still be used, and the others are rubbish.
My own fusion to the hero
Elemental Hero Sky Man]. >>>More
The proclamation of the gods and the bribery of the Demon Palace are the best, no matter what deck you have. >>>More
100 words, you better form your own group.