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You hold down the button and don't let it go down! After that, the objects can be moved and put together!
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Haha, at first glance, it's a beginner, so let's move. Move one to another attachment. with the Move tool.
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Top view, zoom in, press the bottom right corner of the screen (maximize display) button, then go back and press the menu bar (select and move) tool, move one object next to another, you can move it and then press maximize display, repeat and repeat, and put it in the position you are happy with. Novices are not scary, as long as you dare to ask, someone will definitely help you answer, no one will be in contact with it, take your time, come on.
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Dude suggests that you take a look at the tutorial first, this problem can be solved by many tutorials! You can search for 3D Nest This**, the tutorial inside is good!
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Select one of the cubes and right-click.
Select Convert To
Select Convert to Editable Poly4Click Attach
5.Click on another cube and the two cubes will merge into the same object.
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You can use union boolean (a+b) Yes, yes! Just convert it to polygonal or networkable!
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You're talking about additional commands, and it doesn't have shortcuts.
However, you can set its shortcuts in the Custom --- Custom User Interface.
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Convert to ploy first, then attach another block in the modify panel, and you're good to go.
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Additive,Turn one of them into poly,Right-click to select,Attach it.。
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Turn the object into a polygon and add it together with an add-on
It is also possible to use Boolean operations
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If you want to weld the red face in the picture, you can go to the vertex level, select the vertex you want to weld (the vertex of the edge that crosses at 90 degrees), enter a number in the box to the right of the weld button, for example, and click the weld button.
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1. Open the 3DMAX software and create a new cone and a sphere.
2. Use the mouse to move the sphere to the top of the cone.
3. Select the cone with the mouse.
4. Open the "Create" tab and select the "Compound Object" command from the drop-down menu in the "Geometry" item.
5. Click with the mouse to select the "Boolean" button.
6. Select the "Union" option in the "Operation" item.
7. Click with the mouse and select the "Pick Operon B" button.
8. Move the mouse pointer over the sphere and click the mouse.
9. At this time, it can be seen that the cone and the sphere have merged into a whole.
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And: Merge two or several objects into one.
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After selecting a polygon, then Point Attach.
Then click on the merge object.
If your model is symmetrical, then use the Symmetry command to select the Auto Weld hook.
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Because you are using instance, you can't, you have to choose copy, and you have to click Make Unique on the modification panel to attach the instance copy, and break the association first! Groups do not break the correlation between periods.
You can also delete one of them and mirror it with the symmetry modifier.
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Hello, you can try the adhesive, and then try it with egg whites.
If you are satisfied, please adopt, if you still have questions, you can continue to ask.
You can also send a request to our team and someone more professional will answer it for you!
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Probably the most convenient way to do this is the normal alignment command. Select the Normal Alignment command, click on the object you want to align, click on the reference object to align, and if necessary, adjust the alignment parameters.
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1.Make sure that the two objects are the same size, select one object and click the Align button.
2.Click on object 2, select the y axis and z axis for alignment position, select the center of the current object and the center of the target object for alignment, and click Apply.
3.Select the x-axis for alignment position, select the minimum current object and the largest target object for alignment, and click Apply.
4.After alignment, the two objects are facing each other and are pressed together.
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That's what you're talking about.
Or is it this?
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In Chinese, it is called attach, and in English it is attach
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Do you mean group commands? Whether you are in Chinese or English.
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