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There are two concepts of positioning, 1 is to press the line, and 2 is to fight in a team or gank
1 For the ranged hero, lean into the enemy's creep and point the enemy, don't shoot, after the point is reached, attract the hatred of the mob, and immediately pull back the hero, so that the position of the two minions will change, and the enemy's creeps are close to you, so that you can easily control the line, so that the enemy's melee heroes dare not make up the knife.
2. Generally, it is mostly around the woods, around the shadows, around the field of vision, etc.
For example, in the teamfight meat shield type, you have to rush forward to absorb damage, and your teammates will come up and chase the enemy when they kill you.
DPS type, standing in the woods or looking for cover, a little back during team fights, and maintain the so-called stake-type output.
Mage auxiliary type, mostly long-range crispy, it is estimated that a wave of damage can not be eaten, during team battles, you must find a good release time for key skills, ensure that you try not to die, don't give up teammates in order to chase people, even if you die, don't let the main teammates die, if you have the ability, try to put the demon capital out and then die.
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This is not clear to the great gods.
Movement on the line is related to both teammates and opponents. What do you say about Dota's nearly 100 heroes?
It's the same with mid-term wandering, to see who to cooperate with to kill whom. Different skills require different moves.
For example, if you kill someone with a butcher, you have to think about whether you can block his hook. On the contrary, if you are on the line with him, you will have to find soldiers to block the hook. This is the most obvious example.
As for the positioning of the hero who still looks at the later stage Meat is in front, to attract the hatred of the other party and let the other party behind.
's mage class can't output to the fullest, and its own dps and outputs can provide an output environment. More restraining people.
DPS should be in the safest position possible, sometimes it can't be shrugged, and sometimes it has to be moved backwards and pursued.
Crispy support or mage is more likely to be in the right position, and the heroes are different.
For example, it is possible for the Ice Girl to release a lot of opportunities, but the Lion Demon Wizard has to keep moving so that he can survive after releasing the first round of skills, and put the second round of restricted skills.
If you only look at the moves, you can watch the videos of several strong teams, and you can watch which hero you want.
Some highlights can also be noted.
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You can only practice and play more, and look at the minimap more.
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Walk in circles from trees as you evade the enemy's pursuit and maximize your chances of being in the fog of war. Special heroes such as the Butcher and the Tiger have abilities that cannot be blocked by pawns, so there must be no creeps between them and hostile heroes before they move. The others didn't expect it for the time being, and they would feel it when they played more and explored more.
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This requires you to pay attention to your field of vision, don't open the picture, pay attention to the shadows stuck in the woods, hey, there is no way for others to teach you, only you can experience it yourself.
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Escape from the distance and run fast from the melee. Thank you.
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The main thing is to look at your own consciousness, and when your consciousness is good, you can do it.
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You can refer to the following! No ads!
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It's not clear in a sentence or two.
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Let's tell you two points in detail.,Accustomed to using the S key.,Whether it's replenishing troops or slotting or canceling skills.,It's very effective.。 There's also the M key.,I'm the M key changed to the Z key.,Easy to operate.,The purpose is for movement or special purposes.,For example, the Shadow Demon is hidden.,Using the M key is obviously much easier to use than the right button.。
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This also needs to be analyzed on a case-by-case basis, and specific heroes should be treated specifically, what do you mainly want to practice?
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Your attention to hatred, when you are on the line, a opposing hero, the creep will a you, unless you have a serve, such as the little black r, the poison dragon's c. If you are under the tower, the tower will not hit you if you are a creep (unless you are a hero under the tower) When the tower is about to kill a creep, don't a tower, step back so that the tower will not hit you. Keep a creep between the tf and the tf, and go around the woods, etc., I hope these will help you.
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1 All and Xiao Hei are not too much of a loss.,You can only be ordered very badly because you don't know how to retreat after being clicked once.,Consciousness is not strong enough.,What can be the essentials of melee positioning? Let's just say a little bit.,And the opposite side of the strong suppressive long-range to maintain a diagonal position,On the one hand, it's okay to get close to the creeps.,On the other hand, it's not easy to be pointed.,This kind of position is quite good in the early stage.,This is what I have played more and summarized by myself.,Generally speaking, I walk like this on the side.,Basically, the opposite side will point to my allies.,There's not much pressure on me.。 If it's in the center, the captain must be consumed by the water knife and Xiao Hei, he points to you you can be in the fountain in the dark, near the water knife suppression, suppressed until he is not consumed and is not excessive residual blood, basically at this time the opposite side will reduce the suppression and become a trivial knife, at this time you yourself also leisurely point to make up the knife is no problem, remember what I said about the position, once the diagonal position is used to standing, the opposite side wants to suppress you very painful, unless 2 pressure 1, otherwise he will beat you around the soldier to dodge, and also make up the knife, The other side will quickly give up suppressing you.
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Pull the minions to your side.
There's a waterjet, try to hit him, and you're 7j and he's got a headache.
As long as you don't help me tell me that you are studying e
Dora Troop Line.
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Calculate the time and HP, and you're almost done. That's it for me to play sa. You can hit the nearest creep, and you can use the water knife to the anemic creep.
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Dude, you don't know what the hatred system is.,Close to the opposite creep 2 hero positions to ensure that Xiao Hei A can't get you.,And then a Xiao Hei.,The little soldier will transfer the hatred to your body and run to attack you.。 You decisively retreat, you can pull indefinitely. Pull to the bottom of the tower, that is, a little tired, if the water knife is good, decisively see a bloodless soldier rush over to force a, Xiao Hei is too cheap to flush the water directly to cool him a few times to be honest.
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It seems that the little black spot person can not be a small soldier.
Stay in the back, have a waterjet and go on again, just rub like this.
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The attack range is 600 yards. If he points you within 300 yards. Your soldiers will fight him.
But if he uses the ball to point you. You can't help it. You can only hide a little behind.
In the middle of the lane. Keep an eye on the line of sight. You can't see the upper road on the lower road.
When the soldiers are out of blood, they go up to make up for the last sword. Or wait for your waterjet to make up for the army, and by the way, look at the waterjet Xiaohei. He's thin-blooded.
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Hide a little behind. Blackie's attack range is 600 yards. If he points you within 300 yards. Your soldiers will fight him.
But if he uses the ball to point you. You can't help it. You can only hide a little behind.
In the middle of the lane. Keep an eye on the line of sight. You can't see the upper road on the lower road.
When the soldiers are out of blood, they go up to make up for the last sword. Or wait for your waterjet to make up for the army, and by the way, look at the waterjet Xiaohei. He's thin-blooded.
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If you have a water knife, you can get on, if you don't have it, don't go into his range, you can flexibly use the splash effect of hatred and water knife to replenish troops, for example, near the troop line, a opposite hero can attract the opposite creep to come up and hit you, and then pull the pawn into your safe range.
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Hit more, just get a feeling. The feeling is: you can, others can't.
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