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Zhou Yu's highest initial attack attribute is 54, defense is 39, and his innate skill is Strategizing III (increasing the upper limit of troops by 25%)
Zhou Yu in the Hulai Three Kingdoms is undoubtedly the most powerful and mainstream commander at present, and his innate superiority is destined for his status.
Zhou Yu's own skills + special forces attack + special forces defense + hatred of the same enemy + overwhelming.
Zhou Yu's own skills + special forces attack + special forces defense + common hatred + full string (heavy bow. Meteor Arrow).
Zhou Yu's own skills + special forces attack + special forces defense + overwhelming + step by step.
Zhou Yu's own skills + momentum + step by step + broken cauldron + strong barriers.
Is the skill of a soldier indispensable (at least one).
Other troops: Attack and defense (special-based), and hate the enemy (advanced, the effect is unstable, and you will not necessarily lose).
You need his purpose, which can be stepped up (step by step) and broken through the cauldron (strong barriers).
Special note: At present, the war is mainly based on special projects, so the momentum is like a bamboo, step by step, the cauldron is broken, the barriers are tight, and the enemy is hated together.
To supplement the Special Attack and Defense Bonus of Special Attack Defense, the bonus effect is 20% at level 2
The momentum is like a bamboo, step by step, the barrier is 10%, and it is unilaterally effective (offensive and defensive).
Hatred 2 is 15% and does not always have an effect.
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Innate + special attack + special defense + grafting + fighting.
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After entering the game, click on the exclusive toolbar on the left, which contains the detailed strategy of the game, as well as gift packages and newcomer deduction coupons to receive, and the recharge is more discounted, and the whole platform is interoperable. I haven't used the Wind Forest mobile game app (**Address: must experience it.)
Additional Information: (Game Description).
Hulai Three Kingdoms 3 is a 3D sandbox strategy deduction mobile game based on fierce fighting, as the 2021 masterpiece of Hulai 10-year brand, the game continues the "Hulai gameplay" loved by 400 million users, and at the same time, it creatively adds the famous generals of the Wei Shu Wu camp, cross-server season fierce fighting, unification of the whole territory, and decisive battle in Luoyang on the basis of Hulai Three Kingdoms 1 and Hulai Three Kingdoms 2. In the SLG category, the slow construction development line and the accumulation of resources that have been criticized by players for being slow and funny have all been abandoned, and have been replaced by a smooth large-map alliance battle.
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Innate Strategizing III + Attack II + Defense II + Defense II + Motivation II + Thorns II (preferably Thorns II).
This certain class refers to the class that you strengthened in the Shenji Battalion, we don't have an infinite brand, so the limited merits can only be invested in a single class, such as the archers I strengthened, which is quite easy to use, and has not lost to the opponent of the strengthened special forces in the narrow road recently (3 star Huang Zhongyun 2 bow defense 2 full-string meteor arrows), it should be the reason why the opponent is not as strong as my merits, but the archers are also quite strong.
Incentive II, a 25% chance + 10% attack of the whole army, to put it bluntly, is effective for the main troops. Calculate that if the general is not cut off the horse and does not encounter Diao Chan, then the soldier can only +40% damage if he is cut for 16 rounds, in other words, it is basically 8 rounds, which is 20% of the damage plus layer, and the RP burst is 30%. Generally, 8 rounds can basically divide the winner and lose, so the effect of this skill is 20%-30% damage plus layer.
But with the enhancement of the individual class talent of the Shenji Battalion, it will be NB.
Zhou Yu's words still choose 4 domination + 1 active skill insurance, even if you get off the horse or meet Diao Chan, there are also 4 dominance skills, so that one active skill is selected as incentive II, in addition to the other 2 natural strengthening of the single class of domination skills, the remaining one can choose a common enemy II or lure the enemy deep II, as long as the equipment on the body is used to do the tricks, no matter what general you meet, you can take the initiative to lose. But I don't recommend that!! Because both Temptation II and Hatred II only have a 15% increase, and if you deliberately lose, the risk of dismounting is higher, and you give up the opportunity to take the lead.
So choose Thorn II, 75% chance, **damage is related to the general's defense, Zhou Yu's starting defense is blue, it's right to choose this skill, and this is **damage, not a counterattack, and it won't cause the counterattack of the opponent's class counterattack talent, so don't worry.
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If you really need it. It's okay to motivate or lure the enemy. But I'm more inclined to incentive. It's not bad to lure the enemy to the 2nd line generals. To give satisfaction!!
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Oh, this could be that your other decorations are beyond the scope of your construction, or you have built too many resources and military platforms, or your open space is out of range. You delete everything and try it slowly. That's how I am.
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