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Compared with other online games, the mages of Adventure Island are really not strong, and they can only lead people in full screen to the end. It's the same with fire poison, although it's already an offensive type in the mage, but there is no absolutely powerful single attack skill, and the full-screen skill attack is high, but it is also subject to many restrictions (not to mention super blue consumption, and the activation speed is also slow). Fight bosses, don't expect to be able to snatch the physical attack class.
But it also depends on what you think of the word "future". The fire poison is practiced until the level of more than 80 poisons is full, and the poison gold person is brought with an hourly salary of more than 2000w, which is very profitable. If you get a set of slightly bt equipment after 4 turns, add a better fire staff, and it is not for nothing that the bull b fire poison of 99999 will fight monsters in full screen.
In a word, there are no garbage professions, only garbage players, and vice versa.
Description of the Poison Mist skill.
Deadly poisonous mist. Type: Active (lv30).
Effect: Creates a poisonous mist around you, and the monsters in the fog will be poisoned less.
hp, there is no limit to the number of poisoned monsters.
Added note,When poisoning is released, it will deal damage to a monster.
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I think it's fire poison good!
Don't mention it. In the second turn, the ice speed is the fastest.
Priests are rushing to ask for it, not to mention the speed.
Fire poison, can only silently release the rocket in his hand. (depressed).
The spring of the three ** fire poison is coming, the end of the world, the group of poisons, all of them are distinctive. One has a high attack and the other has a wide range. (only talking about group attacks).
Pastor, still let rush to ask.
Ice, don't talk about garbage, you will know it when you practice yourself, no.
In terms of skills, we skip if we haven't practiced pastors.
The second turn of Ice Thunder, both attack skills must be added.
Fire poison only adds fire, and there are 11 points left (some people say poison) I recommend + armor. This is higher than the ice and thunder defense, don't underestimate these points. Sometimes it's really useful.
I think since MapleStory says that it is balanced, then all the problems will be solved in 4 transfers.
What we want to compare is the end, I practice fire poison, I have played high-level fire and ice, fire poison is difficult to practice at first, I can't grab it, but you will know after 3 turns.
Fire poison to remember: perseverance to the end is the strongest!
Remember.
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In the early stage, it is better to be ice and thunder. However, after level 70, the fire poison upgrade is skyrocketing. At the end of the day, it is estimated that you can reach level 70 to level 95.
Go to poison the gold man. Open a double. That's called a cool.
How fast and how fast. There is also a full-screen skill for 4 turns. But before the 3rd turn, there was no group g skill.
No ice thunder is good. If you plan to play for a long time, you can practice fire poison. If you don't plan to play often, then practice Ice Thunder.
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I practice fire poison because the skills are beautiful and the attacks are high. I personally feel that the fire poison is very slow to upgrade in the early stage of the second turn, but fortunately, the carnival is opened, and there are a lot of monsters that can be fought in the late stage of the second turn, and the upgrade is not slow and fun. It's just that it's slower around the third turn, and after passing level 75, the poison monster can be upgraded very quickly.
The three-turn fire poison is very powerful. The four-turn skill is also very good.,Serial blasting can fix the monster.,The attack has 210.,The single attack is not weak.。
However, fire poison is more suitable for practicing alone, and it is a more lonely profession.
Ice and thunder upgrade quickly in the early stage, and there are thunder and lightning, freezing, and it is not easy to be damaged. But there are too few fire attribute monsters at level 50-60, and the upgrade is a bit boring. After three turns, especially after level 90, the Ice Mine upgrade is relatively slow.
However, the ice and thunder can fix the monster, the group attack is relatively strong, and the attack speed is fast, which is still very advantageous.
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In the early stage, the fire poison is a little stronger, after all, the rocket damage is high, and the upgrade is fast in places such as the snow region, 2 turns of the poison fog technique is a single attack, and 3 turns are a group attack
In the later stage, the fire poison is still not too bad, the ice thunder is mainly a leveling insurance point, there is freezing, and there is a thunder group attack, it is okay to stand in one place and card the monster, but the blue is too fast. Yo
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I feel that it's still good for ice and thunder.,There's a group attack since the 2nd turn.,This is incomparable to other professions.。
The third turn is also okay, and the group ice leveling is not slow, and you can also bring a trumpet to earn money.
After four turns, you can still bring a trumpet, and fire poison can only be used to farm gold after four turns about level 150.
You can only go to the gold brusher, what else?? It's better to be ice and thunder.
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Fire Poison 3 turns can take people to upgrade.
Ice Mine is good for itself.
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The fire is poisonous, and after adding the poison, it will go to the great people very quickly.
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Of course, it's the ice thunder that is better.
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Personally, I am not optimistic about the new profession, I Ares 130 ice, in terms of skills, the output of the old profession is better. But the only drawback of Korean games is that the Department of Magic is never as good as the Department of Physics.
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The dragon god has many attributes, and the group attack and single attack are good, which is suitable for playing with tasks. Ice Thunder attack output is good, suitable for monster farming upgrades.
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If LZ wants to talk about playability, it must be Ice Thunder, because the attack speed of the dragon god is slow, and the upgrade is also slow, and there is basically no playability at the advanced level! Ice Thunder is different, many skills are played in turns.
.Awesome? For different targets are different, such as the ice thunder attack speed is fast, the group attack is powerful (although not as good as the dragon god), but their single attack is very powerful, but the dragon god is different, basically every two turns of the first two turns of the skill is wasted.
.Ice Thunder is very powerful in carrying out different strikes according to different attributes!
Ability value: Generally 3 wisdom and 2 sensitivity, but I have a very useful method, add full wisdom every 10 levels, basically to level 50 have more than 200 wisdom.
Skill points can be full of two skills at a time.,I'll introduce it in detail when I get to the later transfer area:
6** You don't need to have too many critical hits, but at least 10 points! This is very important, and it will be of great help to farm monsters in the future!
Dragon thrust is the attack skill of this turn, not to mention the full. Magical Rage is a way to compensate for Ryujin's attack speed, making Ryujin the most powerful (but not the most playable) class in the mage line! I personally don't recommend adding retardation, it's useless.
.As for the landlord's opinion, I can't influence it, please consider it yourself.
7** The magic intensification is good, and it can be increased to 10 points, but the rest is determined by the landlord according to his own situation. The flamethrower must not be added too much, this can be seen as a coma version of the dragon thrust, it is not recommended to add more, the magic wing slash must be full, the attack power is very high, and the single attack is powerful!
I added 3 points in the field of anti-magic.,It's just an instantaneous countermeasure.,If you want to really resist wear.,Please pay attention to the equipment of magic defense.。
8** Dragon's Wrath I added a little bit to give it a try, wasted (in fact, you can also use it sometimes), washed it with the washing skill point scroll.
.**Not to mention topping up. The ghost engraving can be 5, but it is not recommended to fill up, it is similar to a critical hit (upgraded version). It's okay to refill the Aurora recovery, because it makes up for the lack of MP of the dragon god.
9**The above 3 skills are measured by the landlord himself.,The magic dragon clone needs 5.,That attack power.。
.The flame wheel is full.
10**The final form! This time, the first skill of the transfer, that is, the blessing of agate plus 5, then 10 fire, 20 darkness (if there is a handbook), soul 5....
.(This one is a bit powerful, but it will hurt a lot).
That's it.,By the way, I want to tell the landlord.,These skills plus points need to be felt by yourself.,It's not blindly relying on other people's experience.,Thank you!
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Bow and crossbow mages better not to practice Now the mages have been eliminated Unless it is a hanging flower In the future, the dragon god will be released, and the attack mages will all be eliminated.
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Personally, I recommend that the Arrow God and the Ice Thunder Arrow God are both high, needless to say, the natural enemies of the boss can be said to be all in the later stage, except for the priest, the attack is not high, and the slow blood is less.
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The marksman is the best, the mage is upgraded quickly in the early stage, but when it comes to fighting the boss in the future, they will have nothing to do, and the marksman has the highest attack, of course, the best.
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There is no such thing as the most garbage class, only the most garbage player!
Fire poison and ice thunder have their own advantages and disadvantages.
Fire Poison: High single attack, no group attack in the second turn, slow attack speed, but you can fight advanced monsters than other classes at the same level.
Ice Thunder: The single attack is low, the second turn has a group attack, the attack speed is fast, but it can only hit lower-level monsters than statistics!
Fire Poison II leveling is not slow! Friends who practice fire poison can give up magic absorption and add 28 points of poison bombs, this move is the only skill in the whole profession that can skip the level to fight monsters before the maturity of the 3 turns of poisonous fog, and I rely on this trick at level 66 to rush to the 4 turns of the black turn after the group of poison can only rob the bishop.
It's hard to find a map suitable for leveling in the late stage of the second turn of Ice and Thunder, and the higher the level of the monster, the larger the volume, it's hard to have 6 connected together for you to use thunder, and it's good to have one.
Many people have been deceived by the skills of Ice Thunder, and they don't know how powerful the second turn fire poison is alone!
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