How much agility does it take for Adventure Island Pirates 1 turn?

Updated on Game 2024-03-28
9 answers
  1. Anonymous users2024-02-07

    Level 10 class transfer requires 20 agility.

    Agility = Level +5

    Punch infiltration hand recommended skill point addition.

    One turn. Half Moon kicks 20

    Quick action 20 hundred crack punch 20

    Double Bounce Kill 0 Gallop 1

    Two turns. Strengthening the body 10

    Precision punch 20 Rapid punch 20

    Ascending Dragon Combo 20

    Back to the horse 20 through the bone hit 20

    Life Diversion 10

    Oak camouflage 1 triple turn.

    Confusion Attack 20

    Energy gains 40

    Energy blast 30

    Superman Morph 20

    Gravel Strike 30

    Energy consumption turns 11

    The strength and level are the same.

    The gunman pushes Cong Xian to recommend the addition of skill points.

    One turn. Double shell shot 20

    Quick action 20 hundred crack fist 0

    Half Moon Kick 20 Gallop 1

    Two turns. Fast Gunner 20

    Precision gun 20 rapid fire 20

    Light Feather Shoes 10 Sharp Shot 20

    Bomb Attack 20

    Bewilderment shot 11

    Three turns. Flame Burst 30

    Triple shot kills 20

    Ice Spray 26

    Octopus Fort 30

    Navigation 30 Seagull Air Strike 15

  2. Anonymous users2024-02-06

    Excuse me. I only have 1-2 turns.

    Fighter is a BT class of Pirate 2 turns.

    Right now. Talk about the addition method.

    At 1 turn, increase Min to 35

    At level 20, you can add Min to 55 and you can t crow collapse.

    The fighter hits low.

    So Gamin. But after 2 turns, the trembling dust force is added.

    Add to Min is five years higher than himself.

    No sensitization during the period.

    Because there is fast movement and precision punch support.

    The ability is just like that plus -3-

    As soon as you turn around, the skill plus points will have technical content.

    Top up first.

    In addition to the ruptured fist.

    Full. Then add 3 gallops.

    The last 18 fast.

    Half moon t full, broken fist full, gallop 3, fast action 18].

    2 turns, first strengthen the life to full 10

    Then add 5 points of precision.

    Then hurry at 6 o'clock [just 1 minute] and then add 1 point to return to the horse.

    1 point through the bones to gather monsters.

    Then it drops 20 exactly

    Add 10 points to the shunt.

    These 3 eggplant Zen are in casual order

    Rush 18 [3 minutes].

    2 quick moves.

    1 o'clock to gallop.

    Haste is also possible

    10 Reinforcement. Full Ascending Dragon 20

    Full return horse 20 slam bone 20

    Full precision 2018 rapid.

    2. Fast action. 1. Gallop].

  3. Anonymous users2024-02-05

    One turn and a half moon kick.

    20 o'clock - ?Hundred Flame Fist.

    10 o'clock -?Fast motion.

    20 o'clock - ?Scorch.

    Turn 2 at 8:00.

    10 points for physical strengthening.

    Precision punches. 20 o'clock - ?Punch of Speed.

    20 o'clock - ?Back to the horse.

    20 o'clock - ?Bone penetration.

    20 o'clock - ?Ascending Dragon strikes a combo of 20 points.

    Oak camouflage is 11 points, or 1 point to make up 1 turn skill.

    Three turns 1, confusion attack 20

    Point-?Gain 40 energy.

    Energy burst for 30 points.

    Energy cost is 11 points.

    Superman transforms 20 points.

    Gravel strikes 30 points.

    2. Confusion attack 20

    Point-?Gain 40 energy.

    Energy burst for 21 points.

    Energy consumption is 20 points.

    Superman transforms 20 points.

    Gravel strikes 30 points.

    Four turns. Superman deformed.

    At max level 20, this skill must be full.

    Gravel slamming. Max level 30

    Consume ***8Attack 700%.

    Up to 6 attacks.

  4. Anonymous users2024-02-04

    There is a detailed introduction in it.

    A complete list of pirate information.

    Go inside and find it.

  5. Anonymous users2024-02-03

    I don't know the skill.,The attribute point is 10j before the strength + to 10...Other all-sensitive, after 10j, it is 4 mins and 1 force, it's as simple as that.

  6. Anonymous users2024-02-02

    Boxer 3 force 2 sensitive.

    Gunners 3 Min 2 Force.

    Leveling up, it's just like any other class.

    Novices, of course, are at the shooter's training ground.

    10 Level 15 Go to the southern training ground of the Enchanted Jungle or the moon wonder.

    15 20 can do the Moon Wonder mission, and the Shooter Training Ground 21 31 is of course a team mission in the wasted capital.

    31 40 If someone brings of course it is to brush the carnival, or go to the ant hole to farm zombie mushrooms 41 50 brush the carnival, the fastest.

  7. Anonymous users2024-02-01

    3. Turn skills plus points and trade-offs.

    1.Confusion Attack max level 2060% chance to add 60% damage (must be full) 2Increases physical attack.

    3.Energy blast full level 30 damage 420% up to 4 attacks this skill must be energy to get full of lightning is I only added 11 points. Because only he can give up in 3 turns.

    11 o'clock. Damage 315%, damage 16% recovery stamina, this skill can only be used if the energy is full.

    5.Superman transforms at full level 20 and consumes MP60When using this skill, only some skills can be used, and most of them cannot be used. However, the skill must be full. Because the 4-turn skill super transformation can only be achieved with 20 points of this skill.

    Add. So the skill must be full.

    6.Gravel Random Hit Full Level 30 Cost ***8Attack power is 700%, up to 6 attacks, and this skill can only be used with Superman Transformation, Super Transformation. But the power is really good, so it's good to be full of this.

  8. Anonymous users2024-01-31

    The Gunner's strength is the same as his level, and the rest is full agility. The fighters are turned over.

    Leveling: Anyway.

    Hit the monster you can fight.

    Fighters don't jump over the level to fight monsters.

    .It can't be moved. Gunners can fight slightly higher than their own level. And it's easy to fight. It's better to fight the monster of the same level than to fight it.

  9. Anonymous users2024-01-30

    I'm going to do a team mission. 21 of 30. If you turn around, you will go to the carnival immediately. If it's fast, 2 3 days will be level 50. If it's slow, it's OK 50 in 4 or 5 days.

Related questions
17 answers2024-03-28

Level 10 class transfer requires 20 agility.

Agility = Level +5 >>>More

4 answers2024-03-28

One Turn Flying Man [Skill Points: 61 Points] Double Flying Slash: Lv20 Lv20 (Double Flying Slash has a very good output in the early stage, but it becomes a chicken rib after the second turn.) >>>More

20 answers2024-03-28

This normal item is not possible.

To pass through the prop horn in **inside**. >>>More

25 answers2024-03-28

Crossbow hunting is recommended! First of all, I played both! >>>More

7 answers2024-03-28

Go to the Snow Elder Mansion to pick up the 3-turn mission, go to the instructor's dialogue, and then go to the star car in the forest, and then go to the far right, enter the Otherworldly Gate and kill the 2-turn instructor, take the dark thing to the 1-turn instructor to hand in the task, get the power necklace, go back to the Elder Mansion, and then take a dark crystal to the problem. That's it. The problem is to enter where there is a small door at the werewolf.