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In Honor of Kings, the jungler is a very important position, responsible for supporting teammates with rhythm, so many players will be relatively inclined to heroes with strong catching ability when playing jungler heroes, so that they can easily bring up the rhythm! So which jungler heroes in Honor of Kings have super catching ability? Let's share a few with you!
1. King Lanling.
If you want to ask the jungler hero which is strong in catching people in the early stage, then the Lanling King is the first choice here! Lanling King has extremely high mobility, has stealth ability, can quickly approach the enemy's back row, and has a high burst damage, once close to the enemy's back row, the enemy's back row is easy to be sent home even if it is protected by teammates! In addition, if the early arrest of King Lanling can be concentrated on one hero, then it is easy to form a certain suppressive effect on the enemy hero, thus affecting the rhythm of the overall situation!
Second, Liu Bei. Liu Bei was a tyrant in the wild area in the early stage, and a good Liu Bei would bring all the rhythm to his teammates in the first ten minutes! Whether it is the various resources in the wild area or the rhythm of the line, Liu Bei can squeeze the enemy's living space very strongly, so that both Liu Bei and his teammates can develop quickly!
However, although Liu Bei's ability to catch people is strong, he drags down the rhythm of his teammates a bit in the late stage, which leads to losing the game, so don't play Liu Bei in the game, don't support the rhythm, try to end the game in the early stage!
3. Han Xin. Han Xin's rhythm ability is the strongest in the early stage, both in terms of displacement ability and control ability are higher than many jungler heroes, and in the game, Han Xin, the hero, focuses on the rhythm of the early stage! Because he has a super ability to catch people in the early stage, the second skill is displaced to the enemy's side, the first skill provokes it, and then plays passive, plus high damage, Han Xin can easily bring up the rhythm of his teammates with his teammates!
However, there is not much difference between Han Xin and Liu Bei, they also have a super ability to catch people in the early stage, but they are very rhythmic in the later stage, so try not to drag it out in the later stage!
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King Lanling, King Lanling can be invisible, if the development is good, grab the crispy skin and take one away.
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King Lanling, Zhao Yun, Na Ke Lulu, etc., King Lanling approached a set of stealth in the early stage to take away the opposite crispy; The lower Zhao Yun's passive HP, the less likely it is to die, so when he enters a team battle, he can cut the back row and escape; Nakolulu's skill marks a set to take away the enemy's crispy C position.
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First, Zhao Yun, starting with a big move, high damage, it is generally difficult for anyone to escape. Second, Pei Baohu has a strong combat ability in the early stage, and can attack from a distance in close combat. Third, Han Xin, who has control skills and pursuit skills, is very flexible.
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There are more jungler rhythms in recent dangers, and for the problem of balancing the jungle and catching people, a complete set of self-management rhythm strategies in the early stage of the first phase is published. This strategy is suitable for novice jungler gamers and their upgraded jungle gamers, and the gods can also take a look, and there will be good gains. What I focus on is about time and the question of rubbing lines.
By "early", I mean 4 minutes before the tower protection mechanism disappears.
Use most of the blue open of the brush wild as an example (most of my brush fields are all blue open, the advantages of blue open are: the jungle is fast, the line is a straight line, it will be faster than the red open, no matter if you want to grab the crab; Level 4 catches that wave, basically you can occupy the line of sight in advance, if the opposite side is red, then most of them can be squatted to death by you) 30s-1min: Brush the blue area, and then go to the middle single to grab the crab.
In the case of brushing the blue, if the middle assistant and the opposite side fight, if there is no 100% probability of being able to harvest the seeds, then there is no need to care, if the harvest is successful, then immediately wait for 1min crabs, do not have to go home to the blue area to brush Ono)
1min-1min30s: No matter whether the crab grabs successfully or fails, if you don't go out of the wild monsters, brush the red zone.
When grabbing the crab, you must keep what buff you are carrying on the opposite side of the brush, so that you can know what he is opening and the general rhythm of the early stage. 1min30-2min15s:
Catch people and open the dragon period, to 2min15s, how to go back to the wild monster jungle, otherwise the sense of rhythm will rub itself. The resistance line of about 1min40s is harmful to the next road to 4, and if you can't catch someone, you can not rub it. Or pretend to catch people (blood pressure bank) but actually rub the line.
After rubbing, you can take the soldiers who go down the road to the middle order and wait for 2min to pretend to report the group, but in fact, rub the line, and you can also call the Zhengda Guangming Gang to grab the line to open the dragon. There is a wave of lines up and down the road in 2min10s, and if you can't catch someone, you can help him grab the line and then enter the opposite wild monster (according to the crab in 1min, you know what to open on the opposite side of the brush, and the second round of buffs is updated up and down in 2min20s).
2min15s-3min10s: Gradually brush the second round of wild, as an example of the blue open above, in which the mid-laner soldiers of about 2min40s can rub in the past after you brush the blue zone, but generally have not finished brushing the blue zone, so this wave of soldiers can not rub, 2min50 at least hit the three pigs in the red zone, and then go to the mid-laner to grab about 3min8s of crabs, and rub a wave of 3min center line by the way.
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People should be arrested; Because in this way, you can help your teammates build an advantage and maximize the economy of the whole team.
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It should be farmed in the early stage. In Glory of Kings, the jungler focuses on development before the fourth level, and you can try to catch people after the fourth level.
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Jungler heroes should be based on brushing the field in the early stage, supplemented by catching people, and at the same time paying attention to the situation on the line, if there is a chance to kill online, in the case of removing the red and blue buffs, Ono can do without, and there will be more experience money to kill people on the line, if there is no suitable opportunity, then focus on brushing the wild, and raise the level first, so as to have a better chance of killing.
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I think Diao Chan is the most rhythmic. Because each of her skills is very smooth. And every time you use it, you can win.
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I think Cao Cao is the most able to bring rhythm. Because its skills are very good. And it's easy to get started. A lot of people like to use this.
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I think among them, the most rhythmic jungler should be Han Xin, because Han Xin's words as a hero are still relatively powerful.
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Honor of Kings is a game that attaches great importance to development, and the jungler develops relatively quickly and is relatively safe, so it is normal to arrange one or two people to go to the jungle, develop quickly, and suppress the opposite side with a level.
Glory of Kings Jungler Role:
1. The jungler is to give the economy to the people online, and the economy and level of the jungle will exceed the online duo, which is very helpful for catching people and playing groups in the early stage.
2. The jungler is to not have multiple people occupy the line, and he also develops quickly, so he can support everywhere and achieve the maximum advantage of the team.
3. Jungler upgrades, and the economy is fast. The red buff increases attack damage, and the blue buff accelerates back to blue and reduces CD time.
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I think in this game, the heroes that junglers encounter the most are Yao Cai Wenji, Sun Bin, Marco Polo, Jia Luo, Ma Chao, Mulan, and Old Master; Awareness of the jungler position is very important, and having a good awareness can lead the whole team very quickly.
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The most annoying encounter is Bian Que, Mi Laidi, Zhou Yu, Hua Mulan, Zhong Kui; The jungler must know the whereabouts of all the people on the opposite side in time, decide which person to catch, and decide whether he can open the dragon or not.
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Donghuang Taiyi, Monkey, Yu Ji, Bian Que, Zhang Liang. In the position of the jungler, you must have a very good awareness, so that you can judge the opponent's hero, and the so-called can judge the opponent's behavior.
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In Honor of Kings, the consumption ability of jungler heroes is mainly reflected in their ability to clear the wild and resist pressure. Here are a few jungler heroes who are good at attrition:1
Liu Bei: Liu Bei is a very powerful expendable jungler hero. He has high health and armor and can take a lot of damage, while his skills can quickly clear mobs and deal with creeps.
2.Di Renjie: Di Hall Xiao Renjie is a powerful expendable jungler hero.
His ability allows him to clear mobs quickly, and he has a high health regeneration ability, which allows him to quickly regenerate health in the jungle. His skills can also deal area damage, putting a lot of pressure on enemies. 3.
Li Bai: Li Bai is a very flexible expendable jungler hero. He has high mobility and explosiveness, and can quickly move through the jungle and quickly clear out mobs.
His skills can also deal a lot of area damage and control, threatening enemies. 4.Sun Ce:
Sun Ce is a versatile jungler who has high health, armor, and magic resistance, and can take a lot of damage. His skill can quickly clear out mobs, and he can speed up his movements, allowing him to respond flexibly to various situations. The above are a few jungler heroes who are good at consumption, and you can choose the right hero pose to play according to your preferences and game needs.
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The Glory of Kings is the four wild kings of the Glory of Kings, the most worthy jungler heroes, and the heroes with the fastest rhythm in the jungle. In the Honor of Kings game, the jungler position can be said to be the most difficult in the game, but after playing well, it can basically determine the outcome of the game. In this issue of the game strategy, I will share with you the four wild kings of the high-end game, and recommend some jungler heroes worth hard training, so that everyone can grow faster on the road to the glory of kings jungler and reach a satisfactory rank as soon as possible.
1. The four wild kings of the Glory of Kings high-end game.
In the Glory of Kings game, it can generally be divided into low-end games, mid-end games, high-end games and top games, the so-called high-end games are basically about 50 stars in the glory of the king or about 1800 points in the pinnacle game, if you want to win the game in such a game game, it is generally more difficult, because both sides of the game belong to high-end players.
The four wild kings are: Jing, Han Xin, Aguduo, and Yunzhongjun.
If you want to become a high-end game king, it is not that you have a very gorgeous operation, nor how high the damage is, but that you can better complete the linkage with your teammates and have a great threat or deterrence to the enemy's back row.
Because in the game of high-end games, even if a person's economic ability is outstanding and the equipment is good, it is impossible to fight in a team, after all, Honor of Kings is a 5v5 game.
2. What are the jungler heroes worth training?
When it comes to jungler heroes, players can basically think of some very common ones, such as Han Xin, Li Bai, Sun Wukong, etc., which can often shine and attract attention in low-end games.
But the focus of this issue is that it is worth hard practice, why it is worth hard practice, it must be because after hard practice, it has brought players greater growth in game awareness and hero operation proficiency, so it needs to be practiced hard.
Han Xin's body is extremely brittle, and it is difficult to have explosive injuries in the absence of a high economy.
However, Han Xin's advantage is that it has multi-stage displacement, which can be a good exercise in the awareness of the game line, and the body is more brittle, so the output environment and entry time of the team battle need to be more prepared to judge, which can greatly improve the player's game awareness level.
Luna can achieve infinite displacement with her ultimate, which is very good, but if she breaks big, she is not as good as a super creep.
If the player is able to contact Luna, the player's ability to cross the tower and analyze calmly will be improved, and it will also be an excellent workout for running and counter-killing when being pursued.
And once the player has muscle awareness of a hero for the hungry people, then it has basically reached the point of perfection, and no matter how you play, you won't be pitted.
Normally, junglers need to count time, count time in many ways. Red and Blue Buffs, Dragons, Enemy Flashes, Teleportation, Eye Position, Eye Time, These all count. Usually after playing your own side buff, you need to look at the opposite hero's outfit If you have eyes, you should pay attention to the position of his eyes, if you don't have eyes, you can choose to take care of that way. >>>More
Mid-lane heroes are generally rhythmic.,Can't bring rhythm If you still walk in the middle it's a waste.,If you have to say fast pacing.,I think it's killing quickly.,Like TK,Small,Night Demon,Bat,TF is simple to kill.,Control F can also be better with rhythm.。