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Mid-lane heroes are generally rhythmic.,Can't bring rhythm If you still walk in the middle it's a waste.,If you have to say fast pacing.,I think it's killing quickly.,Like TK,Small,Night Demon,Bat,TF is simple to kill.,Control F can also be better with rhythm.。
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It's much faster-paced. It all comes down to what you're suitable for.
The small VT second company, as long as there is 240 blue at level 2, it is very lethal.
The Beastmaster W clears the line, and then quickly controls FA good F with a CD ultra-short ultimate, the gank success rate is quite high.
Jumping knife Lion, Super 6 Blue Cat, Parker, Rubick, etc., are all heroes with a fairly fast pace.
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TK Butcher Daredevil Little Carl SF Queen Blue Cat Puck and other ganks who don't particularly rely on ultimate's band rhythm are very fast, and if you want to be a blood demon, Lion Beastmaster is a little worse.
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Personally, I think the prophet with the line is really disgusting. Each time the team battle advanced, it was discovered that the Prophet had gone to the high ground of his own home and was forced to go back alone. Team battles are not easy to fight. It's disgusting, flying all over the map. But it's too brittle, and if you get caught, you're dead. Can be used as a pseudo-nuclear strike.
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If you play well, the bat's ability to bring rhythm is really strong.
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The gank success rate is still a blue cat. lion these traditional solo bits.
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Anyone who plays well can bring rhythm.
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Or according to your skills, play well, and you can bring it well in the mid-laner gank!
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Which mid lane hero will you play Just play well.
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First of all, you have to know why 5 heroes want to give you a mid-laner What are the benefits of a mid-laner Mid-laner You are the only hero No one grabs the experience Supplement knife is not grabbed except for the opposite side of the counter-denial And the opposite side will basically be a mid-laner Then there is only one person on the opposite side to grab you to deny In this way, you will level up much faster than the side lane So which heroes need to be level up to play to their advantage? And which heroes can almost be second if they are taller than others in the early stage? And what heroes can inhibit the development of the opposite mid-laner hero while ensuring their own development If you say that you like to play mid-laner then you should know what heroes should play mid-laner There are also mid-laner heroes to always pay attention to the minimap Mid-laner is in the mid lane Aid the disadvantaged lane Chasing the dominant lane can quickly reach reinforcements So you can't just look at your development teammates let you hit the mid laner Not to let you play alone leisurely and make money And they have to fight hard to protect you But to let you develop quickly so that you can help your teammates and assist your teammates Again When you suppress to the high ground across the river, you don't need to rush to tower A for one or two hits, to be honest, such a low attack, your two hits are not enough to tickle, so at this time, you go to see f, if there is f to eat or pretend, see which way can kill, go and kill, which way needs support, go to support, this time is not for you to play a harmonious battle with the opposite mid laner hero, or after you take f, see that the opposite mid laner hero has already arrived at your high ground, and you have a chance to kill again, without saying a word, just go up and do it, which also weakens the power of the opposite side Driving the rhythm is to accurately control f Seize the right time to gank is to drive the rhythm Your development is good In the end, it is not your equipment and ability that depends on you alone It depends on the whole team For example, insert a small lane to intercept the red blood on the road It is also good to let your teammates get an assist Or intercept the lower road and prepare to escape in the wild Dota map has a total of only a few lines See the direction of the opponent It's not so difficult to block a person Pay more attention to the minimap and teammates.
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Generally, the heroes in the mid-laner have gank ability and are relatively strong Generally, with one or two teammates' skills, you can harvest people's heads And generally to level 7, there are ultimate, and some heroes are also full level if they point to a skill The level of the side lane is definitely one to two levels lower than you At this time, if you go to the side lane, the success rate is very large So at the latest from level 7, you can't rely on the line to make money After all, you are not in the C position Drive the rhythm and harass It is your responsibility to kill the other party alone or with teammates in the later stage The responsibilities of the heroes in the mid laner are great.
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It is easier to choose a hero with a strong gank ability, and then cooperate with a hero with limited skills on the side to take the head
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Control F,When you control F, you can bring rhythm soon to the side, a lot of F can help Gank.,I really want to play money.,Just take TP on your body at any time.,Teammates are pressed and fly over immediately.,Gank wave.,TP's money is earned back.。
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First of all, this is a big question. Medium-term gank is important.
For the understanding of gank, gank should be to expand their own advantages, so as to lead the team to victory, and the object of gank should be the core hero of the opponent, mainly for the late stage and the hero of the opponent's rhythm. For those who don't have a deep understanding of the game, for novices who play Dota for the first time, the first thing is to pay attention to the success rate of gank, and when the success rate comes up, the rhythm will be there, and the opponent will be empty. Therefore, when it comes to choosing a gank object, first find the weakest player on the opposite side, that is, the person who is the least able to gank.
Second: I can't bear the child, I can't hold the wolf, if you want to fight gank, you must first master the vision, and only by mastering the vision can you fight more and less. For the position of the eye, the priority is the eye of the river rune, and the eye point of the opponent's wild area is required in the medium term to catch the field by multiple people.
Another thing that is not easy to grasp is the line eye.
Gank also needs the right time, the right place, and the right people.
At night, most heroes have a smaller field of vision, which undoubtedly increases the concealment of the gank and thus increases the success rate of the gank. There are also river runes, which are brushed every two minutes, and leave the line to control the river before brushing f, and control to the rune whether it is double stealth to accelerate recovery and fantasy, it is very helpful for gank. After controlling F, change lanes to support teammates can undoubtedly greatly increase the probability of gank, so the 2-minute lane change and walk of each brush F in the early stage is a gank rhythm.
The so-called geographical advantage,It's nothing more than using the terrain height difference around the woods, etc.,Hit the enemy by surprise by bypassing the field of vision through the terrain.,TP lane change gank can often be very effective.,And the most important point is to observe the situation of the troop line.,It's easier to kill enemy heroes who are far away from the enemy tower.,Try to grasp this opportunity as much as possible.。
The last is people, observe the blood volume and mana of teammates, not only the CD of their own skills, but also figure out the skills of teammates, especially the CD of the ultimate, and actively look for killing opportunities when there is an ultimate, and cooperate with teammates to strike hard at the enemy. If you have an ultimate, you will actively look for opportunities, and it is ideal to always keep the ultimate, and after killing, you will collect troops and change lanes or go home to replenish according to your own situation.
It's important to think more about the enemy's psychology, what the enemy hero wants to do, lead the line, jungle, huddle, roshan, if you can think about it first, think more about what you want to do if you are this hero, you can improve the so-called awareness.
That's all in a nutshell, I hope it helps.
Third: Seek the cooperation of your teammates. The main thing is to seek teammates who will cooperate, and wait for the opportunity to arrest people all the way to him playing money, or go to arrest people together.
In short, you need to practice more to grasp this rhythm, and try to control the line of troops on your own side so that you can better gnak.
In a word, seek the better ones to play on your own side and catch the better ones on the other side.
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gank, that is, it is very important to catch people, and it is always an advantage to fight more and less.
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The field of vision should be well controlled, the skill connection should be as perfect as possible, and in the middle stage, you should help kill people in the later stage, give him room for money, and pose a threat to the opponent's building from time to time, judge the opportunity to win a few waves of team battles, and find more trouble in the late stage of the opposite side. There are a lot of places to pay attention to, play with the masters, and slowly master the rhythm.
The enemy law is that all mages are natural enemies The enemy law and the soul guard are good friends The two of them are like one person, haha. Musket and Zeus were good friends, both of whom were very short. Prophet and Anti-Mage brothers. The light method looks very similar to the old deer
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