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I'm also a 149jk, but I'm basically not on it now.
The coat of arms can be level 80 or higher to the sixth to receive the mission.
First of all, you have to determine the skills you like, there are heraldic return stones, which are attributes that change the first-level heraldic plus, like +L, plus T, if you are not satisfied with the heraldic skills, you can use the heraldic return stone, change the heraldic skills, JK recommends adding blood to the upper limit and adding blood, the advanced level of adding blood is more than 1000+ per round, except that you are seconds, otherwise it is equal to less than 1000 attacks, as for breaking the defense, ......Purely personally, even if the defense is -100%, I am not very optimistic. There is also magic clearing, which removes a beneficial state of the enemy (such as the shield of FS, with a high attack L pet, a turn of seconds), and removes the harmful state of your own side. Add a target for every level 2 upgrades, (I was upgraded to level 8 before, I don't know how to go to multiple targets, tragedy), and the four elephant deterrence, that is, after you use the four elephants to deter, use the step moon, and the enemy's earth attribute attack will be heightened, and the attack will be gone after one attack.
But jk generally uses 7j, and pk uses anger and step moon, which is equal to 3 rounds, although I haven't tried to use it.
As for the maximum level, there will be an additional attribute (like HP cap 9%, attack chance lifesteal and demon,) and there is an attack chance to stun others, which is very good.
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In fact, creating a good article requires not only patience, but also money, and then + a bit of luck @
The first is to see what skills you need in your profession, one is washed until you are satisfied, and second, then it is time to wash the perception (note, it must be washed to perfection and excellence. Illustrious. Third, then there's the washing of attributes.
Heraldic attributes are divided into primary attributes and secondary attributes. At level 1, what is washed out is a secondary attribute. Primary attribute is comprehended at level 2.
There is only one primary attribute of comprehension, but the secondary attribute added by leveling up is randomly assigned to the other 4. Therefore, this point should be washed with a quenching stone yourself.
Fourth, the amount of comprehension of the main attribute is the problem of eating grade I mentioned above. The higher the grade. The more attributes you have in Level 2 comprehension.
11 gears. At level 2, it is to comprehend 66 main attributes, and then every time you upgrade to 1 level, add 5 main attributes, and the secondary attributes look at the comprehension plus. If it is a perfect understanding, then the primary attribute is equal to the secondary attribute.
Other words. When you reach level 10, you have 106 primary and 106 secondary attributes.
Good luck with your build.
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Let me start with JK's heraldic skills: I prefer to use clear magic heraldic skills and group backs, breaking defenses, which are more suitable for JK
The attributes of l and t are actually random, or it depends on what your gem is used for. This one is not very clear.
Wash it directly, I'll wash it for 60 and it's OK, and the latest version can hit stones, and hit a few more by resist. #
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I'm going to give you a connection, but it's actually a lot of words, and I can't explain it clearly.
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This official forum has a strategy, and it is very expensive to build, at least 600+ RMB, and the difference in pips is thousands.
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Skills and everything are random.
The main thing is that after 80's it is a little more troublesome to collect those materials
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Hello landlord! A new piece of equipment has been added to the character: the coat of arms, which can be equipped at level 80.
There are currently 5 types of coats of arms, and each coat of arms randomly generates a heraldic skill that can be used actively. Heraldic equipment can also be upgraded, up to level 10. When leveling up, you need the experience absorbed by the heraldic and consume a magic stone, and the heraldic can be activated by the heraldic potential stone item to absorb the experience gained by the character.
The coat of arms starts with only one basic stat, one of them: strength, stamina, physical strength, intelligence, agility. There is a chance that a new basic stat will be comprehended after leveling up, and all existing basic stats will increase with the level of the coat of arms.
The specific coat of arms and the skills you may possess are:
Empals' Name Skill (1 random) Skill Effect Hero's Emblem Blessing of Strength After use, increases the maximum Qi and Blood of all characters (excluding summoned beasts) by 50 for 3 turns. Increases the maximum amount of Qi and Blood by 10 for every 1 level of skill level. After 3 rounds, the upper limit of Qi and Blood will return to its original state, but the current Qi and Blood will remain unchanged, if the current Qi and Blood exceed the upper limit, it will be calculated based on the upper limit.
Emblem of the Monarch's Heart Gan Lin Zezhong After use, all members of the team will recover a certain amount of Qi and blood, and give all members of the team a status that lasts for 3 turns, and each turn restores a certain amount of Qi and blood. Skill level increases the amount of Qi and blood restored. King Kong Emblem Break Defense Gives the enemy target a status that reduces their defense by 100 for 5 turns.
If this status is cleared, the target reduces its current HP by 30 (auto-end does not count). Skill level increases the percentage of defense decreased. Sage's Emblem Four Elephant Shock Gives the enemy target a status that makes them afraid of the four elephant attacks.
When the target is attacked by the Four Elephants with this status, the damage is increased by 100. This status can be cleared, or vanished after being attacked once. Skill level increases the percentage of damage.
Sigil of the Pond Removes Spell Clearing a buff spell on an enemy that clears a single enemy target, and a debuff spell on an ally that clears a single target. Skill level upgrades increase the number of targets used, increasing by 1 target for every 2 levels.
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1. The coat of arms does not display the grade color at present, but if there is a color, it is the yellow artifact, because the artifact equipment can punch 3, and the coat of arms can also punch 3, so you don't have to care about the color of the coat of arms;
2. I heard that the 80-level dungeon can be brushed to the coat of arms, and the quality of the equipment given by the copy is excellent-legendary, but I haven't seen a shadow after brushing it n times, and I haven't seen anyone else brush it, I even often form a full-time team to go, and the beast heart has been brushed but I haven't seen the coat of arms.
3. The perception of heraldry is divided into several kinds, such as excellent, outstanding, excellent, perfect, etc., the perception is washed through ingots props, and I personally recommend that non-RMB players do not wash too much money, because even if they wash the best understanding, the attribute points of the heraldic comprehension after the full level are more than thirty or forty points more than the general understanding, like I spent more than 20,000 yuan to wash the perception and grade, of which the understanding cost 8,000 ingots, and finally only washed to the outstanding, so the understanding does not have to be forced, and the grade can rush to the 11th gear as much as possible.
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The so-called good quality articles are out of 80 copies, but the odds of publishing articles are pitiful, and for now, the difference between good quality articles and ordinary quality articles is only the difference in color.
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The coat of arms itself is a miracle piece of equipment, but it shows white, and the good ones are just different in color, and the initial attributes are the same.
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80 dungeons or demon caves
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