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Generally, it is four forces and one sensitivity in the early stage. Full force after 80s. If it's an RMB, players can get full afterburner from the start.
The equipment must be sensitive, and the attributes are strengthened, if you don't make up for the sensitivity from the equipment, you will die in seconds before you can shoot. In the early stage, the county leader, the post-60s heavenly master and the future, green forest. Weekday gang missions and chambers of commerce are also not missing.
Hang fireworks when you're tired, plus mirrors and turtles on the weekend, and it's not difficult to get to 80. There are also township examinations and so on. There are many ways to make money, running darts, the five elements on the weekend, dungeons, playing challenges when the level is high, and you can sell brands if you have experience.
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The characteristic of WS is that it is highly sensitive and high.
Adding T and N shouldn't be WS's way of playing at all.
In the early stage, it is recommended that WS Min is not significant +1 point.
Therefore, in the early stage, it is 4 gong and 1 sensitive.
Basically, the early stage WS is not very pk, just leveling.
So the speed is fast and the attack is high enough to kill the early monster in seconds.
In the later stage, Min Gao is high.
So it's +5 power, plus you're equipped well in the later stage, and you can supplement other deficiencies.
So not afraid of other flaws.
Thank you landlord.
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4l1m, the most popular, you can go all out if you have money, and the rest depends on equipment.
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Preferably 4l1m, or 3l2m. It's up to you, make money, you run darts, and level up your heavenly master! Suggestion!
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Prophase. It is recommended to have 4 force 1 sensitivity or 3 force 2 sensitivity. After 2 turns, fully equip the min. WS is heaped with money
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Wumin, hit with the baby, and assassinate this wk nb
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Skills learn wind or ice first, and the attributes are basically all x plus points.
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The best leveling skill is wind, followed by ice, and the wind is more powerful in the later stage.
The PK skill is earth, which can stun.
The passive is all reserved for a few seconds and a skill damage bonus.
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Passive must be full, don't ask what point of destruction, point is full, and in the future, for the first time for the wings, you have to have 4 skills and 20 levels.
The old area is the main ice, and the new area is windy.
Add points and put your heart into the growth of low m low n low t is really useless.
Wholeheartedly, you can find a kind 149fs and ask for it, which is basically on 2000 damage seconds 6
Use your level 10 skill when practicing BB because it will have a bonus to 35 JN.
It's 35 wind at level 20 and 10 wind at level 1, and the damage is 300, and 300 crits will come with 400
But if you have a level 20 and a level 10 wind, you can use a skill of 35 to 500 500 and crit 600 700
That's the gap.
Passive mastery is all about increasing damage and the number of targets attacked.
Say that jn doesn't click, don't click, in fact, it's all blind, you think jn has no meaning to exist, what is this jn going to do.
Passive as far as possible 60 full survival destruction first point more than 10 levels after the ascension jn drop 3 levels 20 will retreat to 17 tens of thousands of passive very hurt.
Wholeheartedness also means that you are immune to spells that are almost immune without spell resistance.
Magic Shield 80 of jn added point full shield is full shield as long as it is not seconds OK
Mana Channel: In the face of full resistance, you can deal damage without resistance, slow.
Magic Bomb I don't know how to say it contradicts the shield The shield uses the top of the shield to damage the bomb uses the existing magic to blow up others If the shield runs out of blue, it won't do any damage.
There is also a hero skill garbage not used.
Star will be played by rich people.
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There are several grids in the skill:The first grid only practices the penultimate two The first one doesn't matter The second grid practices the single method you like Try to practice a single method with ** and then point the one below the single method I recommend practicing wind or soil (I'm talking about the second row of laws) The third grid is also practicing wind or soil Then point the one below that also If you don't want to be too troublesome, try not to practice dual attributes Hero skills practice shields and bombs SS plus points If you like PK, it's 4x1m, and if you like the wild, it's 5xla! It's not as detailed as upstairs, but I'm serious about answering it
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Anything. The novice village will do it.
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SS: Pre-80s: Post-80s:
JK: 80 ago: 4L1T
Post-80s: WS: Early Stage:
Late stage: 3l2m ds:
xd: pre-phase: 3x1t1m
Late Stage:::Early Period: 3t2xLate Stage:
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Taoist 120 before 4L1T or 4L1M or full L equipment L T M 120 stars will turn back to see what Taoist you want to play.
YS Full T Plus !!
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Hello 575524394 play new clothes in the summer vacation I will teach you to answer them one by one.
I've seen your question**,Because it's changed**, so Jinshan's number can't be used.。。 >>>More
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