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The whole war is close to history, and the birthplaces of different forces are all verified in history, and there will be real historical events, and the sense of presence will be greatly increased. The repetition rate of different civilizations in the civilization series is too high, and the soldiers of one Asian faction and one European faction wear the same costume to fight, which is too abrupt. Moreover, the spawn location is flexible, resulting in a decrease in historical reproduction, which may not be liked by players who are biased towards history.
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Civilization Series: Pure strategy game. You can have a random map or a fixed map, and you can set up cities or destroy cities according to your needs on the map.
There are complex tech trees, diplomacy systems, and wonder systems, and each civilization has its own unique buildings and classes. Because of the introduction of various complex systems, the strategic level of civilization is very rich and realistic, coupled with excellent AI behavior, players can experience the feeling of strategizing. However, due to the complexity of the content, it will be a little more difficult to get started.
Total War Series: Although it is also a strategy game, the maps in the Total War series are fixed and built exactly according to the actual map. For example, in the Middle Ages, the whole war was in Europe, the empire was all over the world, and the shogunate was in Japan (it seems).
Towns on the map are fixed and cannot be built or destroyed. The tech tree in strategic mode is not as complex as civilization, and the diplomatic system is not as good as civilization. But the differences between countries are greater and more distinctive than civilizations.
In addition, the biggest selling point of the all-war series is that you can switch to battlefield mode for real-time battles when encountering enemy troops. Thanks to the excellent graphics engine, thousands or even tens of thousands of units can participate in the battle at the same time in each battle, and the scene of the late battle is very spectacular, which can be said to perfectly reflect the grandeur of the battlefield. Compared to the wars in the Warcraft series, Warcraft battles are like a few street hooligans fighting in groups......
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The biggest difference between the civilization series and the full battle series is that the full battle is a combination of real-time strategy and turn-based strategy, while civilization is a pure turn-based system, if you like the decision-making of national politics and the like, then play civilization, if you like to lead troops to fight and enjoy the war scene of thousands of troops, then play full battle.
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These two games have nothing in common at all, over.
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Hello, there are three main differences:
1: The whole station of the internal affairs system is mainly concise, and the civilization is more complicated.
2: The picture quality of the whole station on the strategic map is good, flexible and changeable, civilization is almost 3: Battle, the whole station allows you to see the grand scene of thousands of troops and horses, and even what material and style of each soldier's underwear is, civilization is relatively concise in this regard.
There may be some omissions, please forgive me, but I hope it can help you
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