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In lol, a hero's tolerance for error depends on his skills and attributes. The fault tolerance rate of skills can be considered from the following aspects:
2.Skill range: The wider the surface that can be bought, the more difficult it is for enemies to dodge, and the error tolerance rate will increase accordingly.
3.Skill hit rate: The hit rate is high, the effect is obvious, even if it is not a complete hit, it has a certain effect.
In terms of hero attributes, you can consider the following aspects:
1.HP: Heroes with high HP have a higher tolerance for error, and are not so easy to be killed instantly when attacked by enemy skills.
2.Defense Attributes: Heroes with high defense attributes are difficult to deal a lot of damage by enemy skills, and naturally have a higher tolerance for error.
3.Escape ability: Heroes with strong escape ability can flexibly dodge in critical situations, which can also improve their fault tolerance.
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Error tolerance is the number of mistakes allowed to be made, and in tower pushing games, error tolerance refers to the probability that a team can accommodate teammates to make mistakes without causing a team to be wiped out. Generally speaking, heroes who are easy to operate, have a skill that is pointed, or have a higher HP have a higher margin for error. Glory of Kings heavy micro-manipulation, original group battle experience, hero strategy matching, strength operation fair battle, return to the original intention of MOBA!
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Margin for error refers to the chance that the hero or lineup you choose will allow you to make mistakes and mistakes when fighting against the opposing team. If a hero makes some mistakes when using it, it will have a big impact on the battle situation. Heroes with a high margin of error are less affected by this.
Heroes with low error tolerance will have a particularly large impact. So it's best not to make mistakes when using heroes with low margin for error.
For example, use VN, because it is relatively brittle, and if you make a mistake in the early stage, it is easy to kill with one hit, so you are not allowed to have too many operations, otherwise it will be difficult to make a difference in the whole game. This is a low fault tolerance.
In tower pushing games, there is a chance that a team member will make a mistake without causing a team to be wiped out, generally speaking, those heroes who are easy to operate, have a skill pointing skill, or have a higher HP tolerance rate. In other words, the carry position, such as the middle laner or the back row, has a lower error tolerance, because the slightest careless move mistake is seconds, even if the equipment is ahead of the opposite side, it will lead to team annihilation.
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Fault tolerance refers to the probability that some factors can be reduced or selected in a certain system can cause instability to a certain system. The higher the fault tolerance, the less impact on the effect; The lower the fault tolerance, the greater the impact on the effect.
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Fault tolerance is the probability that mistakes or incorrect operations can be tolerated for undesirable consequences. Generally speaking, the professions with a high fault tolerance rate are more flexible, with more control skills, strong skill suppression, strong ability to break moves, and the profession with the highest fault tolerance rate, I don't know, but the lowest must be the element, that is, the black silk loli, no grabbing, no invincible skills.
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Barbarian King. The Barbarian King is definitely one of the favorite heroes of low-end players, in the eyes of bronze players, the Barbarian King is a simple and rough hero, it has to be powerful, and there is invincibility in the eyes of bronze players Invincible is the first skill in the League of Legends, in addition to the appearance of the Barbarian King, the well-deserved Bronze King But the hero of the Barbarian King has long been abandoned by high-end players, because he is very easy to target, in the early stage of the Barbarian King has no deterrent power, and the masters know that the Barbarian King has the power to fight when he is angry, Therefore, he will choose to avoid the war when the barbarian king is angry. The hero of the barbarian king has no effect after being caught in a few waves in the early stage, the fault tolerance rate is too low, and it is useless to collapse, and many heroes can hang him on the road, the only role is that he can resist for five seconds, but in the high-end game, the player knows too much about the mechanism of the barbarian king.
Timo. I don't know why I'm very irritated when I see the hero Timo, and it's not because Timo is a hero, his blinding and mushrooms are really mentality, sometimes it's because of a flat A that can't kill the enemy, and when there is residual blood, he suddenly stepped on a ......
I think that's why bronze players like to use Teemo, but Teemo's error tolerance is also very low, so it's not suitable for scoring points. The higher the rank, the easier it is for Teemo to fight, because Teemo's skills are very simple, and players who know a little bit about the game know how to restrain him.
Yasuo. <>
There is another hero that players of all ranks don't like to play, and he is the "Happy Wind Man" Yasuo. Yasuo is very good, everyone should know it, but there are only a handful of players who can play well, once the proficiency is not enough, Yasuo will become a "head machine", and he doesn't even have the capital to be happy! Bronze players will then ask, why can high-end players play Yasuo and get diamonds?
Because they don't use Yasuo to score, liking to play Yasuo and using Yasuo are two different things, bronze players also use the ranking, master players understand that if their Yasuo's proficiency is not enough, they will not take it out, when you play too much, you will find that Yasuo is restrained by too many heroes, even if it is a master to play Yasuo, it is difficult to score, and it has long been abandoned.
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It must be a stone man.,Stone people have a very good performance in support and on the road.,In the early stage, in the case of ensuring that the amount of blue is sufficient.,You only need to constantly use Q skills.。 When the opponent's HP is low, a single ultimate will basically collect the residual blood. Finally, due to the high defense of the stone man, it is difficult to be killed by the opponent even if he can't kill the opponent.
But since the Stone Man is so boring, there are still quite a few heroes to choose from unless you're a newbie.
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Fighting the jungle mantis, because if the mantis mistake is suppressed in the early stage, it will lose any right to speak in the wild area, and the little dragon will not be able to control it, and there will be no output in the group.
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Tsar, Camille, Raven, Dragonlord ......Their output is really good, but the other side can make a lot of mistakes, and you can't do it once.
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Cats, it's all someone else's fault.
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