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This is a problem of pre-cast swing and cast post-swing.,The attack speed is faster, the attack front swing is shorter.,After the shadow pressure, you can attack quickly.。
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The release speed of this Action Skill is only related to cast point.
Even if you reach the maximum attack speed, you will not get any increase in your release speed.
There are no abilities or commands in Dota that can change cast time.
There is no such thing in war3, and the cast pre-swing can only be changed in the unit of the mapper.
However, the release of the orb is linked to your attack speed.
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Actually, it's only related to hand speed, and after using one skill, using the second skill or move immediately won't cause the ability to cast backswing, so it will be faster.
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Illusion, you can point forward and then apply pressure immediately after the shadow pressure, which can reduce the precast swing.
If you cast a spell and then cast it, it has something to do with the prosecution.
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It has to do with whether or not the cast backswing will be canceled.
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zzxxcc, do you know what I mean, it's the fastest.
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There are front swing and back swing of shadow pressure, forward swing can not be avoided, but back swing can be canceled by moving, and the specific method is to practice it yourself.
As for the exercise charts. Where's your mailbox? Or you can just practice with the AI.
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Because it is difficult to get stuck in reality.
So brainless operation flow is the easiest.
zzxxc is to press x in a hurry after pressing z, press z again, then press x and then x, and finally press c
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Please find the figure "Shadow Demon Wars" for yourself
This practice diagram is not ai you go to the rpg room should have someone to play.
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I sent you seehmilys give points thanks.
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1. First of all, you need to know the cast distance of the Shadow Fiend ZXC cannon. For an approximate range, the farthest distance of your attack is the distance of X, and then the distance between the front and the X cannon is the Z gun, and the C gun is half a finger's distance away from the X gun.
2. How not to press crookedly, when you fight with the enemy, you can rest assured that you can put the shadow teeth, because facing the enemy, but the enemy is in a position with you, you often have the possibility of pressing the air, at this time you have to use the mouse to slam the ground in front of you, predict his position, adjust the face, and then release the gun.
3. The most standard Shadow Fang when chasing the enemy is to A hit the enemy, press X, then A, press C, so that the damage can be maximized! Another is how to minimize the cast interval of the ZXC3 cannon, when the Shadow Fangs raise their hands above their heads, they immediately press the next Shadow Fang, which is the shortest time in the period.
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The attack range of the Blackbird means that when the Blackbird is against you, you can hit it with all three shots.
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Whether a person plays well or not The quasi-important factor is the psychological factor At all times, you must be calm to press the shadow teeth Even if you run away, you can't panic Keep a calm heart all the time Look for the opportunity to do this Shadow Demon can definitely play well But it is really difficult to do it
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I'll say it all the way pscopy Go out: 1 eat a tree 1 big medicine 1 j buy a full tree finger level 4 is not enough to completely magic bottle to level 6 there are shoes At this time, you have to buy a group of eyes Level 7 to see f+ plug eyes Level 4 shadow pressure 2 even absolute seconds on the opposite side of any hero (at this time the enemy should be level 5) To do this condition, you have to make up a knife to be good You can be level 7 opposite the middle lane is also level 5 Denying is very important gank after a gank After a while, you go out of the flying shoes while brushing money After the Yaksha When you are out of the Yaksha, it is the best time to gank After this period of time, it is about to enter the middle stage, and the power of the shadow pressure is not second, and the god costume: flying shoes doppelganger axe bkb butterfly stack ice eye The 6th piece is random As for the usage of shadow pressure, z is facing the 200 range, x is 400, c is 700, and each shadow pressure is a range of 300.
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If you want to practice SF well, you must pay attention to a few points: First, correctly understand when to shoot and when not to shoot, second, you must know in your mind that the mending knife has a lot of attack power, and you should also pay attention to the denial, don't let the enemy get too much experience, and third, after you get out of BKB, you must pay attention to the release of the ultimate, if you release the ultimate, it may lead to the annihilation of your own side, fourth, the late SF is a powerful late-stage DPS, sometimes you don't need to use zxc to kill the enemy, so as not to press the wrong key, fifth SF must have a correct view of the overall situation Must know when to fight in a team battle When to play money Sixth, pay attention to the outfit route Don't think it's going to be elegant, sometimes you have to Prosthetic legs, wrist guards, wrist guards, tp bkb, seventh, use the S key to cancel the misplaced shadow pressure, reduce the shadow pressure, raise the hand of the attack, shake the eighth one, control the field of vision, insert more eyes, and make the blind pressure as accurate as MH ninth, make good use of the highland vision Often when the opponent catches up with you on the high ground, cxz a may kill at once Or X ultimate, z a core equipment: flying shoes bkb Jumping Knife (Hidden Knife) Flying Shoes allow Shadow Fiend to quickly use 2 Cannon Shadow to clear the soldier BKB allows Shadow Fiend to amplify and output uncontrollably Jumping Knife or Hidden Knife to make the ultimate better release.
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If your team doesn't even slow down, what are you going to do with Shadow Fiends? Generally, Shadow Fang and A are used to compensate for each other's intervals, if the other party has not entered the next Shadow Fang range after A, there is a more than 1 second attack interval after A, and you can reverse fill this gap by pressing Shadow Fang (ZZ or XX or CC) twice in a row during this time period. If you have confidence, you will press closer first, and if you can't get A, you will press away, and if you don't have confidence, you will meet directly with C guns, and then turn closer to the side XZ.
The triple press must be pressed twice per press, and the triple press will be released faster than the press once, don't believe you try it yourself.
With the rhythm is to control the river f and then gank.,In addition to playing money in the later stage.,Other teammates also have to keep up with your rhythm.,Gank immediately push the tower.。。 In fact, pig-like teammates are.
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Generally speaking, it's best to have a controlling teammate to help, or there is stealth, and it's also very good to have an acceleration charm or something, if you want to kill someone alone and just run blindly, either you jump the knife, or you phase the war drums and yakshas, and the like, you can basically catch up, as for the close pressure, others will not let you walk in front of him, unless you spare the queen or other circumstances, medium pressure and far pressure are guaranteed, and then a few times there is basically a five or six hundred bursts, and the explosion is higher after the sixth level of the ultimate.
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With rhythm is to drive the rhythm of the whole team through mid laner or inferior single or even jungler. The main thing to gank with Shadow Demon is to raise your hand with the X cannon first, and cooperate with your teammates on the line to kill the enemy, the enemy advances, you can c, the enemy retreats, you can c. The simple operation is like this, but the main thing is to hone more in actual combat.
Give a good review oh dear
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At level 7, Attack +50 and full level pressure. It's best to have TP on you. The opposite side wants to kill, decisive TP.
Control to stealth, double, look for opportunities in a hurry, 6 level points are big, pressure and soul to the point, if the RP is not good, no stealth, just point a level of armor. (You click on the nail reduction, and the stealth is useless). Preferably you are level 7 and the opposite side is level 5 on the upper and lower lanes.
There is also a need to grasp the distance of the shadow pressure, and if it is empty, the gank basically fails. First around (except for acceleration), first C, then A, the distance is enough X, continue A, then a C, basically dead. However, the opposite side will basically not let SF be so smooth, and you still have to have eyes in the early stage.
If the opposite side has control or moves very well, let the teammate take care of his blood first, and it is best to have a teammate slow down or control. When you encounter a level 5 crispy (similar to SA) triple press, you will be in the second. The most important thing about playing SF is that you can't collapse in the early stage.
SF can't play against the wind. As long as you have a good ride and a good position, you will definitely succeed. To put it simply, it's about helping your teammates play to their advantage.
If there's a bomberman on the other side, don't choose SF).
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