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RT went out to buy bottles. Two wrist guards and then a hidden knife. I don't know if it's for escape, or for amplification.
The man who came out with an outfit in order to escape is purely a dish. If you use this hero and you have to run for your life, what are you doing with this hero? (For example, muskets are vegetables everywhere.)
To live is to escape. I like to run away so much and play in Wonderland. Stop playing dota) and then come out with a black and yellow.
There is no black and yellow team battle that can't survive for a few seconds.
Then you can go out of the darkness and attack. In this way, the construction of the house can be maximized.
You can also play out the control cannon golden hoop stick ice eye.
The first benefit is that it is explosive. Maximum output is achieved in seconds in black and yellow. At the end of black and yellow, how long does it take for QQ Hall novices to light up the icon? They also have high outbursts of people or late then you die. But the output is extremely strong in a matter of seconds.
The second benefit is the increased battery life and attributes. The effect of Ice Eye and lifesteal stack perfectly. First of all, I'm not in favor of butterflies.
No matter what the hero does not approve. Although there is a 30% evasion. But if the opposite side controls more.
Being controlled to death.,Bloody Legend private server you are 70% dodge useless.。。 Shadow Fiend if out of equipment. If it's big.
It is recommended to go out black and yellow. Jump knives. First of all, black and yellow is to ensure that the power is released.
Because the Shadow Demon has a cast time. It's embarrassing to be interrupted. The entire team fight may fail.
What about jumping knives. Of course, it's just jumping the knife past, and then you go black and yellow, and then you open it wide, and then you hit Z x C twice. (If the opposite formation is very suitable for you) 3 kills are not a problem.
Shadow Fiend goes out if it's in the middle lane. Generally bottles. You can also wrap a small J and then a power glove.
In the repair of a bottle. Shadow Fiend's z x c replenishment. The bottle is out very quickly.
You can look at f and arrest someone. ZXC put the hand head very easily. Then go straight out of the flying shoes.
Arresting people everywhere You must have a deep understanding of shadow pressure. How far can ZXC hit. Collect troops with a line.
Return to the city to mend the demon continues.
And then there's black and yellow. If you don't have the first hand to control, you can jump the knife. If the opposite side is very vegetable. If you don't have much eyes, of course, you can hide the knife. One of the advantages of the hidden knife is that it is not hidden when it is magnified. The spell is only visible when the spell is successfully cast.。。
Then you can clone the axe, the ice eye... If you have money, try to save the money to buy it. Of course, the bottle can also be sold. Make up a Loongson? Feel free to make up a flute for more than one of the other French system
As far as the current version of the rhythm is concerned, the prosthetic leg first bkb or jump, and then the doppelganger ice-eyed butterfly dominates and turns Satan, and the order behind the doppelganger can be reversed.
Now the mainstream: the prosthetic leg bottle BKB jumping knife doppelganger butterfly.
Medium-term: If it's very smooth, jump the knife first, what if you eat fish and get stuck in your throat by a fish bone? Otherwise, bkb first and then jump the knife.
Late stage: Doppelganger, butterfly, ice eye, or something, watch it yourself.
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You copy your question, you don't know it, you can see a bunch of them directly on the web page, there is no reward, the questions are extensive, and the questions are vague.
It's better to check it yourself, at most which of the following will help you copy something.
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It depends. Mid laner is required.
Go out and buy bottles.
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Come out and buy an empty bottle, and then split the axe, bkb black and yellow staff, and then hold the butterfly, if it's mixed well, there will be something else, what kind of strong attack is dominant, it's okay, the shadow demon is very late to equip, I hope it can help you.
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First of all, the first level of learning to dominate the soul The first 3 soldiers are very easy to make up for In fact, there are two situations for shadow demons:
1.Kill or wander type, first ascend the shadow and press to level 7, bring a bottle and shoes to gank, and if you can't kill someone, you can help your teammates push the tower.
2.Occupancy This kind of you can dominate the soul in the main ascend and dominate the shadow pressure in the secondary.
If you can't hold it down in the early stage, it's best to call your teammates to support the next line, and rely on the C cannon to collect troops and consume blood, and if you want to kill, you still have to hit both cannons, otherwise you can retreat, because the shadow demon has too little blood, and that's what I'm fighting for the time being.
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In the early stage of SF, it mainly relies on collecting souls to increase attack. Position pressure gun comparison test technology. Spot pressure is simple. You have to pay attention to judging his position and timing. Note
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Tell me about my experience:
Add points: It is recommended to add D to the first level, add w to the second level, and then D and C are to the point, and when the 7th level should be 4th level D. Add level 1 w is for jamming, interrupting the supply, the main d because d is a fixed point, and c may not be put after all. With such an extra point, you can swim away at level 6 or 7.
Outfit: It is recommended that a group of eating and drinking + cloak + rings, mid lan, or go to the disadvantage road (to disgust them), make up shoes (medium single and then a bottle), you can swim away. Then there is the phase.
Then if you have a downwind, you will have a red cane, a push, and an ice armor (violent course). Bracer guards, vanguard shields, push push (meat auxiliary route) when the wind is against the wind. Later large sheep knives, Lincoln, and blade armor.
Alignment: Use D sparingly, and see if he wants to replenish the troops. And always leave a d to save your life. The main thing is w, of course, it should also be used with caution, the poisonous dog is a little lacking in blue. If you are in the middle of the laner, you should also pay attention to the mending knife, and the key is to start wandering as soon as possible.
Walking skills: control the character well, choose a good line.
Combo skills: go up first, scare the enemy hero out of the line, let him get out of the line (for the accurate release of c), look at the position of a d, a c (only put the hero in the circle), wait for him to come out of a g, point with him, put w during the interval, don't be afraid (if a set of skills are put in the middle, especially c, you need to practice), just point with him. Kill him and quickly retreat.
In addition, add two points, one, when the opposite long-range hero is greater than or equal to 3, you can choose the poisonous dog, otherwise forget it; Second, during team battles, your task is to stand in the back row and don't listen to w, zoom in, and release d to save people.
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All right... This is a playbook post from my favorites.
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