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The big late hero Water Man is very good.,There's a big Naga stronger than him.,TB.,It seems that ghosts can compete with him.,The rest of the big late stage really can't do it.,Because the water man will copy.,The monomer explodes violently and wants to pa.,FV or something is a dish.。
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Personally, I think that the water man is the most rubbish in the late game, and he can only fight the blood demon or the shadow demon or the like.
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1. Doomsday Guard: Doomsday's ultimate can silence the envoy and ban the item Bula.
2. Captain: The captain's mark can mark the sailor back to the position 4 seconds ago, whether it is open or worn out, it will be marked back to the original position by the captain.
3. Demon Wizard: Yang Gaza controls the water man for about 5 seconds, and the last ultimate move can control a large number of lives in seconds, and can control the water man for 5 seconds, knocking out about half of the life.
4. The source of pain: The weakness of the water man is that there is less magic, the pain is out of 40 books, open big, use 40 books to knock the water man, and wait for the water man to wake up, the magic is basically a type of potato slippery, and the attack key of the water man is seriously restrained.
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Growing strong out of Lincoln is basically immortal - = I'm too lazy to operate the sloppy attribute Direct yellow dot Use w strong head to collect money and run away with e Sometimes you can rob How can there be no money? No matter how high the VS attack is, his attack interval is greater than after he can't do it, and the water man can!
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After 2 years, Dota played Water Man once, so I really can't say anything more to you. The water man's skills are relatively mediocre as a late stage, but the high mobility, a certain amount of AOE and escape ability, and the survivability of the attribute transfer allow him to support the team, and he can lead the line to contain and cut into the battlefield block, such a comprehensive hero is obviously an excellent late stage.
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Water Man's w Very good battlefield entry and escape skills Very good AOE force sensitive swap can improve a lot of dps You can also escape to the limit Plus the big skill and w basically can't die Big skill The ability to cut into the line and the battlefield is first-class The escape is also first-class And it is resistant to 100% damage The words of the opposite ug Radiant Pioneer Aren't it equal to helping you out?
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Due to the existence of the wave pattern, the speed of the water man is not inferior to that of SF. Because the water man W does not have to adjust the position. Blue consumption is only equivalent to 2 shadow pressures.
And the water man's w can run away while playing money. After. Cut into the battlefield in time or team battles to output the back row crispy.
Attribute conversion to the water man provides a strong survivability, and more often than not, the attribute conversion can bring the possibility of counter-killing or seducing the water man. On the one hand, the water man's e is an output skill that can be grown, and on the other hand, it is a stun skill that can be stabilized. The Aquaman's ultimate allows the Aquamer to change lanes faster, play money, or cut into the battlefield in time, or break the jump knife, or eat skills without clicking carefully on the opposite side.
To sum up, the water people can exist as a core. It also doesn't conflict with SF. Because the water people usually take the side road to mix 22 in the passerby bureau, and the 3-person road of 311 in the cm bureau is guaranteed.
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Exclusive and ultimate!! It's hard to die, the battlefield support is fast, and the belt line is strong.
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Don't talk about pure low-end passers-by, the lineup is a mess, even if you are a master of the water man, you may not have a strong teammate in every game.
If the lineup has been discussed in a targeted manner, it is recommended to have an ice soul restraint in the soy sauce.
One is the backhand control, in the gank period, when the water man's equipment is average, cooperate with teammates to directly drop the water man in seconds and disrupt the rhythm of the water man.
The second is the ultimate, so that the cost of the water man's team battle will be completely abolished by changing attributes. Under the Ice Soul ultimate, the more you turn your strength, the faster you die.
Secondly, the advantage of the water man is that after playing the money brush and pretending to be Lincoln in the middle stage, the speed of brushing money is considerable, and the line is relatively fast. So if you want to target, you can directly match the boosted lineup. The core can also be on werewolf + chaos, werewolf + dragoon.
Werewolf is originally the strongest C in the face, with a dual-core chaos or dragoon long-term stun plus the backhand control of the ice soul, basically in the early and middle stages, the water man team battle is the ability of a wave, and it is basically a waste. It's not a shame to drag it out to the later stage. There is no contradiction between a line core and a wild area core.
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The god pretended to be a water man, and he really couldn't solve the thread, and he could bring people to collapse. However, in the past, when there was a big brother on the side of the ghost water people, some teams thought of this problem. Zhou's team chose Lion and NEC to kill the water man in seconds.
After living in a sample, Lion a big nec and a big big family set fire a and put a water man in seconds.
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If you are a Void Spirit Water Man, you will have a BKB or blade armor, and if you fight a butterfly, you will have a golden hoop stick.
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Black and Yellow + Control Skills It's better to have sheep It's better to have one that can draw blue like silence or something.
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Sheep knife aster control steady break.
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You have to burst high and control enough, otherwise you will be very depressed.
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The line period can choose Phoenix FW disgusting, the lineup is recommended AA, the ultimate move is completed to turn attributes, and the current popular booster core lineup can effectively control its brush money formation to break it.
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Doppelganger + scattered lion (sheep a few times inserted big) aa (big ignore the attributes) small y can.
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The water man is most afraid of high explosion and control If you want to break it, it is best to kill the water man in an instant If the outbreak is not enough, you must control the water man to death Don't let him have a chance to wave out and transform the power Otherwise, a qualified water man will never die And the water man on the line is better to adjust the strength to be higher than agility Collect troops and use w to catch you and you can't catch it If you don't catch it, it's not Team battle bkb is the artifact of the water man The water man did not explode instantly But you have to fight a war of attrition with the water man Sorry gg.
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High Burst and Ice Soul Completely Broken (The equipment gap is too big, please ignore me).
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Trap him to death with the Great Wizard + Prophet.
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The first to fly in the shoes of the water man with a line to lie on you.
I said I was a little puzzled.
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Use the control of the high burst, the fire girl, the demon wizard, and the second kill.
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Buy a fog and bring a sheep knife, and catch it a few more times while he brings the line.
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Crush him to death in the early stage! Bring plenty of supplements. In the later stage, the sheep knife high burst directly seconds.
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Dota is a game of 5 people, as long as the control is enough, the outbreak is enough, and the situation between the two sides is not much different. That's not a problem.
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Water people are strong heroes in Dota who run through the whole picture, similar to Shadow Fiend. In the early stage, a powerful short CD AOE is used, and in the later stage, ultra-high attribute output is utilized.
It is recommended that the water man is in the single, the attribute goes out, goes straight to the bottle and then ties the prosthetic leg (or flying shoes), and then the doppelganger axe ice eye butterfly and the like. Water man is short-handed, so you should pay attention to AOE suppression in the early stage, that is, try to press all the blood of the soldiers below the water wave damage, and then rush to collect all the soldiers behind the opposite hero, because the opposing hero can't stand against the minions and you against A, so you have to be white several times, control the charm back to the magic and then AOE suppress the money, etc., the right time to go to gank, after all, his damage is high cd short, and Rita is almost certain to kill people when he encounters someone in the distance.
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In the early stage, one and two skills are on the point, and then the hand is upgrading the yellow point, and finally upgrading the three skills.
You can come out of the doppelganger axe, ice eye, butterfly, Satan, flying shoes, and even the dragon's heart.
Of course, this is all based on having good basic operations.
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Wool 12 to the point Master 1 This is sure 3 skills you see if you want to point if you want to point if you point to the early stage 2j is enough This is the life-saving skill after being caught The rest is the yellow dot 2 skills can be learned 1j in order to interrupt TP
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Support 3rd floor, yellow point flow, early 2 lacing a big magic wand a bottle + a flying shoes, personal recommendation water people must fly shoes. I don't think the water people who can't fly shoes are all s b
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First of all, the replenishment of troops must be sharp, this is the last word. After that, master the skills of the water man, and the skills of the water man are more difficult to control. If you use the ultimate well, you can play very elegantly.
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As a water man to tell you high-end knowledge.
Water people can be a person in the process of W, use items, and move (speed is related to their own speed), using this principle, you can point to others when W, or E him, or you W point to a place, after starting to cast spells, just right-click on the far end of which point, and you can wear farther than normal W. The Water Man's W can travel 、、、 distance from the left woods to the right fence at the base movement speed
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IMBA Entertainment Play: Prosthetic Leg Bottle Temple Ethereal Spirit Knife Use the Ethereal Spirit Knife first, and then E and then W to pass, causing maximum damage, but due to recent changes in the Dota version, E's damage is between magic and physics, so this style of play is positioned as a passer-by entertainment play.
Passers-by and CW mainstream play:
Look at your own strength, people with weak lines bring more big medicine, and you can also bring a group of trees if you feel that your tiger is strong against the cracked finch line I generally go out 3 branches 1 guardian ring 1 group of trees 1 big medicine, the first piece of equipment must be the artifact temple, if the middle lane is out of the bottle banquet is very necessary, the side road depends on the speed of playing money, prosthetic legs and bottles can be added to the early stage 13 to the point, E to learn level 1 (interrupt TP). Then the doppelganger f brushes money everywhere, holding back the ice eyes, and the money is fast and can directly hold the butterfly. Of course, as a DPS domination is essential for the source of Huai.
Don't let the first piece of the water man out of the ** ring, I see a lot of passers-by no matter what kind of hero, play enough 875 to habitually buy ** ring, very undesirable!! Not explained.
The Water Man is one of the most skillful heroes in all DPS (SF is also counted), and can be either a pure C or a CG. This kind of skill needs to be practiced more in actual combat...
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Now it's basically Wu Ying's two kinds of doppelganger axe flow shoes, twelve-chambered stool cong can fly shoes a few minutes ago, fly shoes, if not, fake legs and then big magic wand, grand ceremony, yaksha, limit ball, doppelganger axe, and then butterfly or ice eye or the like, you can directly shoes and doppelganger axes if you play smoothly in the early stage. Void Spirit Knife Flow,First shoes and then go directly to the eagle horns,But the rough lack of advice to add the big magic wand to the grand ceremony,This way of playing must be full when e comes out of the void spirit knife,First the void spirit and then w and then e,It's very easy to take away a set of agility up。 That's pretty much it.
Water man out of Lincoln, generally has more developed advantage lanes, but the current version of the whole game is too fast-paced, and directly bare a Lincoln is not necessarily the best way to play. Lincoln is too expensive, in contrast, in the early stage, the water man can come out of a Sky Eagle ring, prosthetic legs, buy a magic bottle, a big magic wand, bring a TP to use the copy of the ultimate move and TP back and forth, so that the fight and the money are not wrong, the opposite control is more direct The whole BKB** is low and affordable, it is very smooth to be out of the virtual spirit, I personally feel that the virtual spirit must be smooth first, the opposite control is not very much, there are more crispy skins, and you can ensure that your own set of skills are not dead, and you can turn butterflies in the later stage. Straight out of a BKB against the wind, a wave of flash tactics. >>>More
The first option: go all the way with the poisonous dragon (you can't seem to make up for the soldiers, you can experience the fun of one blood), pay attention to the position. If the opponent has a strong power output, you must first use the vanguard shield, and then scatter or fight wildly; If the magic damage is high, the same is true, but the vanguard shield will be lost. >>>More
In addition to the details, I just want to say that it is a natural defect, and using it to play a group, or cm, is virtual. >>>More
Of course, it has to be turned on automatically, and the general water man controls the blood volume at about 1200 in the early stage to ensure that a set is not seconds. If you are caught or set on fire, you will immediately start to automatically turn your strength. In the middle and late stages, see if there is a target of the aster or other forbidden demons on the opposite side, control the blood volume between 1400 and 1600, or ensure that a set can be automatically converted into a set of seconds without seconds. >>>More
You also ask this? Playing a game is about playing a game, are you playing a game or going to war? I don't need to tell you anything big, I just want to tell you that playing games is a normal mind, if you have an attitude of entertainment, then it doesn't matter, if you take it as a daily event, irritability is for sure, if you just want to control your emotions, then I suggest you take a short break or do something else, and then look back, if it's still like that, then say it again, if it's just to control your loss of reason because of the desire to kill, then I suggest you still watch more of your own videos, there are only 2 possibilities for being killed: 1 Bad luck Bad operation 2 Bad standing Suppressed by IQ Start with yourself first Find the source of your failure and then practice more is the right way If you are only irritated by the data because of being killed, then you will never reach the top.