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Everyone must have known about this game, because this game is currently the most popular team competitive mobile game. In college campus life, it is common to find a certain dormitory where the five blacks beat the glory of the king. After all, this game is born for the five blacks, and teamwork is the key to this game.
There are many heroes in this game, and there are different types, some are mages, some are assassins, some are marksmen, and some are tanks, and players can choose the hero that suits them according to their preferences. But there is a problem that will be found in this game when you play it, the heroes who go in the middle are generally mages. In my opinion, there is actually a reason why the mage was chosen in the middle lane, because the mage is an indispensable type of hero, more developed and can wander around the head of the man.
Let me explain why.
1. Mage is an indispensable type of hero In this game, mage is an indispensable type of hero, after all, in terms of skill output, mage always stands first. And in terms of control, mages are also among the best. Mages are the main output in the game, so be sure to go all the way alone.
That's why the mage is allowed to go in the middle. <>
Second, the Mage is more hungry and developed, after all, it is one of the main outputs of the whole field, and when the economy develops, his output will be one of the best, and it is no problem to drive the whole field. So it is very appropriate for him to walk all the way alone, and it is best to develop in the middle of the road. <>
Third, you can wander the middle lane of mixed heads is a special position, whether it is difficult to go on the road or a team battle on the lower road, the middle lane can be arrived as soon as possible, play the output, maybe you can also mix a few heads, so that the development will get better and better. And many times, the mid lane can support the jungler, help the jungler protect the jungle area, and contribute to the development of the jungler hero, which is why the middle lane is a mage. <>
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If other heroes defend the middle lane, then the ability to clear the line is not strong for the mage, and the support ability is not strong for the mage, so they can only be beaten passively, and the mage can't play a role in the side lane, and there is no one to support in the middle lane, and it is easy to be caught. Therefore, the most suitable positions for mages are in the mid lane. Generally, the mage takes the support route, and small-scale team battles often break out in the jungle, and the mid lane mage can quickly go over to support after clearing the line.
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The mage has a long development period, and the mid lane creeps are the fastest to reach the battle line; There is grass on both sides, and the mage can deal with it flexibly; Mages can travel to support two side lanes.
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As for why the mage should go in the middle lane, I think there are several factors:
1. In the map of Honor of Kings, the middle lane is the shortest way, so the refresh of the lane is relatively fast, and the mage can quickly upgrade when he takes the middle lane. A fast-growing mage is terrifying, both in the early and late stages. In addition, mages are not suitable for junglers, so mid-laner lane farming is the fastest way to load.
2. The middle single is the closest to the blue fat man, if no one grabs it, the mage can quickly clear the blue fat, for a mage like Wang Zhaojun who consumes a lot of blue, the blue fat man's help is huge. If the mage has blue, he can continue to clear the line with his skills and develop more rapidly.
3. Mages generally have control skills, such as Wang Zhaojun's skill 2, Retort Ji's skill 1, and Daji's 2 skill. In addition, the damage of the mage in the early stage is considerable, and if you control the opponent's heroes, even if there is no wave to take away, the teammates who are junglers near the upper and lower lanes can seize the opportunity to collect people's heads.
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Mage (mage), belongs to the magic damage type heroes, mage heroes are divided into high burst, rush and group control, etc., the outfit is mainly spells**, high burst mage heroes have mage skills with high mage damage, can kill the enemy's low magic resistance heroes in a short period of time, group control mage heroes have control skills, can continue to cause spell damage to enemy heroes, and rush mage heroes have a certain displacement skill and have a certain degree of flexibility. The mage's defense and health are low, and they belong to the crispy heroes, and in team battles, the standing position is mainly in the back row, and the rush mage heroes are mainly harvested.
In the Glory of Kings, mages generally go in the middle.
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Mid lane. In the game, the mage should take the middle lane, because the middle lane has the shortest lane, which can allow the mage to develop quickly, and the middle lane is not easy to catch, which is very convenient for the mage who does not have much life-saving ability to avoid the enemy's gank, and it is also conducive to their own jungler support.
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In the glory of kings, it is divided into upper, middle and lower roads. Usually mages will go in the middle. Guarantee good development and stable income in the early stage so that the equipment can be quickly shaped and hit high burst damage.
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Glory of Kings mages can play in the middle lane, and some mages can also be used as supports, so they can work with the shooter to walk the path of archery development.
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In the middle lane, the mage can also assist, or you can go to the development path.
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In the current high-end round, the two side lanes are often played by warriors and tanks, and the support is linked with the jungler, and the team needs a spell output, so the mage takes the middle lane. The lanes in the middle lane are the fastest to converge, and mages can develop quickly and support teammates in time. Due to the length of the mage's hand, the ability to face physical heroes is generally better, so they have to take the middle and slippery remaining paths, and support quickly gain the initiative.
But in the KPL, the following other heroes are more effective in the middle lane.
Fifth, Zhang Fei in the single.
Mid lane Zhang Fei is the first time that QGHAPPY's cat god has been used in the KPL arena. There are several advantages in the mid-laner walk, one is that the speed of brushing the ultimate move is faster, the second is that the speed of defending the tower is extremely strong, Zhang Fei has a shield in a few seconds, which can effectively restrain the consumption of the turret mage, and the enemy can also open a roar if the enemy pushes strongly, and the third is to punish Zhang Fei, which can infinitely harass the enemy's wild area. The only drawback is that the speed of clearing the line is relatively slow, but it can allow the shooter and auxiliary (Jiang Ziya) in the team to rub the line to ensure the economy of the two development points.
Fourth, Yu Ji is in the single.
Yu Ji is a shooter who doesn't rely much on red buffs and doesn't necessarily have to go down. In the spring game of the 2017 KPL, the old coach often took Yu Ji in the middle. Mid-laner Yu Ji's ability to clear lanes is not weaker than that of mages, and her hands are longer than those of many turret-type mages.
Yu Ji's suppression ability in the early stage is very strong, passive + ultimate + one skill, which can instantly disable the enemy's mage, and the current version of Yu Ji's second skill also comes with passive, and after slowing down the enemy, you can cooperate with your teammates to quickly kill the enemy.
3. The middle unit song.
In the passerby bureau, Yuan Ge generally takes the side lane, but in the KPL, a small number of Yuan songs are used to fight in the jungle, and the others all take the middle lane position. In the middle of Yuan Ge, the team can even choose a mage, and the kitchen knife brigade has a particularly strong ability to catch people. Yuan Ge's hands are relatively long, and the line is cleared relatively quickly, and in the early stage, many tasks can be handed over to the puppet to complete, such as exploring the grass, clearing the line, etc., and the damage of the enemy mage is not enough to kill the puppet.
There is no AP in the team, but there is no crispy skin that needs to be protected, and the whole team can cut the back row.
Second, the single hundred miles to abide by the contract.
The characteristics of Baili Shou are very similar to Yu Ji, her hands are very long, and her ability to clear the line is relatively strong. And the suppression ability in the early stage of keeping the covenant is stronger than Yu Ji, and if the sniper of the second skill in the early stage hits the enemy twice, the enemy will go home immediately. And the Covenant One skill also has vision, put an eye next to the grass on the left and right, and it is basically impossible for the assassin to catch him to death.
In the mid-to-late game, the damage of the A-point keeper is high. Keeping the promise can allow him to develop more smoothly and supplement the output of the team.
First, the one-way bite gold.
The one-way bite gold is similar to the single Zhang Fei. Cheng Biting Jin couldn't catch five people in the middle of walking, and he could keep going into the wild area to harass the jungler on the opposite side. The routine of biting gold in the middle and single way was first used by the cat god of QGHAPPY, and the effect is very good, which shows that QG is a very imaginative team.
In this case, you can choose heroes such as Sun Bin, Da Qiao, and Jiang Ziya.
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The middle lane is short and not easy to be caught, and the middle lane can quickly support the upper and lower fields.
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Because the middle lane is the easiest to be attacked by the opponent, and the middle lane is the shortest, to hold the middle lane is to defend your advantage. Mages have relatively more control and area skills, and are easier to defend the mid lane.
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Because the mid lane is very important to the victory or defeat of the game, the enemy often comes through the mid lane to push the tower, and the mage can support the upper and lower lanes in the middle lane to avoid consuming too much time.
I don't know the fire dance, Zhuge Liang, Gao gradually leaves, Zhen Ji, Wu Zetian.
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