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On the second day of Big Wave Beach, we were given lotus leaves, which help non-aquatic plants to stay on the water, but at the same time they are very fragile and we need to get rid of them before the zombies infest. I wonder if Lightning Reed's electric attack will cause extra damage to zombies in the water.
Clearance Conditions: Collect sunlight to plant plants to resist the invasion of zombies.
Main plant options: sunflowers, nuts, ice shooters, lightning reeds (others are optional).
Upfront: Prioritize planting sunflowers in the early stages, then planting Ice Shooters in the second row to act as defensive fire.
Medium-term: Start planting the second row of fire plants at this point, the Lightning Reed, and plant the Nut Wall in front of you. Since the tide will slowly start to rise, if you want to plant plants from the fourth row, you must plant them on top of the lotus leaves, otherwise they will be directly submerged.
Late stage: There will be a lot of barricades in the middle of the bikini zombie and the iron bucket bikini zombieIn the early stage, it was more difficult to deal with, so I used the big move of the nest melon and the double shooter to kill them in secondsdrop。Our ultimate lineup is guaranteed to have two rows of dual shooters, and if you get zombies to the ground quickly, plant lotus leaves and nuts to hinder them.
<> zombies, shall we enjoy the beach together? Don't keep harassing us!
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At the surface level, the winding aquatic plants show their might, and Sokcho thinks that he is hidden under the surface of the water, and no one can see him. His friends said they could see, but he wouldn't listen. Whenever the zombie swayed on the water surface, the aquatic plants had already been secretly observing for a long time, "whoosh", the zombie was dragged into the water, the bubble returned to nothingness, and after a while you will see the green shadow trembling in the water waiting for an opportunity.
Clearance Conditions: Collect sunlight to plant plants to resist the invasion of zombies.
Main plant selection: sunflowers, nuts, pea shooters, winding aquatic plants, lotus leaves, etc.
1. At the beginning, it is still the old rule to plant sunflowers first, and at the same time plant a row of pea shooters to act as defensive firepower. The cooling time of nuts is relatively long, so when the cooling time is up, it is necessary to give priority to planting nuts.
There is only a row of peas in the early stage, and the firepower is still weak in terms of defense with defeat, so high-defense zombies such as iron bucket zombies need the assistance of aquatic plants.
This level has been addedDiving zombies, the pea shooter is ineffective before going ashore, and the aquatic weeds need a cooldown time, so the defense of the nuts comes into playThis is one of the reasons why it is necessary to give priority to the withered type of nuts.
With the nut wall and 3 rows of peas, you can basically pass the level without any problems.
The basic three males (sunflowers, pea shooters, nuts) can run rampant in the world.
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I'll talk about the plants on the beach map.
Guiding Thistle Fires bullets at the leftmost zombie Just like the cattails in 1 Advanced Effect: Increases the chance of spraying two spikes in a row.
Lotus Peng Long-range attack (projectile) Good attack power Advanced effect: Increases the probability of attacking and stunning zombies Amphibious.
Banana Bazooka Manual Click-to-Fire is similar to the Corn Cannon 1 Increases reload speed (cooldown).
Seaweed is similar to 1's, and the advanced will use the entangled zombie to knock the zombie back and then drag the zombie into the water, aquatic.
Strong Sour Lemon Straight non-penetrating attack Attack in front of the horizontal row.
Bowling Bulbs (Bowling Bubbles) will bounce upwards or downwards upon hitting (like a nut bowling ball of 1).
Lotus leaves. You don't need me to explain this, do you? Aquatic.
Avocado Shoots bullets from a distance (straight line) When attacked, it will attack all the way forward (amphibious).
Unless otherwise specified, they are terrestrial plants.
That's all for you, and if you need to, ask me again.
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I'll talk about part of it: guide the thistle and shoot a bullet at the leftmost zombie.
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Normal Zombies: Still normal zombies. 600 drops of blood. When it appears, it is Tier 3 (HP is doubled). After level 16, the fourth order appears.
Barricade Zombie: Same Barricade is tier 3 (HP doubled) when it appears. After level 16, the fourth order appears.
Iron Bucket Zombie: Same as Iron Bucket and Barricade When it appears, it is level 3 (double HP). After level 16, the fourth order appears.
Diving Zombies: HP and barricades. When it appears, it is Tier 3. The Pea family cannot be harmed. After level 16, the fourth order appears.
Octopus Zombie: HP and barricades. When it appears, it is the fourth order.
Octopuses can be thrown. The thrown octopus is equivalent to a first-order barricade zombie. Plants that block straight line attacks such as the Pea family.
Plants entangled in octopuses cannot attack, and zombies cannot gnaw. Octopuses can entangle plants in other rows (in the absence of plants in this row).
Giant Zombie: High HP 10800When it appears, it is the fourth order.
High damage (nonsense). There's a little ghost. It will be thrown when it has 1800 HP.
It will appear at low tide. It's first-order. HP 4200).
Shark Zombie King: About 1,000,000 HP. Can absorb two rows of plants and zombies. Aquatic plants can interrupt it. It can kill plants on lotus leaves. And zombies can be summoned. It's more difficult to deal with.
Modifier gameplay: Press keypad 8 first, plant high nuts and pumpkin heads two rows from the right line, a row of torch stumps behind high nuts, all machine gun shooters (all pumpkin heads) behind the torch, and you can put the king of thorns in front. Watch out for machine gun shooter zombies.
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