How do humans get stuck in Warcraft?

Updated on Game 2024-03-06
9 answers
  1. Anonymous users2024-02-06

    This one requires skill, and it's best to get stuck under the witch's slowdown.

    **] When the harassment and suppression prevail and force the opponent's class or hero to flee, use the friendly unit in front of the fleeing enemy army to be stuck (see the ability to get stuck in advance), at this time the operation should not be too strong, just a little left and right shaking (the length of the shaking is about centimeters), and at the same time to observe the walking route of the fleeing enemy at any time, so as to change the direction of their card position improvised.

    Grubby's card slot method is as follows: after having the opportunity to get stuck (the fleeing enemy army is behind, the card class is in front, and the chasing force is after the enemy army is fleeing), Grubby will use the "S" key (stop) to restrict the fleeing enemy army, and force the fleeing enemy to stop at a moment, and immediately follow the fleeing enemy army in the operation of the card position class, and immediately stop walking with the "S" key after leaving, and the fleeing enemy army will stop again, so that it will naturally give the chasing troops more opportunities to kill in seconds. The "Grubby-style" card slot has very high requirements for operation, and such a card slot may only be perfect in the world, so I still recommend everyone to use the card slot method I mentioned above.

    Imagine that the opponent's red-blooded hero is about to escape, and he will immediately use the class in front of him to get stuck, and once the successful card position restricts the enemy's red-blooded hero's escape speed, the chasing army will easily send it back to the altar.

    When the wolf rides the net and disappears, the wolf rides in front of the other prophet and prepares to get in the slot.

    ps: As long as you pay attention to the skill of card position often during the battle, you will gradually become familiar with it, and in the end, you will naturally realize when to go to the card position, how to go to the card position, come on!

    In addition, when chasing the opponent's red-blooded units in an engagement, remember not to chase the hero with a large army, just send a single hero to chase and kill. Because if that's the case, it's quite possible for your own troops"Card slots"own heroes, in that case, the hero will not be able to catch up with the enemy's red blood soldiers.

  2. Anonymous users2024-02-05

    Do you mean class units or building units?

    The buildings of each clan in Warcraft are divided into three types: small, medium, and large.

    Among them, barracks and shops are large, altars are medium-sized, and the population is small.

    The formula is: 1. It can be greatly passed by any unit;

    2. Xiaoxiao can not pass through any unit;

    3. The size can be passed by small units (farmers, ghouls, skeleton soldiers, ghost wolves, etc.);

    4. Small and medium-sized enterprises cannot pass through any unit;

    5. Zhongzhong can pass any unit;

    6. Large and medium can pass any unit;

    7. It can be greatly passed by any unit;

    8. Any building sticker tree is small.

    Generally, heroes belong to the collision volume of medium-sized buildings, so as long as they can be small, or lean against a tree, heroes can't enter, including the galloping wind, which I have tried in battles, and you can rest assured.

    Generally, Terrans put down buildings on 2 sides of the base and connect them in a line to leave an entrance and exit, but they need to cooperate with 1-2 t to defend.

    And the card position of the class generally has two kinds of operation skills: one is to encircle and kill, and the other is to catch the walking route of the card man and catch the running class.

    Trick 1 6: Melee units form a circle, then move m in front of the opposing unit to form an encirclement.

    And then in M live the opposing unit, so that it is generally surrounded, and generally UD uses more, and the unit has an advantage.

    HUM, on the other hand, needs to be paired with MK or Slow Magic.

    The escape route of the card man is even simpler, just use the Z-shape on the other person's escape route to delay the opponent's action speed, and reach the back ranged attack class can be in the effective attack range A to the opponent's unit. Generally, it is the unit that catches the red blood and falls last.

  3. Anonymous users2024-02-04

    You just have to use an object to go left and right in front of enemy units. But it's okay not to wrap it too much.

  4. Anonymous users2024-02-03

    Card slotsWhich technique do you refer to? Card building location? Or stuck enemy units?

    You can actually play Dota in the practice card unit, which is very helpful.

    The actual way to do this is to keep moving left and right in front of a certain unit.

  5. Anonymous users2024-02-02

    To be technical. Take your own pawn slot and walk around in front of others.

  6. Anonymous users2024-02-01

    Send little things against their path.

  7. Anonymous users2024-01-31

    Battle? True 3? 3c?dota?

    Are you sure it's a chase? That is to say, there are no soldiers in front of his enemy, so unless you run faster than him, or you have stun or slow down skills, at least catch up with others, and ask a soldier to follow him in the same direction in front of him, and you can get stuck. Experienced players will not be easily stuck, will do some feints to escape, and there is a bit of luck in getting stuck in a good position.

    If he has your pawn in front of him, it's simple, just hit it...

    If you say that the card position refers to the siege and killing, the master 3 soldiers can surround a hero, and the rookie 30 can't surround it, you must first have control skills, 3 glue type positions surround him, and then press the M key to lock the distance. . . ok

  8. Anonymous users2024-01-30

    Generally speaking, it is to operate a unit to move in a zigzag in front of the opponent, and the reaction should be fast, and look at which way the opponent's unit is going, and you will immediately go in the same direction, the main thing is that the mouse click should be accurate and fast.

  9. Anonymous users2024-01-29

    Your hero ato the soldier to be killed. Then don't do it. You pull your pawn and run in front of the enemy unit you want to chase and hold down the S button. Control the mouse and block the other party's path. That's it.

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