lol Find EZ trial tips

Updated on Game 2024-03-16
2 answers
  1. Anonymous users2024-02-06

    I'm an EZ player. I won't talk about the runes. These strategies are available. Let me tell you about my own experience of EZ positioning.

    The QW distance of the EZ is very long. Unless you need a very high burst to second an opponent. Otherwise, set your distance at around 800-1000. This distance allows you to Q hit people. And the opponent's skills can't beat you.

    Please use eSkills with caution! Others say that EZ's e-skills are very godly. A small blink once for 8 seconds.

    But I don't see it that way. How many 8-seconds are there in a team fight? I guess you can only put it 2-3 times at most.

    And if the opponent consciously wants to hunt you down. Except in the forest. Otherwise you will find you dead after death.

    E is always in the CD.

    Play ezJust keep your distance away. Follow the team to set fire to an opponent.

    And if you see monkeys. Blade. Zhao Xin and other people with cutting skills try to get close to you.

    Your goal is to run away right away. They are an eA control.

    You're almost going to die. Don't be afraid to run away and have no output. You've at least taken away one opponent.

    And if he gives up chasing you. You just come back and keep fighting. It's different from the mainstream of kites like Eich.

    The advantage of EZ is that the Q skill is very far away.

    Other than that. If it's Sain. Cards. You also have to be careful about the halo on the opposite side. Even more terrifying than the 3 assassins above. They are remotely dizzy. Keep your distance.

    Other than that. Mid-to-late team fights. As long as the opponent gathers the pile. Just throw it away. Don't think about stealing heads. r allows the opponent to collectively deduct part of their health. It can also make EZ instantly accumulate passive. Very good

  2. Anonymous users2024-02-05

    The main output of EZ is not flat A is Q so Q must be accurate, there is nothing difficult, any ADC is to make up as much as possible in the early stage to develop the economy. After W is weakened, I personally feel that it is useless.,You can QE to the point.,Point E is not to point W because you can shorten E's cd and increase E's Shanghai as much as possible.,And W's casting distance is not long.,Only about one-third of Q.,The damage is not very high.,Personally, I think it's better to put W on the other side of Pinga.,E don't just hand it over.,E's E is the strongest displacement skill of ADC.,And then there's Q If Q can't get to the hero on the opposite side, I'd rather Q soldiers can't hold the heart of grabbing the prize to Q., Because Q hits once can reduce all skills cd1 second, I personally think this is the most sassy part of EZ, an 8-second E period you Q 3 times, it becomes 5 seconds. There is also the order of skill combos is QEAQR If you equip it, this set can basically take away the opposite ADC.

    The psychological quality and ability to resist pressure in the league are also the key, don't be impulsive, not arrogant or impatient, seize the opportunity, you will impress your teammates.

    Present a screenshot of EZ Headwind 5 kills:

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