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How to put it, this is talking about the three basic principles in chess, to put it simply: 1Exodus 2
Scramble for the center 3The safety of the king. Out of the game is one thing, because speed in chess can often determine success or failure, and many wonderful games in history are also abandoned to win the game for speed, of course, first out of the weak piece, and then out of the strong son, because the situation is still unstable at the beginning, the premature move of the strong son is easy to be attacked and is at a disadvantage.
Second, if we want to take care of the center, why fight for the center? For example, if you can maximize the benefits and place each type of piece in the center, you will find that they have the most control grids and the largest control range, which means that they are the easiest to control the situation. Therefore, it is important to compete for the center, which is also a key to success or failure.
Third, the king's safety. The king's starting position is in **, and he is attacked by the opponent's sub-force very widely, and if he is not careful, he will be restricted by the opponent to find a way out, so that he will be easily checkmated by the opponent. As a tactical means, the basic idea of translocation is to move the king to a safe position and reduce the threat.
Therefore, it is not necessarily a good move to castle the rook too early, because it will affect the speed of the move; Similarly, too late may be pinned down and unable to get out, which requires you to carefully observe the situation on the field, and transpose the king rook in time to protect your king!
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For beginners, the basic rules of chess are to occupy the center, play quickly, play the light son (pawn elephant) first, and then play the heavy son (back rook), and cast the rook as soon as possible.
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Not large and small translocations, but long and short translocations.
Castling: In each game, each player has one chance to move the king's rook two squares, and then the rook passes over the king and places it on the one square next to the king. The castling of the king car is divided into "long castling" and "short castling" according to the left and right.
In the following four cases, castling is not allowed:
The king or the rook has moved;
There are other pieces between the king and the rook;
Wang Zheng was "generalized" by the other party;
The position that the king passes or reaches is attacked by the opponent's piece.
In addition, the king and the car participating in the castling must be in the initial position and have not moved, if once they move, even if they return to the initial position, they cannot be casted.
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My brother used his mind to directly put the car in a different position
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The castling of the king and the rook is divided into long and short castling, and the translocation is the change of position of the king and the rook.
The purpose of the castling of the king's rook is to move the king to a safe position, and the second is to put the rook into battle. There are two types of castling:
One is called long-distance translocation, referred to as long translocation, and the other is called short-distance translocation, referred to as short translocation. In each game, each player has one chance to move their king and a rook at the same time, as a move, called castling.
How to move: The king walks two squares in the direction of the side of the car, and then puts the car over the king and next to the king.
The purpose of the castling of the king's rook is to move the king to a safe position, and the second is to put the rook into battle.
One of the following five conditions cannot be translocated:
1.Wang He's car participating in the translocation has already moved.
2.There are other chess pieces between the king and the rook.
3.Wang Zheng was "generalized" by the other party;
4.In the process of translating the king's chariot, the grid that the king passed through was being attacked.
5.After the castling of the king's chariot, the grid that the king arrived at was under attack.
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Introductory Chess Course 7 King Rook Castling.
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There are two types of castling: long and short.
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The king and the car change positions.
In order to get out of the car, the king.
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Use only one move to move the king and the rook at the same time. After this move is completed, the positions of the king and the rook change in opposite directions, which means "castling".
For example, the relative position of the king and the car is the "king car", and after the transposition, the relative position of the king and the car is the "king of the car".
There are many restrictions on the castling of the king of the rook, such as: there is no other child between the king and the rook, the king must be moved two steps first (the first car cannot be castled), the castling cannot be carried out when the general is made, the king passes or reaches the grid without the opponent's force to guard, and so on.
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In each game, each player has one chance to move their king and a rook at the same time, as a move, called castling.
The castling of the king's rook is as follows: The king walks two squares in the direction of the side of the car, and then crosses the king and places the rook next to the king.
The purpose of the castling of the king rook is to move the king to a safe position in the corner, and the second is to pull the rook to the center line and enter the battle.
Types of castling: short castling and long castling. The translocation of the car that is closer to oneself is called short casting, and the one that is farther away is called long castling.
Restrictions on castling of the king car:
1.The king and rook to be transposed must be in the initial position and have not moved;
2.There was no force barrier between the king and the chariot;
3.Wang must not be a general (he has been a general before the casting, but he can be translegated if he is not a general at the time of the transversion);
4.The grid that the king passes through or arrives in is not attacked by the opponent's force (the rook itself or the grid it passes through can still be castled if attacked);
5.The king must be moved first, not the car first.
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That's a special move in chess, and in order to protect the king's safety, the king and the rook are staggered and replaced: the king is dangerous in the middle and relatively safe in the corner.
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Castling. In the case that neither the king nor the rook has moved, there are no other sons in between, and the king rook can be castled by the general.
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Castling of the king's rook in chess: In each game, each player has one chance to move the king's rook two squares, and then the rook passes the king and places it on the square next to the king. The castling of the king car is divided into "long castling" and "short castling" according to the left and right.
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The long distance between the king and the rook is what you call the big castling, and the short one is the small castling: in each game, each player has one chance to move the king rook two squares, and then the rook crosses the king and places it on the one square next to the king. The castling of the king car is divided into "long castling" and "short castling" according to the left and right.
In the following four cases, castling is not allowed:
The king or the rook has moved;
There are other pieces between the king and the rook;
Wang Zheng was "generalized" by the other party;
The position that the king passes or reaches is attacked by the opponent's piece.
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2016-09-14 read 1140
Opening opening theory.
Fast seeding, centering, early translocation, and less repetition.
The start is based on preparation.
Mid-game theory.
In the middle game, you have to earn money, catch doubles, contain and blitz, abandon the son to attack the king clearly, and don't forget the kiss of death.
The middle game depends on the plan.
Endgame Endgame Theory.
Get out of the car when you get out of the endgame, occupy the open line, go deep into the bottom line, join forces with two cars to kill the enemy soldiers, protect your own soldiers as soon as possible, don't forget to kill the bottom line when you go out, and the king will stay safe at the back door.
The endgame is calculated.
The rook (castle) castle passes the entire chessboard.
There is no limit to the number of horizontal and vertical grids, and the horse (knight) knight is one of the most special.
The closure remains unimpeded.
Horizontal or straight one block first.
Walking diagonally in the same direction is a step like (bishop), bishop walking diagonally has a long range.
Passing the checkerboard half king (king) and the short-footed king is the key.
After the horizontal diagonal line one step limit (queen) is the bishop plus the castle.
There are routes in all directions, and the soldiers (soldiers) and small soldiers cannot look back.
Straight into the oblique to eat until the rise changes.
Only the starting point can go two.
Step by step to the top.
It's very simple, and you can choose the chess pieces at the end. The special way to eat the "pawn" (passing pawn) is that the enemy pawn is in the starting position.
Start and go two squares.
If you are next to my soldiers.
Our soldiers eat diagonally and take a grid of king rook castling (special move), the king rook castling is not complicated, and pull the king in first.
The king walked two squares towards the castle.
The castle moved out again.
Move to the other side of the king.
Putting into combat has a great effect.
Special circumstances.
The king rook is not allowed to be casted.
First of all, the king car did not pass.
Secondly, not under the generals.
Arrive through the chess grid.
Do not be a general to settle the home.
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The soldiers go straight to eat and walk, and in the end their positions can be promoted.
Eat the conditions of the passerby, and advance in situ for two steps.
The castle has access to a whole chessboard, and there is no limit to the number of horizontal and vertical grids.
The knight can jump straight diagonally, and the checkerboard grid can walk through.
The bishop walks diagonally in black and white, and passes half of the checkerboard.
After the bishop plus the castle, there are routes in all directions.
The king rook transposition technical warfare, according to the rules, the king rook is changed.
The king's overall situation is the key, and the horizontal and vertical oblique lines are one step limit.
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There are three elements at the beginning of the national elephant: grabbing the center, moving less troops, and quick transposition.
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1 Coming out as soon as possible means that the horse and elephant come out as soon as possible.
2 occupies **, which refers to the preemption of the 4 central cells of e4 e5 d4 d5.
3. Rapid casting, that is, castling as soon as possible.
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Translocation refers to the castling of the king rook, which is a combination of two moves, is not between the king and the rook, there is no general barrier, this step can be done, the king takes two steps in the direction of the rook, the rook walks in the direction of the king, and the king is the castling of the king.
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It should be a shift in formation, and professional chess masters will pay attention to this.
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