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1) What is the refresh rate This metric is generally expressed as "frame per second" (fps). When enjoying TV and movie screens, as long as the refresh rate of the picture reaches 24 frames per second, it can meet people's needs. Similarly, if you are playing a normal game, you can expect a refresh rate of 24 fps, but in some high-speed games (e.g., shooters), if the refresh rate is still only 24 fps, you will feel sluggish and not smooth enough.
While theoretically the faster the refresh rate, the better, but too high a refresh rate doesn't make sense — when the fps reaches 60 frames per second, it is enough for most applications. Under normal circumstances, if the average FPS of the game screen can reach 30 frames per second, then the picture is basically smooth; If you can reach 50 frames per second, you can basically experience the feeling of flowing water. It's hard for the average person to tell the difference between 60 frames per second and 100 frames per second.
2) What affects FPS Since the faster the refresh rate, the better, why emphasize that there is no need to pursue too high a refresh rate? The reason is that the higher the FPS, the higher the processing power of the graphics card. The picture displayed in the computer is output by the graphics card, so the filling of each pixel on the screen has to be calculated and output by the graphics card.
When the resolution of the picture is 1024 768, and the refresh rate of the picture needs to reach 24 frames per second, then the number of pixels that the graphics card needs to process in one second reaches "1024 768 24=18874368". If the refresh rate of the screen is required to reach 50 frames per second, the amount of data suddenly increases to "1024 768 50 = 39321600". The relationship between FPS and resolution and graphics card processing power is as follows:
Processing power = resolution refresh rate. That's why the higher the resolution is set when playing a game, the less smooth the picture becomes. (3) The refresh rate of the display Refresh rate:
That is, the speed at which the screen refreshes. The lower the refresh rate, the more flickering and shaky the image will be, and the faster your eyes will strain. Flicker can be basically eliminated when the refresh rate above 70Hz is used, and it is best for the display to work stably at the highest allowable frequency, generally 85Hz.
Inside the display, there are some oscillation circuits. The refresh rate is often referred to as the frequency of the oscillating circuit. The refresh rate is calculated as follows:
Horizontally synchronized scan line x frame rate = refresh rate. The refresh rate of a normal monitor is in between. It is the minimum refresh rate required by the human body for the display, which is calculated by 525 (lines) x 30 (fps) = .
From this, we can work backwards on the time it takes for the monitor to scan a horizontal line: as we all know, time and frequency are reciprocal relationships, i.e. 1 frequency time. Here, 1 microsecond), which means that at 525 lines per frame and 30 frames per second, the time it takes the monitor to scan a horizontal line is microseconds.
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Meaning the bus frequency of the CPU.
It has a lot to do with memory, and it has to do with the motherboard.
To be specific, it's very troublesome, you can check it on the Internet.
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fps is the frame, the higher the fps, the more smooth the picture runs, mainly related to the graphics card, the above does not understand nonsense.
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It's mainly related to the machine, and it's also a bit related to the network speed.
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It's just about your internet speed, and it's useless to say that much.
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FPS has to do with the graphics card.
The higher the FPS, the higher the processing power requirements for the graphics card. The relationship between FPS and resolution and graphics card processing power is as follows: processing power = resolution refresh rate.
Generally speaking, the smaller the fps, the less clear and smooth the animation, the worse the visual experience, when the fps is less than 30, the experience of watching and playing games may be very bad. Theoretically, the larger the FPS, the clearer and smoother the animation, and the better the visual experience. That's why we're looking for high FPS.
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FPS is the definition in the field of images, which refers to the number of frames transmitted per second by the picture, and generally speaking, it refers to the number of animations or screens. FPS is a measure of the amount of information used to save and display dynamic information. The more frames per second, the smoother the action will be.
FPS can also be understood as what we often call "refresh rate (in Hz)", such as the "FPS value" that we often say in games. When we install and buy graphics cards and monitors, we will pay attention to the "refresh rate". Generally, we set the default refresh rate above 75Hz (i.e. 75 frames per second).
For example, a 75Hz refresh rate brush means that the screen is only scanned 75 times in one second, which is 75 frames per second. When the refresh rate is too low, we can feel the flickering of the screen with the naked eye, which is incoherent, which has a bad impact on the image display effect and visual perception.
The movie works at a rate of 24 frames per second**, which means that 24 static images are projected continuously on the screen in one second. The unit of animation speed is FPS, where F is the English word frame (picture, frame), P is per (every), and S is second (second). In Chinese, it is how many frames per second, or how many frames per second.
The movie is 24fps, which is often shortened to 24 frames.
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1. The delay effect is differentIf the refresh rate of the monitor is 60Hz, whether it is 60 frames or 200 frames, it can only display 60 frames per second. In fact, while the refresh rate of the display is only 60 frames, when the graphics card calculates a frame rate much higher than the refresh rate, some displays can directly load the next frame when the previous frame is only to be displayed on the screen or only a part of it is displayed on the screen.
2. The display effect is differentIf the monitor's refresh rate is 120Hz or higher. At 60 frames, you will have to wait for another frame (1000 60 16 67ms) to see the next frame.
If it's a 120Hz monitor, you only need (1000 12=) to see the next frame. This is equivalent to seeing the next frame earlier with the same network latency.
If it is more than 60 frames per second, it can significantly improve the audience's viewing experience. Since 120 frames per second is five times that of 24 frames per second, if you use this shooting technology, you can make the picture more lifelike and give people a sense of reality. With an ultra-high frame rate of 120 frames per second, 3D shooting in 4K resolution makes it easy to see even the dust on bullets.
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FPS has to do with the graphics card.
The higher the FPS, the higher the processing power requirements for the graphics card. The relationship between FPS and resolution and graphics card processing power is as follows: processing power = resolution refresh rate.
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The higher the FPS, the higher the processing power requirements for the graphics card. The relationship between FPS and resolution and graphics card processing power is as follows: processing power = resolution refresh rate.
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FPS: The number of frames per second transmitted to the screen.
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Related, the number of frames is the amount of ** transmitted in 1 second, and if your network speed is slow, then it means that you will receive less things, so the number of frames will naturally be low.
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Low FPS proves that your computer has a performance bottleneck, not necessarily the graphics card, the CPU, memory, and even the motherboard and power supply can be bottlenecks. Your condition only means that your computer has a good graphics card and a CPU ...... that can't afford it
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The frame rate of FPS is the CPU memory that reflects the overall performance of the machine, and the motherboard, graphics card, are powerful in all aspects, and the FPS is high.
On the one hand, if something goes wrong, it will cause the FPS to drop.
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Parallel operations =Double-U operations.
It is estimated that you have a CPU and can't afford a GPU
There are two meanings. (1) In the field of video games, "FPS" refers to the abbreviation of the phrase "first person shooting". "First person shooting game" translated into Chinese is: >>>More
That has a lot to do with the configuration of the computer,The general game has little to do with the network speed,512 network speed,2G memory card,Ping is the same as about 20,FPS is actually fluency That is to say, fps30 is the minimum standard, and the picture will stop If the ping is large, the fluency will not be killed, and the gun is slow, sometimes I don't know how I die
Low fps, problems with graphics card settings. There is also the game CF, some graphics cards are obviously very good, but the fps is very low. GTX260 is obviously much better than 9600GT, but PlayCrossFire is not as good as 9600, if we don't take this factor into account, let's find the reason from the graphics card settings. >>>More
There are two meanings. (1) In the field of video games, "FPS" refers to the abbreviation of the phrase "first person shooting". "First person shooting game" translated into Chinese is: >>>More
In the dormitory, there were no classes. Yes.