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The latest edition of "Chinese Chess Rules" 2011, the allowed continuous moves** detailed explanation, chess lovers must know and learn the rules, conducive to improving their own chess skills, the next set.
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Taxis can walk diagonally or straight.
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It's too much, see for yourself.
Then pick some of them out and use them.
How about this enough to be satisfied! (*Hee-hee.......)
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The rules of the Chinese chess competition are as follows.
1. Before the start of the game, the placement of the chess pieces on the chessboard of both sides is shown in the figure on the right.
2. During the game, the side holding the red chess piece will take the first step, and the two sides will take turns to take a step.
3. When it is the turn of the player to move a chess piece, he walks a chess piece from one intersection point to another, or captures the opponent's chess piece and occupies its intersection point.
4. Each side walks one by one, which is called a round.
5. When making a move, if there is an opponent's chess piece in the position that your own chess piece can go to, you can capture the opponent's chess piece and occupy that position.
6. One of the pawns attacks the opponent's handsome (general) and wants to capture it in the next move, which is called "Zhaojiang", or simply "general". "Accordingly" does not have to be declared. The party being "followed" must immediately "respond", that is, use its own method to resolve the state of being "will".
If you are "bent by the general" and cannot "respond", you will be "checkmated".
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The rules of the chess game are as follows:
1. There are no regrets about touching, moving, and falling.
1. After a move is gone, it cannot be changed. The falling piece takes root, and the hand leaves the chess piece.
2. The correct chess pieces must be approved by the other party in advance, and can only be carried out within the time of their own chess, otherwise they will be punished as touching.
2. During the game, the bell must be pressed with the hand of chess, and the bell must not be too heavy.
3. Foul: During the game, one of the following situations occurs on one side, which is a foul
1. Asking questions for no reason during the opponent's time to move, or having other behaviors that interfere with the opponent's attention.
2. In the middle of the game, stop and open the chess bell without permission.
3. After the proposal is made and rejected by the other party, it is put forward continuously.
4. It is proposed that the natural limit of chess is not true after review.
5. Touching a chess piece that is impossible for your side to move.
6. If you touch the opponent's chess piece, no piece of your own side can capture it.
7. The number of swift strokes in the continuous omission exceeds the regulations.
8. Violating the relevant provisions of the instructions for chess players, and the circumstances are not serious.
Interpretation of chess examples
1. Prohibiting the law: The repeated attack methods such as long generals, long demolition tombs, long catches, one generals and one kills, one will one catch, one kill and one catch, etc., are collectively referred to as "prohibiting the law".
2. Allowing the move: idle (including: redeeming, offering, blocking, following), counting will be idle, killing and idle, catching and waiting for the method, regardless of whether it is repeated in a cycle, collectively referred to as "allowable move".
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Chess rules: Chess is a two-person confrontational game in which two people take turns to move, and follow the combat idea of "surrendering the soldier without fighting, and the good man is also good" in the ancient Sun Tzu's Art of War, and the opponent's general (handsome) is won by "checkmate" or "trapping". In a match, the player holding the red moves first, and both sides take turns to make one move each until the win, loss, and draw are determined, and the game ends.
In chess battles, people can improve their thinking ability from the changes in the complex relationship between attack and defense, virtual and real, overall and partial.
1) There are sometimes repetitions in the game where the cycle of moves of both sides remains the same. The rules and regulations by which such a situation is adjudicated are called "chess".
Example. 2) Cyclical and repeated attack methods such as long general, long kill, long catch, one will kill, one will catch and one catch, etc., are collectively referred to as "forbidden".
Stopping". 3) Idle (including: redeeming, offering, blocking, following), counting will be idle, killing and idle, and catching and other methods, regardless of whether they are repeated or not, are collectively referred to as "permissible moves".
4) The rook, the round horse, the artillery, the soldier (pawn), the soldier, and the phase (image) are all counted as "sub-forces". Shuai (general), soldiers who have not crossed the river.
pawn), not counted as "sub-force". "Zili" is referred to as "Zi".
5) The value of sub-force is a measure of the gain and loss of sub-force, and it is also one of the bases for judging whether the destruction of the hole letter is "catching". In principle, a car is equivalent.
in two horses, two cannons or one horse and one cannon; horse artillery equal; The scholar (image) is equal; The value of the soldier (pawn) who crosses the river fluctuates, and one soldier is exchanged for a number.
A son or a son in exchange for several soldiers does not count as a son.
Chess Culture:
Chinese chess is a kind of chess game that originated in China, which is a kind of two-person confrontational game and has a long history in China. Because of the simplicity and fun of the utensils, it has become a very popular chess activity.
Chinese chess is a cultural treasure of the Chinese nation, which has a long history, strong interest, concise and easy-to-understand basic rules, and has been prosperous for thousands of years. Chinese chess is a simulation of ancient wars, straight-line wars, land wars, and plane wars. In ancient China, chess was listed as a self-cultivation skill for scholars and doctors.
Today, it is regarded as a wholesome activity for the mind and mind.
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1. Detailed rules for chess examples:
1. Under no circumstances is it permissible to unilaterally long generals.
2. If there is no catch before the child, and the catch is caused after the child is caught (that is, it is never caught), it will be treated as a catch.
3. Those who are expected to be able to form a child in the value of the child after leaving the child will be dealt with according to the catch.
4. Whoever catches and eats the other party's son with the seed that is the root shall also be dealt with according to the catch.
5. All catchers have both redemption. Send food, also according to the catch.
6. All the children or related children who have been caught in the original are idle and deal with them if there is no new behavior of catching the children after walking around (that is, from catching to catching).
7. All those who formally catch children, once they eat children, will immediately be killed by the other party, and they will be dealt with idlely.
8. Both sides are prohibited from making laws (excluding unilateral generals), and the two sides will not make peace.
9. Other chess pieces and Shuai (will) catch and eat each other's chess pieces at the same time, and they will be treated as catches.
10. The value of the force of the soldier (pawn) crossing the river fluctuates.
2. Winning and losing rules.
In the game, if one of the following situations occurs, the side loses and the opponent wins:
1. Your own handsome (general) is checkmated or eaten by the opponent's chess pieces;
2. You have no children to go (trapped and killed);
3. The other side is "long-term" or "long-catcher" of the opponent;
4. The party sends a request to admit defeat;
5. If there is a requirement for a move, the move exceeds the limit of the move;
6. If there is a time requirement, the specified time shall be exceeded;
7. Violation of the rules of the competition.
3. Draw. One of the following situations occurs for a draw:
1. A simple situation in which neither side is likely to win;
2. One party proposes to make peace, and the other party agrees;
3. The two sides play chess repeatedly three times, which is in line with the relevant provisions of "no change" in the "Chess Regulations";
4. In line with the rules of the natural limit of rounds, that is, in 60 consecutive rounds (which can also be reduced according to the level of the game), neither side has eaten a single chess piece.
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The way of moving in chess is that he can only move within the nine palaces, he can go up or down, left or right, and he can only walk one square according to the vertical or horizontal line each time. Shuai and will not be directly opposite each other in the same straight line, otherwise the side will be judged to lose.
Shi (Shi)'s way of moving is to only pay rent to be able to walk around in the nine palaces, and its chess path is only four diagonal lines in the nine palaces; Xiang (Xiang): The main role of Xiang (Xiang) is to defend and protect one's handsome (general). Its way of walking is to walk diagonally two squares at a time, commonly known as "elephant flying field".
The scope of activity of the Xiang (Xiang) is limited to its own position within the river boundary, and it cannot cross the river, and if it has a chess piece in the field character **, it cannot walk.
The rook is the most powerful in chess, regardless of the lead key horizontal line, vertical line can walk, as long as there is no child to block, the number of moves is not limited. Thus, one car can control seventeen points; When the cannon does not eat the sub, it moves exactly the same as the car. When taking a piece, there must be one piece between the opponent's piece (regardless of whether the hole is a sign of the opponent's piece or your own piece), and the cannon is the only chess piece that can be crossed.
The way for horses to walk is to always obliquely, that is, first walk horizontally or straightly, and then walk diagonally in a diagonal, commonly known as "horse walking day". The horse can go to the selection point at a time can reach eight points around it, so there is a saying of "eight sides of majesty". If there are other pieces in the direction of the journey, the horse will not be able to walk over.
Before crossing the river, the soldier (pawn) can only move forward step by step, after crossing the river, in addition to not being able to retreat, it is allowed to move left and right, but it can only be one step at a time, even so, the power of the soldier (pawn) is also greatly enhanced, so there is the saying that "the pawn who crosses the river is half a car".
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1. Eat children: <>
No matter what kind of piece you have, you can usually capture the opponent's piece as long as there is a piece of the opponent in the part that can be walked according to the rules of the game.
The only thing that is out of the list is the cannon's chess capture method, which is more special, and requires a flag (whether it is your own or the opponent's chess piece) in the middle to capture the opponent's chess piece.
2. Checkmate and trapping:
A pawn of one side attacks the opponent's general (handsome) and captures it in the next step, which is called zhaojiang, or simply general. "Accordingly" does not have to be declared.
The blind side must immediately respond to the target, that is, use its own move to resolve the state of the general (and cannot ignore the general and take other pieces).
If you are unable to respond to the check, you will be checkmated (one side wins).
If it is the turn of the player to move, there is no player to move, even if it is trapped (the side that has no move to move loses).
3. Rules of Chess:
In a game, the player holding red moves first, and both sides take turns to make one move each (one for each side, called a turn) until a win, loss, and draw are determined, and the game is over.
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Summary. Pro, 1 basic rules: follow the principle of friendship first, competition second, pay attention to chess style, chess morality, game style, and compare the level.
2.Time rules: Use a stopwatch or watch to calculate the time of both players' moves during the game.
Each side may not make a move for more than a second, if there is a move. 3.Match:
In a game, the player with red moves first, and both sides take turns to make a move until the winner is decided or a draw is made. 4.Winner-to-Loser Decision:
In a game, if one of the following situations occurs, even if one of the parties loses, the opponent wins: (1) Shuai (general) is checkmated by the opponent.
During the game, the opponent's general, as soon as we take other chess pieces, is it considered a loss?
Pro, 1 basic number selling rules: follow the principle of Tonghuai friendship first, competition second, pay attention to chess style, chess morality, game style, and compare the level. 2.
Time regulations: Use a stopwatch or watch to calculate the time of the two sides to play chess. Each side may not make a move for more than a second, if there is a move.
3.Match: In a game, the player holding the red piece moves first, and both sides take turns to make a move until the winner is decided or a draw is made.
4.Winner: In a match, if one of the following situations occurs, the opponent wins, even if the game loses:
1) Shuai (will) be checkmated to death by the other party.
Dear, the opponent's general during the game, as soon as you leave other chess pieces, you will lose.
The general does not shout.
Dear, the general has to shout.
Chinese chess was born in the Spring and Autumn Period and the Warring States Period and was finalized in the Northern Song Dynasty. Chess was born relatively late, only under the premise of Chinese chess.
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