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It's not difficult, when you get out of the airship, there will be a sound, and you know it if you play Red Alert a lot.
Now that the plot is known, the route must also be known The Patriot is too expensive It really can't be held in the early stage You have to let the missile car keep fighting from the road when the airship comes He hung up before he arrived The missile can basically reach the full level twice and you don't have to worry about it later.
When the computer tank came, it couldn't catch up with the missile car, and it had to be dragged along.
There is no way to use the Iron Curtain to block the time and then kill them and the Iron Curtain can only be a small force without much lethality Repair things quickly Key buildings must be kept At least 2 mines In this level, you must pay attention to the farther away from your other buildings in your tank factory because the computer likes to blow this up the most, especially with nuclear bombs -- you must not let the GIs stick to the chariot factory This level is very simple to get through the front and the back I won't say much.
Have a nice game.
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At the beginning, you first defend, buy a large number of rocket pilots to defend the air defense, let the remaining Prism tanks and Prism towers defend, buy more minecarts, buy a few overtime soldiers to defend, occupy the oil plant and then defend well, use the intruder fighters to destroy the opponent's base, and then use the intruder fighters to destroy the opponent's nuclear reactor, and then use ten Prism to blow up the Red Legion, and the Black Legion as you want. I'm like this, I don't know if it's feasible or not. Hope you succeed.
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Open the hanging, you don't have to hang up, you can adjust the difficulty.
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This can be turned off by following these steps::
1. Build a weather control center: First, make sure there is a weather control center in the base. If not, build one.
2. Build a Weather Launcher: Build a Weather Launcher next to the Weather Control Center. This is the key building to close the Chrono Storm of Shouting.
3. Charge: The Weather Launcher needs to be charged to turn off the Chrono Storm. Some power plants or other energy buildings need to be built to provide enough power.
4. Launch: Once the Weather Launcher is fully charged, you can click on it and select the option to turn off the Chrono Storm. After the reed is elevated, it will emit energy towards the center of the Chrono Storm, and the noisiest seepage band will eventually shut down the storm.
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Upstairs is to say. The 12 levels of the Arctic storm in the Soviet Union...
Landlord, do you mean the Allied 12th level of the Chrono Storm?
That one starts with giving you three seals. Blow up the power plant in the middle, blackout [so easy?] 】。
Then blow up the oil drum above to get some creeps, and then start blowing up the nearby magnetic storm coil [there is no difference between blowing up and not blowing up], after getting the creeps, it will teleport the base car and some tanks, and the two entrances below are full of creeps and tanks Rapid development base [because the enemy has nuclear bombs. When developing, some small soldiers are also deployed at the top two entrances [the enemy is basically coming from below] When the development base is developed, a group of tanks will be transmitted, and again the headquarters will be below, and there will be a lot of oil refineries to occupy [There are many next to them, so they must be guarded. ] to get money.
After the laboratory is built, hurry up to create time-span and radar, lightning storm can not be built first, and there is also the creation of time-time soldiers. After the radar is built, quickly move the timeless troops to the nuclear power plant on the right side of the base and teleport them, it will take a lot of time, so you have to create time-overshooters every moment, and it may be good to keep the troops away from the base before the transmission is completed, and reduce losses The base will generally lose more than half of the buildings, so build it back quickly. After teleporting the nuclear power plant, the nuclear bomb stopped [don't be afraid] and then threw the lightning storm at the Klimmuke Palace after it was stored, mainly to hit the tank.
If the Klimmu Palace is gone, we will lose too, so we will only come once. Then use the chrono teleportation to throw the three-star Apocalypse Tank [Black] into the water, and at these times, the Chrono Soldier arrives at the left and right teleportation nuclear bomb stations of the Klimke Palace [Black] At this time, 3 people must teleport a nuclear bomb station [Why?] Because there may be an apocalypse next to it and let a soldier fix it, and the others continue to pass it on to ensure safety.
After the pass, about the enemy's 4 apocalypse has been passed away, and then call the time and space to get rid of the remaining 1 magnetic storm coil [no power], 2 anti-aircraft guns [can't hit me], 2 sentry guns [can't kill me], and after getting rid of it, it's the plot.
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Red Alert 2 is used as the object of explanation.
The Allies will use Chrono to send troops non-stop.
In the early days, magnetic storm coils and machine gun bunkers were built near barracks, power plants, and mines (because magnetic storm coils do not explode multi-purpose infantry vehicles at one time). There is a mining truck out of the parking lot. With a shipyard to build 5-10 submarines, the Allied shipyards will be eliminated.
Nuclear ** is dispensable, but the Iron Curtain must be built. After the dreadnought came out, the ground threat was cleared, and the rhinoceros was ready to land.
In the middle term, the Rhino (11) + the anti-aircraft vehicle (1, Engineer 5) turned full of Engineers was transported by transport ship to land, and the Rhino eliminated the threat of grizzly bears. The Engineer captures the enemy's home field. Then build all the Allied buildings on our island (multi-purpose and prism tanks to prevent time-overflight).
Build some anti-aircraft guns and anti-aircraft units on the island to air raid (rocket soldiers + invaders). Leave an Allied depot on the mainland and build a Prism tank.
In the later stage, the prism keeps pushing until the upper right corner to get 3 Kinov, Kirov will eliminate the two prism towers above the picture, and the prism tank will be cleared all the way until victory.
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It depends on which version of Red Alert you're playing. If it was the "Third Reich", the Eiffel Tower would be built in its entirety. If it is something else, you can only make more apocalypse, and four or five are in a group, and they are assigned to the whole map.
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Why do I always fail missions after I kill some black soldiers?
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1. Method:
1) Kill everyone with seals at the beginning, quickly move them to the sea on the right to avoid attacks, then build about 10 pilots, also transfer to the sea on the right, and then build a few engineers to put them into a *** to transport to the sea on the right, and then build a grizzly tank, only he can defend against the terror robots.
2) Send an engineer to occupy the airfield on the right, get an infinite paratrooper, and send a few pilots to guard it.
3) If there is not enough electricity during the period, send an engineer to occupy a nuclear power plant on the right and send a few pilots to guard it. Gather all the tanks on the road on the left and stand by, and the first paratroopers will enter the building in groups of 3, and their usefulness will be known later. The few soldiers trapped in the fence in the upper right corner of the base, don't open it, they will die after a while.
Then wait until the enemy forces take out all your buildings, and it's time to retaliate.
4) Use the pilots to kill everything that can be killed, don't attack the air defense, so that there are a few pilots with three bars, the nuclear power plant is also killed, the tank is used to kill the air defense, and the prism is used to kill the magnetic storm coil, so that the Iron Curtain is not a threat to you, use all the pilots and tanks to open a road to the lower right corner, and the paratroopers will enter most of the buildings and then all parachute into the destroyed nuclear power plant and then carefully shoot to the lower right corner, and cooperate with the pilots to kill most of the enemy buildings, (One of the Storm coils with Storm Infantry in the lower right corner is killed by the Pilot) Then the Pilots are responsible for protecting the paratroopers near them, and the tanks are basically dead, and when the paratroopers are gathered in a lot, and the three-bar Pilots (automatically add health).
1. Game Introduction:
1) Basic Information: It is a sequel to the 1996 real-time strategy game derivative product produced by Westwood.
2) Game categories: real-time strategy, stand-alone, LAN games.
3) Game platform: PC
4) Main characters: Tanya, Boris, Yuri.
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Level 12: Chrono Storm.
Traditional Strategy: This battle is so delicate that players can't afford to be distracted. When the Airborne Force arrives, destroy the surrounding enemies and then destroy the power plant, so that the teleportation will begin.
The enemy's attack is very exciting, there will be a nuclear bomb attack and an iron curtain device, however, our army also has a weather control device, so our army should first solve its nuclear bomb, use the weather control device to attack the silos, and then use the chrono teleportation prism tank to attack near the silos, so that the threat of nuclear bombs will be removed, and finally, of course, the storage of combat power will attack the iron curtain device first, and finally, of course, the elite guard troops will be eliminated, but it should be noted that the elite guard troops are black, and if they are troops, they are three starsSo, remember to concentrate your firepower when dealing with them. Finally, of course, let's take a look at the interesting ending.
Strategy expansion: There's nothing to say, there's really no good way to do this level, please look directly at the following points.
Clearance Points: There are many neutral buildings on the battlefield, and it will be helpful to capture them.
It is possible that the Soviets will send Kinov airboats to attack your base, so be careful.
Nukes are often targeted at tank factories, so keeping them away from base construction is a must.
Here, there is another Russian supply base to the right of your base, and occupying it can increase the strength of your troops, not to mention the inclusion of two nuclear reactors, so you don't have to worry about electricity. That's all, I hope it will be helpful to the questioner.
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Let's talk about how I lived, the strategy is to use spies to the enemy's barracks and military factories first, so that my soldiers and vehicles can be stared to enhance resistance. The second step is to destroy the enemy base on the right hand side first, of course, if you can occupy it, it will be more slippery. The third step is to occupy the enemy's nuclear reactor in the middle on the right, so that you have an inexhaustible power supply haha.
The fourth step is to build Allied base vehicles, that is, to build several more bases, similarly, three barracks, three military factories, three operational commands, and three air commands. The fifth step, just like the other levels, should be noted that there is an enemy power plant on the left hand, keep it, use spies to steal electricity, and then use tanks to attack nuclear reactors and elite troops. ps:
It is important to note that you need to capture a tarmac, and then you have paratroopers; It is necessary to use GIs to arrange around, which can prevent mechanical spiders. The above is my experience, I will share with you, I tried three times, and the third time it took 1 hour and 30 minutes to pass. I've just watched some of the great gods' sharing.,I think I'm so low.,But the game?,Play it.,Just have a sense of accomplishment.。
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Is it to blow up that launcher?? I remember that I was blown up with a nuclear bomb... You try it.
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began to develop normally, and the magnetic storm at the back blew up those three, and the rest let Duogong take it out, and there were 3 stars. Quickly build a fight, then quickly dispatch the space-time troops, and turn to the nuclear reactor on the left 3 minutes before the nuclear bomb is launched, and let them turn over and move forward a little. The red weather will come over, just freeze them, and then kill the nuclear bomb, and then kill the Iron Curtain, and occupy the base on the right side of the base (ours), occupy the two nuclear reactors on the far right, and you will not lack electricity.
Yuri occupies the right base there)
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Quite simply, base cars are not used so that enemies won't find you. Then the troops went around from the bases in the USSR and put the base cars and troops in a safe position (the base cars were still not used). Find the enemy's combat lab, knock down a little wall with a tank, let the engineer in the infantry vehicle at the beginning, and occupy the combat lab and barracks.
In the barracks, "Yurigai" was made. This is a control range of Yuri, made 4. Yuri made to move forward carefully, at this point the enemy will start to attack your barracks, be sure to repair it.
If there is an apocalypse that threatens Yuri on the way, control it, and then go to fight the black apocalypse. Then control the black Apocalypse to fight with another black Apocalypse. And so on, in the end, there is still a black apocalypse left, use it to knock out the sentry cannon and anti-aircraft cannon, and wait to pass the level.
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It's very simple, use upgrades** invincibility, but that's mainly to hit your car factory, say that you build your car factory to the side, can't be built with other buildings, and then use invincibility to protect your car factory, remember that you have to look at the warning above and then use it, invincibility has a time limit, and there is a time limit to be selected. Libya and other nuclear bombs are invincible, and it is recommended that Libya have self-detonating trucks, because some buildings cannot be destroyed by a nuclear bomb, so you first blow him up with 3 self-detonating trucks, and then use nuclear bombs, thank you!!
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There should be a house, if not, put the American GIs at the entrance, build more anti-aircraft vehicles, Guangling, and Phantoms, all in the lower left corner, and it should be noted that the tank factory is built on the side with forced construction to prevent greater losses.
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Big fool, is your intelligence the same as a computer? Since the defense is so tired, don't build a base, I can win without building anything. After starting, use 5 infantry vehicles to hit the electromagnetic tower, and each vehicle will hit 3 and there will be 5 3-star ones.
One of the two engineers sent for nothing went to occupy the paratroopers above, and the other sat on the infantry vehicle and changed into a repair vehicle. Then cooperate with those Guangling cars sent to you to fight slowly, and knock out the base on the right, so that the Guangling cars will all be 3 stars. In the end, rely on this group of 3-star cars to solve them slowly.
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Send more troops into the house. Don't put the base in the same place as the beginning, go somewhere else, remember that there is a place next to it. After hiding for a while, you can rest assured that you can develop.
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