What kind of work can I do after studying esports?

Updated on Game 2024-03-22
25 answers
  1. Anonymous users2024-02-07

    At present, the positions in the e-sports industry mainly include: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, event organizers, venue operation and maintenance, hosts and anchors, e-sports business, game internal testing engineers, etc.

  2. Anonymous users2024-02-06

    You can be engaged in game design, game planning and operation, live broadcast commentary, anchor, professional player, referee, etc.

  3. Anonymous users2024-02-05

    E-sports has developed rapidly in recent years, and the TP value of e-sports events has been rising. In 2015, the scale of the domestic e-sports market was 100 million yuan, in 2016, the market size reached 100 million yuan, and the user scale reached 100 million, and the momentum in 2017 was even stronger. At present, China has surpassed the United States to become the world's largest game market, but what is incompatible with this is that there is a huge talent gap in the e-sports industry.

    According to the data of the 2017 Gamma Survey Report, the compound annual growth rate of the e-sports industry has reached 46%, and the talent gap in the e-sports industry has reached 260,000, and the demand gap is as high as 83%. The scarcity of talent is one of the bottlenecks faced by the emerging industry of esports.

    The main employment directions of e-sports majors:

    Game planners, designers, etc.

    It has to be said that talents in game production in China are scarce, and the reason for this is naturally the influence of the educational environment. E-sports majors are one of the few majors that can have an in-depth understanding of games, and these people are naturally more reliable in game design.

    Game commentary, etc.

    With the development of China's game industry, from Beijing and Shanghai to third-tier cities, more and more game competitions are held all over the country. This requires a certain understanding of the game, which is not something that anyone can control.

    Career Coach. E-sports majors study games more thoroughly, a game will be analyzed at multiple levels and dimensions, and the analysis concept will be taught to students. After mastering the core idea and honing it, it is not difficult to be an ordinary game coach.

    Game streamer. The anchor industry has always been very good, and it is also a professional counterpart to e-sports. It's a viable path.

    Esports pro.

    In fact, there are not many e-sports professional players who choose this profession, and the peak of professional players is generally around 20 years old.

  4. Anonymous users2024-02-04

    After learning e-sports, I think that I can make a commentator of e-sports and, well, a full-time staff member of e-sports.

  5. Anonymous users2024-02-03

    Hello friend, you can do a job as an anchor or something.

  6. Anonymous users2024-02-02

    Electronic sports is a sport in which video games reach the "competitive" level. E-sports is a competition between people that combines intelligence and physical strength using electronic devices as sports equipment. Through e-sports, participants can exercise and improve their thinking ability, reaction ability, limb coordination and willpower, cultivate team spirit, and professional e-sports also have high physical requirements.

    E-sports is also a profession, similar to non-electronic game competitions such as chess, and on November 18, 2003, the General Administration of Sports of the People's Republic of China officially approved e-sports as the 99th official sports competition. In 2008, the General Administration of Sports of the People's Republic of China approved e-sports as the No. 78 official sports competition. The 18th Asian Games in Jakarta in 2018 included esports as an exhibition sport.

    On December 16, 2020, the Olympic Council of Asia announced that e-sports will become an official event of the Asian Games and participate in the 2022 Hangzhou Asian Games.

    From the above understanding, let's elaborate on the concept of e-sports: e-sports is based on e-sports games, information technology as the core of software and hardware equipment as equipment, in the virtual environment created by information technology, in a unified competition rules, and fair adversarial e-sports games under the protection of rules, e-sports is becoming a new kind of sports.

  7. Anonymous users2024-02-01

    What kind of work can I do after learning e-sports, and if I learn e-sports, I can work in e-sports in the future, and I can play tournaments and so on.

  8. Anonymous users2024-01-31

    You can learn esports by playing competitions or as a teacher and teaching other esports students.

  9. Anonymous users2024-01-30

    Esports commentary, or you can do a live webcast.

  10. Anonymous users2024-01-29

    After learning the Blind Macro Key Branches, you can engage in e-sports-related work, such as event operation and organization, as well as team training and logistics services, which are all included.

  11. Anonymous users2024-01-28

    Learning e-sports can be a professional player, or you can be a streamer, commentator, coach, team leader, event organization and planning, event operation and other professions are good.

  12. Anonymous users2024-01-27

    The main employment directions of e-sports majors:

    Game planners, designers, etc.

  13. Anonymous users2024-01-26

    Esports Professional Definition:

    E-sports sports and management mainly research game varieties research Xun Tongfa, IP event creation, professional team operation, derivative product development, related industry service development, etc.;

    Cultivate professional compound talents who are responsible for education and training, event organization, enterprise management, club management and other work in the e-sports industry. For example, the establishment of e-sports professional teams, the establishment of e-sports professional clubs, competition at home and abroad, and the glory of the country.

    E-sports is the advanced level of the game, as a new form of "Internet + sports", which not only contains the cultural characteristics of modern sports, but also inherits and develops traditional sports culture. In recent years, driven by the transformation of the concept and method of mainstream entertainment, the integration of mainstream online games, and emerging technologies, e-sports has formed a unique cultural phenomenon - e-sports fever. In a short period of time, a large amount of capital has frantically poured into the e-sports industry, and the competition fever and investment fever have promoted the rapid expansion and continuous improvement of China's e-sports industry chain, and the market scale has expanded rapidly.

    The main employment directions are:

    E-sports enterprises: competitive athletes, coaches, referees, professional managers, event planning and execution, club operation and management, e-sports hosts and anchors, etc.

    Curriculum:

    E-sports Technology", "Introduction to E-Sports", "E-sports Referee", "Event Group Banquet Planning", "Data Analysis and Tactical Design", etc.

  14. Anonymous users2024-01-25

    The employment direction of e-sports majors is very clear and extensive, and at present, there is still a great demand for related positions in the talent market.

    To put it simply, the employment direction of esports majors can be divided into the following 6 categories:

    The first is the direction of e-sports technology, including the cultivation of professional players, data analysts, coaches and other talents; the second is the direction of refereeing, which specializes in cultivating professional referee talents;

    the third is the direction of event activities, cultivating talents in event organization, management, operation and other aspects;

    The fourth is the direction of sports medicine, including e-sports**, physiotherapy, psychological counseling, etc.;

    The sixth is the talent in the direction of e-sports and marketing.

  15. Anonymous users2024-01-24

    E-sports is mainly developed in the direction of employment. In China, game production talent is the most scarce, mainly due to the influence of the educational environment. Moreover, e-sports majors are also one of the few majors that can have an in-depth understanding of games, and these people are naturally better at game design, and the employment direction of e-sports majors is very clear and extensive, and at present, in the talent market, there is still a great demand for related positions.

    E-sports technology direction, including the cultivation of professional players, data analysts, coaches and other positions; the second is the direction of refereeing, which specializes in cultivating professional referee talents;

    the third is the direction of event activities, cultivating talents in event organization, management, operation and other aspects;

    The fourth is the direction of sports medicine, including e-sports**, physiotherapy, psychological counseling, etc.;

    The sixth is the talent in the direction of e-sports and marketing.

  16. Anonymous users2024-01-23

    You can be a test gamer, you can be an esports coach, you can be a professional player, or you can be a great game streamer.

  17. Anonymous users2024-01-22

    In the Internet era, you must learn Internet technology. It doesn't matter if you don't have a degree, the key is to have the confidence to learn, and it is difficult to gain a foothold in this society without technology.

  18. Anonymous users2024-01-21

    They can be engaged in club operation and management talents, commentary talents, and event operation talents.

    E-sports major refers to the general term of e-sports, sports and management, art and technology and other related professional directions.

    In 2017, Nanjing University of Media and Communication (formerly Nanguang College of Communication University of China) established the first undergraduate e-sports college in China, setting up art and technology (e-sports game planning and design) and broadcasting and hosting art (e-sports commentary and anchoring), and is the world's first college specializing in e-sports brand design, e-sports event commentary, event operation, and team management undergraduate higher education.

    On June 2, 2017, Sichuan Film and Television Institute signed an agreement with Chengdu E-sports Association to open the major of "E-sports Sports and Management", which was officially enrolled in September 2017. Sichuan University of Media and Communication and Sichuan Vocational College of Science and Technology have also opened e-sports majors.

  19. Anonymous users2024-01-20

    Electronic sports is a sport in which video games reach the "competitive" level. E-sports is an intellectual confrontation between people that uses electronic devices as sports equipment. Through exercise, participants can exercise and improve their thinking ability, reaction ability, heart-eye-limb coordination ability and willpower, and cultivate team spirit.

    E-sports is also a profession, similar to non-electronic game competitions such as chess, and on November 18, 2003, the General Administration of Sports of the People's Republic of China officially approved e-sports as the 99th official sports competition. In 2008, the General Administration of Sports of the People's Republic of China re-approved e-sports as the No. 78 official sports competition. On October 28, 2017 local time, at the 6th IOC Summit held in Lausanne, Switzerland, delegates discussed the rapid development of the current e-sports industry and finally agreed to consider it as a "sport".

    On February 6, 2018, China's first university e-sports systematic alliance "Rich Alliance" was established[1] . The 18th Asian Games in Jakarta in 2018 included e-sports as an official event[2] The 19th Asian Games in Hangzhou in 2022 included e-sports as an official event.

    The main jobs in the esports industry are currently as follows:

    E-sports athletes, coaches, data and tactical analysts, referees, professional managers, to event organizers, venue operation and maintenance, hosts and anchors, e-sports business, game beta engineers, etc.

  20. Anonymous users2024-01-19

    You may not be able to find a job in e-sports, because there are many monks and few porridges, how many teams can play professionally in a game? How many people study eSports? It's better to find a factory to work.

  21. Anonymous users2024-01-18

    In the future, he will be able to engage in e-sports players, event organization and management, competitive program production, event commentary, competitive data analysis, etc. It is reported that in 2017, the overall user scale of e-sports reached 100 million, and the number of job vacancies in the e-sports industry reached 260,000.

  22. Anonymous users2024-01-17

    Esports is a sport, not an online game.

    When it comes to esports, people often have the impression that it is confused with bad online games. Regarding this misunderstanding, Zhao Li, director of the Sports Information Center of the General Administration of Sports of China, said in an interview with **, "E-sports sports have a clear round confrontation or time confrontation. One is to compete with each other to win and lose, and online games are self-absorbed and addicted to play, and there is an essential difference between the two.

    If it is said that it is difficult to be a professional player, it is good to be able to produce one or two out of a hundred people, but there is a lack of personnel for event and venue operation, coaches are also lacking, and there is a lack of theoretical teachers.

    What kind of work can I do after learning e-sports.

    Including e-sports athletes, coaches, referees, professional managers, event planning and execution, tactics and data analysis, venue operation and maintenance, club operation and management, e-sports hosting and anchoring, e-sports business and other related talents. Nowadays, e-sports has been classified as a sports competition, and in the future, the e-sports profession will become more and more popular. E-sports is no longer just a game, but also a profession, similar to non-video game competitions such as chess, mature competitive professional clubs should have multiple hematopoietic functions, including broadcast sharing, match day revenue, commercial development, and so on.

  23. Anonymous users2024-01-16

    Before I learned e-sports, I thought that I could participate in competitions such as e-sports. Once you learn, you will know how to play.

  24. Anonymous users2024-01-15

    After studying e-sports, you can do game planning, operation and management, enter Internet companies and game companies, and also do e-sports logistics, anchors, etc.

  25. Anonymous users2024-01-14

    Hello, so far, the e-sports industry is in a steady rising stage of development, judging from the data of online statistics, the e-sports industry has a shortage of talents, compared with similar jobs with higher wages, after e-sports participation in the Asian Games, e-sports and sports are also equated. In the long run, the e-sports industry is currently less difficult to employ, more comfortable, and has a monthly income higher than the average of its peers. This refers to, ** post, art, planning, professional agent, event operation and other positions, from the perspective of this defeat Xuntong, the development potential of the e-sports industry is very large.

    He is engaged in professional competitors and related industries such as online sparring, and of course, he can also be a teacher of e-sports.

    I hope mine is helpful to you, I wish you a happy life, Xie Changyu thanks!

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