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Middle school students can learn e-sports.
Electronic sports is a sport in which video games reach the "competitive" level. E-sports is a competition between people that combines intelligence and physical strength using electronic devices as sports equipment. Through e-sports, participants can exercise and improve their thinking ability, reaction ability, limb coordination and willpower, cultivate team spirit, and professional e-sports also have high physical requirements.
For example, in Sichuan Xinhua, e-sports has become a specialized Internet technology, and after learning e-sports, you can not only play professional games and become professional players, but also be anchors, operations and other aspects of work.
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It's completely okay, because e-sports is playing video games, and junior high school students are about 15 years old, which is the time when they have the fastest reaction speed in their life stage, and their learning ability is the strongest.
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Yes, as long as you are interested, talented, and want to consider the direction of your career, you can also study e-sports-related majors, e-sports hosts, e-sports commentators, e-sports coaches and many other development directions. There is a big gap in the current e-sports industry, but at the same time, the requirements for players or talents are also very high. You can think about it.
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It's good, but if you're a junior high school student, you should study hard now, and if you're admitted to university, you can choose e-sports as a major that is more conducive to development.
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Learning esports also requires a certain amount of talent, and it also requires hard training every day. In fact, it is also very hard.
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Yes, e-sports has only developed for more than 10 years, and it is likely to become the number one sport in the future that surpasses any traditional sports 1) Extremely low participation threshold, including extremely low participation age and participation conditions, esports professional players** are usually between 15-25 years old, and traditional sports are usually between 20-30.
2) Extremely low objective condition requirements, not limited by the venue, no need to make offline appointments.
3) Extremely high ornamentality, various visual elements.
4) It belongs to sports and cultural products, compared with rigid demand products, the consumption frequency is relatively low, and the consumption unit price is relatively high In short, at least in the field of sports culture, talking about potential, "E-sports is second, and no one dares to be the first."
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Hello, junior high school is okay, it is the best period to learn e-sports!
The future employment of esports majors can be in the following four directions:
1. The direction of industrial operation.
The main responsibilities are to operate, plan, and manage esports entities, including events, venues, clubs, brokerage companies, esports leagues, etc. This is currently the direction in which the largest number of people are employed in e-sports, and the coverage of employment is also the widest. The professional requirements are very strong.
2. Content operation direction.
The main responsibility is to plan and produce cultural and creative content, and publish and operate these contents in a **and new** way. The main forms of content include **, **, variety shows, etc. Content production is also the direction of the current lack of talent in the e-sports industry.
3. Explain the direction of the host.
The main responsibilities are to commentate, host tournaments, or conduct esports cos and live broadcasts. This employment direction is relatively clear. Either go to various competition companies to serve as game commentators, or go to various live broadcast platforms to be live broadcast Internet celebrities.
4. Team-related directions.
The main responsibility is to assist esports pros and assist them in achieving their best competitive performance. For example, team coaches, team data analysts, and sports divisions. The employment in this direction is also relatively clear, that is, to enter major e-sports clubs and assist club managers to do things within their own responsibilities.
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Yes, many students in e-sports schools are junior high school students, and the age stage of learning e-sports junior high school is the most popular, because professional players will retire at the age of 25, so it is good to be a professional player to enter school early, and you can be engaged in club coaching, event planning, game operation, etc.
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When you graduate from junior high school, you can study e-sports, first of all, e-sports is not the same as simply playing games, it requires students to learn from little by little, from theory to practice, layer by layer. After completing their studies, in addition to being a professional player, they can do behind-the-scenes work in event operation and event planning and anchor commentary, as well as game modeling, creation and planning of game characters, and there are many positions.
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Yes, graduating from junior high school is in the first period of learning e-sports, and those who are talented can develop into professional players and go to clubs to play games after graduation.
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As long as you decide for yourself, there is nothing you can't do, but you have to think about all the consequences, if there is no way out of esports, what kind of job you should find in the future, and how to live.
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What are the prospects for the esports profession? First of all, e-sports does not mean that the online game e-sports major is not a frolic of discussing how to play and abandoning studies; E-sports education is not a general popularization of knowledge, but focuses on event organization and management, online self-marketing, commentary technology, content production, coaching, and data analysis.
Nowadays, esports has been officially classified as a sport, and it is generally believed that anyone who signs a contract with an esports club and has this as their main profession can be called a professional esports player. It is understood that the current number of such players in China is about 1,000 people, and their income is mainly divided into two parts, one is the fixed salary paid by the club every month: the other part is the competition bonus.
The total monthly income of ordinary players is between 20,000 and 30,000 yuan, and some players also have live broadcast contracts as income**, and the annual income is as high as six or even seven figures.
As e-sports is a new type of industry, there is a big shortage of e-sports talents, and with the subdivision of e-sports industry positions, the requirements for the quality of practitioners are getting higher and higher. At present, the positions in the e-sports industry mainly include: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, event organizers, venue operation and maintenance, hosting and anchors, e-sports business, internal testing engineers, etc.
At present, the e-sports major is a new major opened by many schools, involving a wide range of employment directions, such as referees, players, anchors, and publicity in e-sports. The e-sports industry is in the early stage of development, but the development potential is huge, and the rapid development needs the support of a sufficient number of talents, so the development prospects of the e-sports profession are broad. If you find a good school to study e-sports, you can learn practical skills and have professional knowledge of e-sports, and the future development space is very good.
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Yes, how popular e-sports is now, I believe you also know, the important thing is where the interest is, you will continue to study, to discover new things, to be improved in the continuous Xi'an, and when the skills reach a certain height, according to the current talent gap, the future will definitely be bright.
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1. E-sports now has a bright future, but the e-sports major is not simply playing games, and the full name seems to be called the e-sports sports and management major? Mainly because e-sports is developing rapidly, but the management system is chaotic and there is a shortage of management talents, so colleges and universities will open e-sports majors, and studying in professional computer schools is not simply a ...... to teach you how to score
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It's okay, the current market in this area is still relatively large, the employment is also relatively wide, if you learn well, the salary is not bad; But no matter how good it is, it mainly depends on whether you can learn real skills and useful things, in addition to the external environment, you also look at yourself.
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You can learn e-sports after graduating from junior high school, and it is a promising new industry.
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Yes Esports is more than just gaming.
Learn e-sports, and the future job prospects are just as good:
To put it simply, the employment direction of esports majors can be divided into the following 6 categories:
The first is the direction of e-sports technology, including the cultivation of professional players, data analysts, coaches and other talents;
the second is the direction of refereeing, which specializes in cultivating professional referee talents;
the third is the direction of event activities, cultivating talents in event organization, management, operation and other aspects;
The fourth is the direction of sports medicine, including e-sports**, physiotherapy, psychological counseling, etc.;
The sixth is the talent in the direction of e-sports and marketing.
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The prospect is very good, in recent years, the e-sports industry has developed rapidly, and the value of e-sports TP has risen from time to time. In 2015, the domestic e-sports market reached 100 million yuan, in 2016, the market scope reached 100 million yuan, and the user range reached 100 million, and the momentum in 2017 was even stronger. At present, China has surpassed the United States to become the world's largest game market, but what is incompatible with this is that there is a huge talent gap in the e-sports industry.
According to the data of the 2018 Gamma Survey Report, the compound annual growth rate of the esports industry has reached 46%, and the talent gap in the esports industry has reached 260,000, and the demand gap is as high as 83%. The scarcity of talent is one of the bottlenecks faced by the emerging industry of esports.
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Learning e-sports is still very promising, the current e-sports market is still quite short of talents, and the e-sports profession has also developed rapidly in recent years. E-sports is not only about improving your skills to become a professional player, learning e-sports can also be done as event planning, event operation, e-sports referee, commentary, etc. In terms of employment, it is very good.
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The goal of the e-sports major is to cultivate all-round development of morality, intellect and physique. It is also suitable for various high-end positions, such as data analysts, event commentators, host anchors, event planners, etc., making it easy to find employment and lucrative treatment. Therefore, junior high school students are also very suitable for learning e-sports majors.
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Junior high school is the best age to learn e-sports, learning e-sports is not a cultural lesson but a need to see your game talent, the development of the e-sports industry has also affected the rapid development of many other industries, such as live broadcast platforms, ** and related peripheral stores, have been driven by the heat.
3. The major of electronic e-sports mainly learns e-sports technology, e-sports theory, e-sports referee, e-sports event organization and planning, etc. There will also be actual event simulation, event holding, operation planning and management, etc.
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Yes, as long as you are at least 15 years old, you can enroll in our esports.
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The main employment directions of e-sports majors:
Game planners, designers, etc.
It has to be said that talents in game production in China are scarce, and the reason for this is naturally the influence of the educational environment. E-sports majors are one of the few majors that can have an in-depth understanding of games, and these people are naturally more reliable in game design.
Game commentary, etc.
With the development of China's game industry, from Beijing and Shanghai to third-tier cities, more and more game competitions are held all over the country. This requires a certain understanding of the game, which is not something that anyone can control.
Career Coach. E-sports majors study games more thoroughly, a game will be analyzed at multiple levels and dimensions, and the analysis concept will be taught to students. After mastering the core idea and honing it, it is not difficult to be an ordinary game coach.
Game streamer. The anchor industry has always been very good, and it is also a professional counterpart to e-sports. It's a viable path.
Esports pro.
In fact, there are not many e-sports professional players who choose this profession, and the peak of professional players is generally around 20 years old.
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Studying esports after graduating from junior high school is not necessarily promising, but if you play a really strong game, it may have a future.
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As long as you are interested in this major, the development prospects are also very good.
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Yes, you can choose to study games, anime, VR, and other majors.
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At present, the momentum is still okay.
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E-sports employment is very good now, e-sports talent can become a professional player, participate in youth training and take a career path, but this road is more difficult, it is necessary to look at the child's talent, but the harvest is also very considerable.
In addition to professional players, e-sports also have commentators, anchors, data analysts, event operation and maintenance, planning, coaches, editors, etc., and the employment direction of e-sports is very wide, and you can choose the right e-sports direction for your child according to your child's interests and hobbies.
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E-sports is like a dark horse, rushing into everyone's eyes, this is a new industry, but also a trustworthy industry, whether it is professional players, e-sports anchors or e-sports behind-the-scenes personnel, will become the object of market competition.
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Between 2014 and 2017, the increase reached 1,083%. Among them, the champion of Dota 2 was awarded US$10,000 (about 60 million yuan) in 2016, and China awarded 200,000 yuan to the champion of the Rio 2016 Olympic Games. The prize money for the 2016 Wimbledon champion is 2 million pounds (about 16 million yuan).
The domestic e-sports industry has developed rapidly in recent years, mainly due to the promotion of the following factors: capital, society, policy, and technology.
In 2014-15, domestic events developed rapidly, and the scale of the event and the sharp increase in prize money have had a positive impact on the improvement of players, the further expansion of the e-sports user base, and the improvement of the e-sports industry ecology.
The major of "E-sports Sports and Management" mainly cultivates practitioners related to the e-sports industry, including e-sports athletes, coaches, referees, professional managers, event planning and execution, tactics and data analysis, venue operation and maintenance, club operation and management, e-sports hosting and anchoring, e-sports business and other related talents.
Yes, the current market in this area is still relatively large, the employment is also relatively wide, and if you learn well, the salary is not bad; But no matter how good it is, it mainly depends on whether you can learn real skills and useful things, in addition to the external environment, it also depends on yourself.
This major is very suitable for boys, and it is very good to learn. >>>More
Hello, now the e-sports industry is developing rapidly, more and more teenagers have joined the e-sports industry, which is also closely related to the development of science and technology, and its development prospects should be good in the future, but the premise is that you need to have talent in this area.
Staying up late will cause the following situations to take a break.
It is also a good choice for junior high school students to go to technical schools, to choose a good major, polish and improve themselves, and build their core competitiveness. While learning technology, you can also improve your academic qualifications. With academic qualifications and skills, it will be much easier to find a job in the future.